In the end, Apple handily topped all my expectations. The 14.2-inch product was, in fact, launched on the same day as its 16.2-inch counterpart. Not only that, but Apple did not retire the 13-inch model, which effectively expanded (and added complexity to) Apple's PC portfolio. Lastly, but perhaps most impressively, all new products, which were fundamentally redesigned to accommodate the new M1 Pro and Max chips, will start shipping as early as next week – well ahead of the thick of the 2021 holiday shopping season.
Nick_TradingVersion : AAPL is now doing to the laptop world what it has previously done to the mobile world: sucking the margins out of the space. The new M1 Pro and M1 Max simply blow away the x86 competition by every metric except price, which means that the only way x86 laptop vendors will compete going forward is now purely on price.
In other words, AAPL has just reduced the laptop market to another commodity market, except for AAPL, which alone retains pricing and margin power.
Next year expect them to do the same to the desktop/workstation space as they complete the Mac's 2-year transition to Apple Silicon.
And I doubt if they'll stop there. Remember, these are first-generation Apple Silicon products. Within another generation or two at the most, the x86 datacenter market will be ripe for plucking.
Yogesh Suva OP Nick_TradingVersion : "sucking the margins out of the space"
Never going to happen in the mobile PC space. Many high end PC laptops are the new/latest high end gaming platform. Apple doesn't do gaming.
This new system will be limited.
lichenaday Yogesh Suva OP : Not as limited as you think. And yes, there are quite a few games that do play on Macs... reasonably competitively.
That said, I do own a PC, almost exclusively for gaming as not ALL games play on a Mac, nor do all photo manipulation apps run on Mac. However, I do use my Mac for everything BUT those PC-specific apps.
Nick_TradingVersion Yogesh Suva OP : Name a game that "won't run on Mac" and I think you'll be surprised how many of those already have or soon will have Mac versions to stay competitive.
Yogesh Suva OP Nick_TradingVersion : "Name a game that "won't run on Mac"
https://www.techradar.com/news/best-pc-games
Are you arguing all these game titles are going to magically be recompiled and optimized for Big Sur? Or that they run in parallels? And when you say "run" do you mean load and make it to the interactive part? Or do you mean actually have a worthy playable (60fps) type experience without glitches, stutters or unintended exits?
Nick_TradingVersion Yogesh Suva OP : I don't quite think you realize how effortlessly fluid these Apple Silicon machines really are, even when running purely on battery power. Not to mention silent. Watch for the benchmarks and reviews to start pouring in over the next few weeks.
Yogesh Suva OP Nick_TradingVersion : Appreciate your opinion, but you didn't really rise to defend your challenge. I'll just leave it there.
lichenaday Yogesh Suva OP : I would note that I have played several games on my older iMac that were perfectly competitive, even through Steam, where there wasn't a truly Mac-native version. The big factor really was that the developers didn't want to compile their game code over to a smaller (in numbers) platform when Windows on Intel carried most of their revenue. Now with the changeover to Apple silicon, such a recompile would be easier and cheaper than two different versions of Intel code and yes, it would by 60fps or better without glitches, stutters or unintended exits (something of which I see far more on my purpose-built PC than I ever did on my Macs with the same games.)