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The virtual reality (VR) market as a whole is estimated to g...

The virtual reality (VR) market as a whole is estimated to grow at a 48.7% compound annual growth rate (CAGR) over the next 5 years. With many individuals compelled to work remotely because of the COVID-19 pandemic, the idea of how organizations work together is evolving quickly. This trend is anticipated to augment the workplace for VR. As of now, employees are collaborating using video-conferencing platforms such as $Zoom Video Communications(ZM.US)$ ; Slack, a subsidiary of $Salesforce(CRM.US)$ and $Microsoft(MSFT.US)$ eams. However, there's another path for individuals to work together regardless of how near or far apart they are, and that is the concept of VR.

One such player is $Unity Software(U.US)$ which has predicted AR-VR headsets will be as common as game consoles by 2030. $Meta Platforms(FB.US)$ which has predicted AR-VR headsets will be as common as game consoles by 2030. $Apple(AAPL.US)$ is nearing entry into VR with a headset in development and has already begun to acquire multiple AR/VR companies to further its work in the space.
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