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Roblox | 8-K: Roblox Reports Fourth Quarter and Full Year 2023 Financial Results

Roblox | 8-K:Roblox 公布 2023 年第四季度和全年财务业绩

美股SEC公告 ·  02/07 08:10

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On February 7, 2024, Roblox Corporation released its financial results for the fourth quarter and full year of 2023, and provided guidance for the full year and first quarter of 2024. The announcement, made through a press release and a shareholder letter, was also furnished to the SEC in a Form 8-K report. Roblox reported a 30% year-over-year increase in Q4 revenue to $749.9 million, and a 25% increase in bookings to $1.126.8 million. Despite the revenue growth, the company posted a net loss of $323.7 million for the quarter. The full year results showed a 26% increase in revenue to $2.799.3 million and a 23% increase in bookings to $3.520.8 million, with a net loss of $1.151.9 million. Daily Active Users (DAUs) grew by 22% year-over-year to 71.5 million in Q4, and hours...Show More
On February 7, 2024, Roblox Corporation released its financial results for the fourth quarter and full year of 2023, and provided guidance for the full year and first quarter of 2024. The announcement, made through a press release and a shareholder letter, was also furnished to the SEC in a Form 8-K report. Roblox reported a 30% year-over-year increase in Q4 revenue to $749.9 million, and a 25% increase in bookings to $1.126.8 million. Despite the revenue growth, the company posted a net loss of $323.7 million for the quarter. The full year results showed a 26% increase in revenue to $2.799.3 million and a 23% increase in bookings to $3.520.8 million, with a net loss of $1.151.9 million. Daily Active Users (DAUs) grew by 22% year-over-year to 71.5 million in Q4, and hours engaged increased by 21% to 15.5 billion. The company ended the year with net liquidity of $2.2 billion. Looking forward, Roblox provided guidance for 2024, projecting revenue between $3.3 billion and $3.4 billion, and bookings between $4.14 billion and $4.28 billion, with a consolidated net loss between $1.4 billion and $1.365 billion. The company's CEO, David Baszucki, expressed confidence in achieving the long-term goal of attracting over 1 billion daily active users, citing strong network effects and investments in immersive experiences, advertising, and AI.
2024年2月7日,Roblox公司发布了2023年第四季度和全年的财务业绩,并提供了2024年全年和第一季度的指导。该公告是通过新闻稿和股东信函发布的,还以8-K表格的形式提交给了美国证券交易委员会。Roblox报告称,第四季度收入同比增长30%,达到7.499亿美元,预订量增长25%,达到11.268亿美元。尽管收入增长,但该公司公布本季度净亏损3.237亿美元。全年业绩显示,收入增长26%,达到279.93万美元,预订量增长23%,至352.08亿美元,净亏损11.519亿美元。第四季度每日活跃用户(DAU)同比增长22%,达到7150万,参与时长增长21%,达到155亿。该公司年底的净...展开全部
2024年2月7日,Roblox公司发布了2023年第四季度和全年的财务业绩,并提供了2024年全年和第一季度的指导。该公告是通过新闻稿和股东信函发布的,还以8-K表格的形式提交给了美国证券交易委员会。Roblox报告称,第四季度收入同比增长30%,达到7.499亿美元,预订量增长25%,达到11.268亿美元。尽管收入增长,但该公司公布本季度净亏损3.237亿美元。全年业绩显示,收入增长26%,达到279.93万美元,预订量增长23%,至352.08亿美元,净亏损11.519亿美元。第四季度每日活跃用户(DAU)同比增长22%,达到7150万,参与时长增长21%,达到155亿。该公司年底的净流动性为22亿美元。展望未来,Roblox为2024年提供了指导,预计收入在33亿美元至34亿美元之间,预订量在41.4亿美元至42.8亿美元之间,合并净亏损在14亿美元至13.65亿美元之间。该公司首席执行官戴维·巴斯祖基表示,有信心实现吸引超过10亿每日活跃用户的长期目标,理由是强大的网络效应以及对沉浸式体验、广告和人工智能的投资。
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