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Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K:Roblox 公布 2024 年第二季度财务业绩
美股sec公告 ·  08/01 08:06
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On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
2024年8月1日,roblox公司发布了截至2024年6月30日第二季度的财务结果,并提供了2024年第三季度和全年的指导。公司报告称,营业收入同比增长31%,达到89350万美元,订购额同比增长22%,达到95520万美元。尽管营业收入和订购额增长,但roblox为普通股股东产生了2.059亿美元的净亏损。公司的日活跃用户数(DAUs)同比增长21%,达到7950万,使用小时数增长24%。Roblox的首席执行官大卫·巴兹克归功于用户社区创造的多样化和高质量内容的强劲增长。首席财务官迈克尔·格思里强调现金流的显著改善,运营活动净现金同比增长433%,达到1.514亿美元。展望未来,Roblox提供了第三季度营收指导在86000万至88500万美元之间,订购额在100000万至102500万美元之间。公司还更新了2024年的全年指导,预计营业收入在349000万至354000万美元之间,订购额在418000万至423000万美元之间。
2024年8月1日,roblox公司发布了截至2024年6月30日第二季度的财务结果,并提供了2024年第三季度和全年的指导。公司报告称,营业收入同比增长31%,达到89350万美元,订购额同比增长22%,达到95520万美元。尽管营业收入和订购额增长,但roblox为普通股股东产生了2.059亿美元的净亏损。公司的日活跃用户数(DAUs)同比增长21%,达到7950万,使用小时数增长24%。Roblox的首席执行官大卫·巴兹克归功于用户社区创造的多样化和高质量内容的强劲增长。首席财务官迈克尔·格思里强调现金流的显著改善,运营活动净现金同比增长433%,达到1.514亿美元。展望未来,Roblox提供了第三季度营收指导在86000万至88500万美元之间,订购额在100000万至102500万美元之间。公司还更新了2024年的全年指导,预计营业收入在349000万至354000万美元之间,订购额在418000万至423000万美元之间。
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