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Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q:2024财年二季报
美股SEC公告 ·  08/02 18:24

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Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to...Show More
Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to invest in its platform, focusing on high fidelity avatars, AI tools, and other social features. Looking ahead, Roblox plans to implement platform policy changes in response to regulatory requirements and guidance on child and internet safety, which may impact user engagement and financial metrics, particularly among younger users. The company remains committed to investing in its developer community and infrastructure to support growth and maintain a safe online community.
Roblox(roblox)公司报告称,截至2024年6月30日的季度收入同比增长31%,达到89350万美元,主要是由于较高的前期递延收入摊销和预订量的增加。公司的净亏损从2023年第二季度的28480万美元降至2024年第二季度的20720万美元,基本和摊薄每股净亏损从0.46美元降至0.32美元。每日独一无二的付费用户的平均数量从约79万人增加到约98.3万人。收入成本和开发者交易所费用也增加了,反映了更高的支付处理费用以及开发者和创作者获得的金额。Roblox与腾讯控股的合资企业Roblox中国控股公司发行了3,000万美元的债务,到2026年到期,有延长二年的选择权。该公司继续投资于...展开全部
Roblox(roblox)公司报告称,截至2024年6月30日的季度收入同比增长31%,达到89350万美元,主要是由于较高的前期递延收入摊销和预订量的增加。公司的净亏损从2023年第二季度的28480万美元降至2024年第二季度的20720万美元,基本和摊薄每股净亏损从0.46美元降至0.32美元。每日独一无二的付费用户的平均数量从约79万人增加到约98.3万人。收入成本和开发者交易所费用也增加了,反映了更高的支付处理费用以及开发者和创作者获得的金额。Roblox与腾讯控股的合资企业Roblox中国控股公司发行了3,000万美元的债务,到2026年到期,有延长二年的选择权。该公司继续投资于其平台,专注于高保真度头像、人工智能工具和其他社交功能。展望未来,Roblox计划根据法规要求和儿童互联网安全指引实施平台政策变更,这可能影响用户参与和财务指标,特别是在年轻用户中。公司致力于投资于其开发者社区和制造行业的基础设施,以支持增长并维护安全的在线社区。
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