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Roblox | 10-Q: Quarterly report

Roblox | 10-Q: Quarterly report

Roblox | 10-Q:季度报表
美股sec公告 ·  08/02 06:24
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Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to...Show More
Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to invest in its platform, focusing on high fidelity avatars, AI tools, and other social features. Looking ahead, Roblox plans to implement platform policy changes in response to regulatory requirements and guidance on child and internet safety, which may impact user engagement and financial metrics, particularly among younger users. The company remains committed to investing in its developer community and infrastructure to support growth and maintain a safe online community.
Roblox公司(Roblox)报告称,截至2024年6月30日的第二季度营业收入同比增长31%,达到893.5百万美元,主要由于更高的递延收益摊销和预定的增加。公司的净亏损从2023年Q2的2,848百万美元降至2024年Q2的2,072百万美元,基本和稀释后的每股净亏损从0.46美元降至0.32美元。每日唯一付费用户的平均数量从大约79万增至98.3万。营收和开发者交易所费用也增加,反映出处理付款的费用更高以及开发者和创作者所赚取的金额更高。Roblox与腾讯控股的合资企业Roblox China Holding Corp.发行了3000万美元的债务,到2026年到期,有延长两年的选择。公...展开全部
Roblox公司(Roblox)报告称,截至2024年6月30日的第二季度营业收入同比增长31%,达到893.5百万美元,主要由于更高的递延收益摊销和预定的增加。公司的净亏损从2023年Q2的2,848百万美元降至2024年Q2的2,072百万美元,基本和稀释后的每股净亏损从0.46美元降至0.32美元。每日唯一付费用户的平均数量从大约79万增至98.3万。营收和开发者交易所费用也增加,反映出处理付款的费用更高以及开发者和创作者所赚取的金额更高。Roblox与腾讯控股的合资企业Roblox China Holding Corp.发行了3000万美元的债务,到2026年到期,有延长两年的选择。公司继续投资于平台,专注于高保真头像、人工智能工具和其他社交功能。展望未来,Roblox计划根据监管要求和有关儿童和互联网安全的指导实施平台政策变更,这可能会对年轻用户的用户参与度和财务指标产生影响。公司致力于投资于其开发者社区和基础设施,以支持增长并维护安全的在线社区。
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