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8-K: Rumble Reports Second Quarter 2024 Results

8-K: Rumble Reports Second Quarter 2024 Results

8-K:Rumble 公布 2024 年第二季度业绩
美股SEC公告 ·  2024/08/12 16:11

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Rumble Inc. reported Q2 2024 financial results, with revenue increasing 27% sequentially to $22.5 million. Average global Monthly Active Users reached 53 million, up from 50 million in Q1. The company introduced a new KPI, Average Revenue Per User (ARPU), which rose 19% QoQ to $0.37.Despite the revenue growth, Rumble posted a net loss of $26.8 million for the quarter. The company's balance of cash and marketable securities stood at $154.2 million as of June 30, 2024. Rumble highlighted several key developments, including partnerships with the Miami Dolphins, launch on Xbox, and the introduction of Rumble-branded products.Looking ahead, Rumble expects revenues to continue increasing sequentially throughout 2024, driven by sponsorship agreements and political advertising. The company aims to move towards Adjusted EBITDA breakeven in 2025 by ramping up monetization and maintaining cost discipline.
Rumble Inc. reported Q2 2024 financial results, with revenue increasing 27% sequentially to $22.5 million. Average global Monthly Active Users reached 53 million, up from 50 million in Q1. The company introduced a new KPI, Average Revenue Per User (ARPU), which rose 19% QoQ to $0.37.Despite the revenue growth, Rumble posted a net loss of $26.8 million for the quarter. The company's balance of cash and marketable securities stood at $154.2 million as of June 30, 2024. Rumble highlighted several key developments, including partnerships with the Miami Dolphins, launch on Xbox, and the introduction of Rumble-branded products.Looking ahead, Rumble expects revenues to continue increasing sequentially throughout 2024, driven by sponsorship agreements and political advertising. The company aims to move towards Adjusted EBITDA breakeven in 2025 by ramping up monetization and maintaining cost discipline.
Rumble Inc. 公布了2024年第二季度财务业绩,营业收入环比增长27%,达2250万美元。全球月活跃用户数平均达到5300万,高于第一季度的5000万。公司引入了一项新的KPI,平均每用户收入(ARPU),环比增长19%,达到0.37美元。尽管营业收入增长,Rumble在本季度仍然报告了2680万美元的净亏损。截至2024年6月30日,公司现金及可交易证券余额为15420万美元。Rumble强调了若干关键发展,包括与迈阿密海豚队的合作、在Xbox上的发布以及推出Rumble品牌产品。展望未来,Rumble预计2024年营业收入将持续环比增长,主要受赞助协议和政治广告的推动。公司目标是在2025年实现调整后的EBITDA盈亏平衡,通过加速货币化并保持成本控制。
Rumble Inc. 公布了2024年第二季度财务业绩,营业收入环比增长27%,达2250万美元。全球月活跃用户数平均达到5300万,高于第一季度的5000万。公司引入了一项新的KPI,平均每用户收入(ARPU),环比增长19%,达到0.37美元。尽管营业收入增长,Rumble在本季度仍然报告了2680万美元的净亏损。截至2024年6月30日,公司现金及可交易证券余额为15420万美元。Rumble强调了若干关键发展,包括与迈阿密海豚队的合作、在Xbox上的发布以及推出Rumble品牌产品。展望未来,Rumble预计2024年营业收入将持续环比增长,主要受赞助协议和政治广告的推动。公司目标是在2025年实现调整后的EBITDA盈亏平衡,通过加速货币化并保持成本控制。
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