share_log

Take-Two Interactive Software | 10-Q: Q2 2025 Earnings Report

Take-Two Interactive Software | 10-Q: Q2 2025 Earnings Report

Take-Two互动软件 | 10-Q:2025财年二季报
美股SEC公告 ·  2024/11/08 02:31

Moomoo AI 已提取核心信息

Take-Two Interactive reported Q2 FY2025 net revenue of $1.35 billion, up 4.1% year-over-year, driven by mobile growth of 14.5% to $740.2 million. However, the company posted a net loss of $365.5 million, improving from a $543.6 million loss in the prior year. Recurrent consumer spending increased 7.9% to represent 79.7% of total revenue, led by Match Factory! and Toon Blast performance.The company's console revenue declined 10.2% to $491.1 million, impacted by lower sales from Grand Theft Auto and NBA 2K franchises. Operating expenses rose 6.9% to $1.03 billion, with increased marketing spend and legal costs related to the IBM case against Zynga. The gross profit margin improved to 53.8% from 32.0% last year due to lower amortization of intangible assets.Looking ahead, Take-Two announced Grand Theft Auto VI will launch in fall 2025. The company is implementing a cost reduction program targeting $160-200 million in savings through project cancellations and organizational streamlining. Take-Two maintained strong liquidity with $1.32 billion in cash and equivalents while completing a $600 million senior notes offering in the quarter.
Take-Two Interactive reported Q2 FY2025 net revenue of $1.35 billion, up 4.1% year-over-year, driven by mobile growth of 14.5% to $740.2 million. However, the company posted a net loss of $365.5 million, improving from a $543.6 million loss in the prior year. Recurrent consumer spending increased 7.9% to represent 79.7% of total revenue, led by Match Factory! and Toon Blast performance.The company's console revenue declined 10.2% to $491.1 million, impacted by lower sales from Grand Theft Auto and NBA 2K franchises. Operating expenses rose 6.9% to $1.03 billion, with increased marketing spend and legal costs related to the IBM case against Zynga. The gross profit margin improved to 53.8% from 32.0% last year due to lower amortization of intangible assets.Looking ahead, Take-Two announced Grand Theft Auto VI will launch in fall 2025. The company is implementing a cost reduction program targeting $160-200 million in savings through project cancellations and organizational streamlining. Take-Two maintained strong liquidity with $1.32 billion in cash and equivalents while completing a $600 million senior notes offering in the quarter.
Take-Two Interactive报告了2025财年第二季度净营业收入为135亿,较去年同期增长4.1%,这得益于移动增长14.5%,达到7402万。然而,公司报告净亏损为3655万,较去年同期的5436万亏损有所改善。经常性消费支出增加了7.9%,占总营业收入的79.7%,主要受到Match Factory!和Toon Blast表现的带动。公司的主机营业收入下降10.2%,降至4911万,受到侠盗猎车手和NBA 0.2万系列低销售的影响。营业费用上升6.9%,达到103亿,主要是由于与对Zynga的IBm诉讼相关的营销支出和法律费用增加。毛利润率从去年的32.0%改善至53.8%,这...展开全部
Take-Two Interactive报告了2025财年第二季度净营业收入为135亿,较去年同期增长4.1%,这得益于移动增长14.5%,达到7402万。然而,公司报告净亏损为3655万,较去年同期的5436万亏损有所改善。经常性消费支出增加了7.9%,占总营业收入的79.7%,主要受到Match Factory!和Toon Blast表现的带动。公司的主机营业收入下降10.2%,降至4911万,受到侠盗猎车手和NBA 0.2万系列低销售的影响。营业费用上升6.9%,达到103亿,主要是由于与对Zynga的IBm诉讼相关的营销支出和法律费用增加。毛利润率从去年的32.0%改善至53.8%,这得益于无形资产的摊销减少。展望未来,Take-Two宣布侠盗猎车手VI将于2025年秋季发布。公司正在实施一项成本削减计划,目标是通过项目取消和组织精简节省16000-20000万。Take-Two保持强劲的流动性,现金及现金等价物达132亿,同时在本季度完成了一项60000万的高级票据发行。
声明:本内容仅用作提供资讯及教育之目的,不构成对任何特定投资或投资策略的推荐或认可。 更多信息