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XR Immersive Tech Completes Production Version Of Its UNCONTAINED VR Attraction

XR Immersive Tech Completes Production Version Of Its UNCONTAINED VR Attraction

XR沉浸式技术公司完成其非内置VR景点的生产版本
GlobeNewswire ·  2022/05/12 20:13

VANCOUVER, British Columbia, May 12, 2022 (GLOBE NEWSWIRE) -- XR Immersive Tech Inc. ("Immersive Tech", or the "Company") (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is excited to announce the completion of the production version of its highly anticipated hyper-immersive VR attraction UNCONTAINED. With the completion of the updated production version the Company is ready to go to market and begin to execute on its list of Letters of Intent (LOI), beginning with the LOIs signed on December 9, 2021, and April 7, 2021, for UNCONTAINED attractions to be installed with US-based customers.

温哥华,不列颠哥伦比亚省,2022年5月12日(Global Newswire)--XR沉浸式技术公司(XR Inc.)沉浸式技术,或“公司)(CSE:VRAR)(法兰克福证券交易所:79W)(OTCQB:FNTTF)兴奋地宣布,其备受期待的超沉浸式VR景点的生产版本已经完成不包含的。随着更新的生产版本的完成,该公司准备进入市场并开始执行其意向书(LOI)清单,首先是2021年12月9日和2021年4月7日签署的意向书,以便与美国客户一起安装不含设施的景点。

XR Immersive Tech's UNCONTAINED Hyper-Immersive VR attraction has moved steadily through its concept to prototype phases, and we're pleased to announce that the commercial production model has completed its testing and refinement stages and is now ready for market launch. In terms of advancements since the prototype was revealed at the IAAPA global attractions expo in Orlando, Florida, our team has optimized every aspect of this second unit's interior and exterior features. This includes improvements to all hyper-immersive control systems in both player arena bays, the physical and environmental haptics effects, the addition of a fourth player console in each player bay, and all new physical hands on controls which are contributing to a much higher level of player engagement and immersion.

XR沉浸式科技公司的独立超沉浸式VR景点已经稳步通过其概念到原型阶段,我们很高兴地宣布,商业生产模型已经完成了测试和改进阶段,现在可以投放市场了。自原型在佛罗里达州奥兰多举行的IAAPA全球景点博览会上展示以来,我们的团队已经对第二个单元的内部和外部功能进行了方方面面的优化。这包括对两个球员空间的所有超沉浸式控制系统的改进、物理和环境触觉效果、在每个球员空间中增加第四个玩家控制台,以及所有新的物理操作控制,这些都有助于提高玩家的参与度和沉浸感。

Check out the UNCONTAINED production model reveal video here.

查看未包含的制作模型,请在此处展示视频。

"I couldn't be more proud of the team and their accomplishments across the board. What we've done in terms of improving the physical design, fabrication, engineering, and game design, has brought us to a point where I feel confident people are going to be amazed. We have overcome huge technological limitations and developed something truly revolutionary, which I am excited to release to the market. As we begin executing on our list of existing LOIs and begin taking new orders the excitement only continues to grow," says Tim Bieber, XR Immersive Tech CEO.

XR沉浸式科技公司首席执行官蒂姆·比伯表示:“我为我们的团队以及他们在各个领域取得的成就感到无比自豪。我们在改进物理设计、制造、工程和游戏设计方面所做的工作,让我感到自信的人们一定会感到惊讶。我们已经克服了巨大的技术限制,开发出了真正具有革命性的东西,我很高兴能将其投放市场。随着我们开始执行现有的LOI清单,并开始接受新的订单,人们的兴奋只会继续增长,”XR沉浸式技术公司首席执行官蒂姆·比伯说。

The Company's in-house game design team has made numerous revisions to the first UNCONTAINED game experience titled Deep Signal VR (click to view the cinematic game trailer) which takes players deep into an unexplored star system to investigate a mysterious burst of dangerous cosmic energy. As a true social VR experience your team of up to three players per player bay (total 6-players) will be tasked with taking command of the experimental Pathseeker spaceship, controlling everything from weapon systems, repair tools, drones, and more in a fight against forces beyond human comprehension. The level of hyper-immersion players will experience within has never been accomplished before at this depth and level. By combining a compelling story with player agency and consequences supported by real-world feedback features that can be felt within your cockpit, this is a game unlike any other. With an incredible range of effects, including floor rumblers replicating flight and movement, scent to reinforce environmental changes, ambient headphone free audio, heat and cool effects, pneumatic air blasts, to name some, the degree of immersion aims to make the experience as engaging, memorable, and filled with as many wows as possible.

该公司的内部游戏设计团队对第一个未包含的游戏体验进行了多次修改,名为Deep Signal VR(点击查看电影游戏预告片),该游戏将玩家深入到一个未被探索的恒星系统,以调查一次神秘的危险宇宙能量爆发。作为一种真正的社交VR体验,你的团队每个玩家舱最多三名玩家(总共6名玩家)将负责指挥实验性的探路者宇宙飞船,控制从武器系统到维修工具、无人机等一切东西,与人类无法理解的力量作斗争。在这种深度和水平上,玩家将体验到前所未有的高度沉浸。通过将一个引人入胜的故事与玩家代理和真实世界反馈功能支持的后果相结合,这是一款不同于其他任何游戏的游戏。通过一系列令人难以置信的效果,包括复制飞行和移动的地板隆隆声,加强环境变化的气味,环境免费耳机音频,热和冷效果,气动气流,等等,沉浸的程度旨在使体验变得引人入胜,令人难忘,并充满了许多哇哦尽可能的。

On behalf of the Board of Directors

我谨代表董事会

Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)

蒂姆·比伯,董事首席执行官
XR沉浸式技术公司(前Fantasy 360 Technologies Inc.d/b/a沉浸式技术公司)

For further information about Immersive Tech, please contact:

有关沉浸式技术的更多信息,请联系:

Contact - Tim Bieber
Email: investors@immersivetech.co
Telephone: +1-604-283-3029

联系人-蒂姆·比伯
电子邮件:Investors@Immersivetech.co
电话:+1-604-283-3029

CAUTIONARY DISCLAIMERS

警示免责声明

This news release shall not constitute an offer to sell or the solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been, nor will they be, registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. Person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

本新闻稿不应构成在任何司法管辖区出售或邀请购买任何证券的要约。本文提及的任何证券尚未、也不会根据修订后的1933年《美国证券法》进行注册,如果没有注册或未获得适用的豁免,不得在美国或向美国人提供或销售,不遵守修订后的1933年《美国证券法》和适用的州证券法的注册要求。

ABOUT XR IMMERSIVE TECH INC.

关于XR沉浸式技术公司

Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 320 VR operators through SynthesisVR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

沉浸式技术(前身为Fantasy 360 Technologies Inc.)正在建设行业首屈一指的基于位置的元宇宙平台。自2016年以来,该公司一直是社交娱乐、虚拟现实(VR)和增强现实(AR)娱乐景点的行业领先者。凭借其独立的硬件平台和独立的软件平台/OS,以及通过SynthesisVR不断扩大的320多家VR运营商网络,该公司帮助其利益相关者构建了在真实感、深度和沉浸感方面无与伦比的用户体验。该公司在其平台上为一些世界上最大的公司积累经验,其中包括:英特尔、拜耳、Capital One、加拿大丰业银行、美国食品和药物管理局、Alciant航空公司等。

FORWARD-LOOKING INFORMATION

前瞻性信息

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as "believes", "expects", "anticipates", "estimates", "intends", "plans", "continues", "project", "potential", "possible", "contemplate", "seek", "goal", or similar expressions, or may employ such future or conditional verbs as "may", "might", "will", "could", "should" or "would", or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries, the Company's expansion initiatives and pursuit of M&A activity, and other factors beyond the Company's control.

本新闻稿包含适用证券法定义的“前瞻性信息”和“前瞻性陈述”(统称为“前瞻性信息”)。此类前瞻性陈述可在“相信”、“预期”、“预期”、“估计”、“打算”、“计划”、“继续”、“项目”、“潜在”、“可能”、“设想”、“寻求”、“目标”或类似的表述之前、之后或包括诸如“相信”、“预期”、“打算”、“计划”、“继续”、“项目”、“潜在”、“可能”、“寻求”、“目标”或类似的表述,或者可以使用诸如“可能”、“可能”、“将”、“可能”、“应该”或“将”这样的未来词或条件动词,或者可以通过语法结构、措辞或上下文以其他方式表示为前瞻性陈述。本新闻稿中除有关历史事实的陈述外,其他所有陈述均为前瞻性陈述。本新闻稿中的前瞻性信息包括但不限于有关本公司和SynthesiveVR的未来计划和目标、未来业绩和未来增长、发展计划、业务前景、沉浸式技术和SynthesisVR及其相关子公司的协同效应和机遇、公司的扩张举措和并购活动,以及公司无法控制的其他因素的陈述。

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of SynthesisVR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company's and SynthesisVR's operations and development initiatives, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.

前瞻性信息会受到已知和未知的风险、不确定性和其他因素的影响,这些风险、不确定性和其他因素可能会导致公司的实际结果、活动水平、业绩或成就与这些前瞻性信息明示或暗示的内容大不相同。前瞻性信息基于管理层根据其对趋势、现状和预期发展的经验和看法而做出的合理假设、估计、分析和意见,以及管理层认为在作出该等陈述之日的情况下相关和合理的其他因素,包括但不限于,公司能够利用SynthesisVR的服务和业务,全球范围内的CoVID限制的放松和对LBVR行业的影响,VR街机的增加和对VR娱乐和教育内容的需求,公司和SynthesisVR的运营和发展举措,以及在公司的披露记录中提出的其他假设。尽管公司试图确定可能导致实际结果与前瞻性信息中包含的结果大不相同的重要因素,但可能还有其他因素导致结果与预期的不同。不能保证这些信息将被证明是准确的,因为实际结果和未来事件可能与这些信息中预期的大不相同。因此,读者不应过分依赖前瞻性信息。本文中的所有前瞻性信息均受本警示声明的约束,沉浸式科技没有义务修改或更新任何此类前瞻性信息,或公开宣布对本文中包含的任何前瞻性信息的任何修改结果,以反映未来的结果, 事件或事态发展,除非法律另有规定。

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

CSE及其监管服务提供商(该术语在CSE的政策中定义)均不对本新闻稿的充分性或准确性承担责任。


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