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Unity Showcases Customer Experiences Driving 3D Innovation Across Industries at the 2024 Augmented World Expo

Unity Showcases Customer Experiences Driving 3D Innovation Across Industries at the 2024 Augmented World Expo

Unity展示2024年增强现实世界博览会上跨行业驱动3D创新的客户体验
Unity Software ·  06/17 00:00

Attendees will see how developers across sectors including retail and automotive are harnessing the power of Unity to improve operations and drive business success

与会者将看到包括零售和汽车在内的各行各业的开发人员如何利用Unity的力量来改善运营和推动业务成功

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, will demonstrate how virtual and mixed reality is bringing transformative change for companies across industries at the Augmented World Expo (AWE). Running from June 18 to June 20 in Long Beach, California, AWE will give attendees a firsthand, customer-guided look at how extended reality (XR) applications made with Unity are helping businesses drive efficiencies, generate new revenue streams, and transform experiences.

旧金山--(美国商业资讯)- 统一 (NYSE: U) 是全球领先的工具平台,供创作者在多个平台上构建和发展实时游戏、应用程序和体验。它将展示虚拟和混合现实如何为跨行业的公司带来变革性变革 增强世界博览会 (敬畏)。AWE将于6月18日至6月20日在加利福尼亚州长滩举行,将以客户为导向,让与会者亲眼目睹使用Unity开发的扩展现实 (XR) 应用程序如何帮助企业提高效率、创造新的收入来源和改变体验。

On June 17, the day before the show officially begins, Unity will host a day-long AWE Vision Workshop aimed at helping developers more effectively leverage Unity's visionOS support and PolySpatial tools used to create applications and experiences for Apple Vision Pro. This full, pre-conference workshop will give attendees practical insights from active developers, with speakers including team members from TriggerXR, TRIPP Inc., Osso VR, govar GmbH, Project Archer, and Dulce Dotcom. The full agenda is available here.

6月17日,即节目正式开始的前一天,Unity将举办为期一天的活动 AWE 视觉研讨会 旨在帮助开发人员更有效地利用Unity的VisionOS支持以及用于为苹果Vision Pro创建应用程序和体验的PolySpatial工具。这次完整的会前研讨会将为与会者提供活跃开发者的实用见解,演讲者包括来自TriggerXR、TRIPP Inc.、Osso VR、govar GmbH、Project Archer和Dulce Dotcom的团队成员。完整议程已公布 这里

"We have had the opportunity to work with Unity's PolySpatial tools since the early access phase. The knowledge that we've gained from working with this tech has been influential to not only the way we approach development for Vision Pro, but even in the ways that we operate between departments, and as a company overall," said James Roosevelt, Director of Technology at TriggerXR. "New hardware and platforms come with difficult decisions, trade offs, and great learnings. We're excited to share how we've navigated this new frontier while developing several projects to date for Vision Pro."

“自抢先体验阶段以来,我们就有机会使用Unity的PolySpatial工具。TriggerXR技术总监詹姆斯·罗斯福说,我们通过使用这项技术获得的知识不仅对我们进行Vision Pro的开发方式产生了影响,甚至影响了我们在部门间和整个公司的运营方式。“新的硬件和平台需要艰难的决策、权衡和丰富的经验。我们很高兴与大家分享我们迄今为止在为 Vision Pro 开发多个项目的同时,如何驾驭这一新领域。”

At booth 442, Unity customers will provide live demonstrations showcasing the creative ways they've utilized Unity's development platform for industrial purposes across industries ranging from retail to manufacturing, including how real-time data can sync with a virtual environment in an Apple Vision Pro-based "internet of things" demo that links a Bosch manufacturing machine to its Apple Vision Pro-based digital twin.

442 号展位,Unity客户将在基于Apple Vision Pro的 “物联网” 演示中提供现场演示,展示他们在从零售到制造业等各行各业将Unity开发平台用于工业目的的创造性方式,包括实时数据如何与虚拟环境同步,该演示将博世制造机器与基于Apple Vision Pro的数字双胞胎连接起来。

"Between the upcoming launch of Unity 6 in GA and the exploding interest in spatial computing, we couldn't be more excited to continue to help our industry partners tap into the enormous potential that XR unlocks for businesses," said Sarah Lash, VP of Industry Sales at Unity. "At AWE USA 2024, we're shining a spotlight on real-world examples of how our customers are leveraging Unity tools to deliver efficiencies and power transformative real-time experiences."

Unity行业销售副总裁莎拉·拉什表示:“从即将在乔治亚州推出Unity 6到人们对空间计算的兴趣激增,继续帮助我们的行业合作伙伴挖掘XR为企业带来的巨大潜力,我们感到非常兴奋。”“在 AWE USA 2024 上,我们将聚焦真实案例,说明我们的客户如何利用 Unity 工具来提高效率并推动变革性的实时体验。”

AWE is set to bring new details on how Unity 6, Cloud Workflows, and the Pixyz Engine will soon work in tandem with flexible data ingestion pipelines to build an SDK that can build multi-platform experiences and repeatable business solutions. This single data and asset management system will help companies with existing 3D data and models visualize these in new ways to simulate processes and solve inefficiencies.

AWE将提供新的细节,说明Unity 6、Cloud Workflows和Pixyz引擎将如何很快与灵活的数据采集管道协同工作,以构建可以构建多平台体验和可重复业务解决方案的SDK。这种单一的数据和资产管理系统将帮助拥有现有三维数据和模型的公司以新的方式对这些数据和模型进行可视化,从而模拟流程并解决效率低下的问题。

To learn more about Unity Industry, please visit our website.

要了解有关... 的更多信息 统一 工业,请访问我们的 网站

About Unity

关于 Unity

Unity [NYSE: U] is the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, from mobile, PC, and console, to spatial computing. For more information, visit Unity.com.

Unity [NYSE: U] 是全球领先的工具平台,供创作者在移动、PC 和主机到空间计算等多个平台上构建和开发实时游戏、应用程序和体验。欲了解更多信息,请访问 Unity.com

Forward-Looking Statements

前瞻性陈述

This publication contains "forward-looking statements," as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies and objectives. The words "believe," "may," "will," "estimate," "continue," "intend," "expect," "plan," "project," and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity's results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law.

本出版物包含 “前瞻性陈述”,该术语由联邦证券法定义,特别包括有关Unity计划、战略和目标的陈述。“相信”、“可能”、“将”、“估计”、“继续”、“打算”、“期望”、“计划”、“项目” 等词语以及类似的表述旨在识别前瞻性陈述。这些前瞻性陈述受风险、不确定性和假设的影响。如果风险实现或假设被证明不正确,则实际结果可能与这些前瞻性陈述所暗示的结果存在重大差异。有关这些风险以及可能影响Unity业绩的其他风险的更多信息包含在我们向美国证券交易委员会(SEC)提交的文件中,这些文件可在Unity投资者关系网站上查阅。此处的陈述仅代表截至本新闻稿发布之日,除非法律要求,否则Unity不承担在本出版物发布之日之后更新任何此类前瞻性陈述的义务,目前也不打算更新任何此类前瞻性陈述。

Kelly Ekins
kellye@unity3d.com

凯利·埃金斯
kellye@unity3d.com

Source: Unity

来源:Unity

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