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Rockstar Games Co-Founder Reveals Why GTA Movie 'Never Made Sense'

Rockstar Games Co-Founder Reveals Why GTA Movie 'Never Made Sense'

方正证券游戏公司联合创始人揭示为什么《侠盗猎车手》电影从未成立
Benzinga ·  06/28 13:53

Dan Houser, Rockstar Games co-founder and former head writer, recently addressed the long-debated topic of a Grand Theft Auto (GTA) movie adaptation.

Rockstar Games创始人之一丹·豪瑟近日谈到了《侠盗猎车手》(GTA)电影改编这一长期争论的话题。

Speaking with The Ankler, Houser explained why a film version of the iconic video game franchise "never made sense" to him and his team.

在接受The Ankler采访时,豪瑟解释了为什么将这一标志性视频游戏系列改编成电影“从未有意义”对他和他的团队来说。

Why A Grand Theft Auto Movie Was Too Risky

为什么《侠盗猎车手》电影太过冒险

According to Houser, the idea of a GTA movie had been floated numerous times over the years, but the risks involved were simply too great.

据豪瑟称,多年来曾多次提出制作《侠盗猎车手》电影的想法,但涉及的风险太高,简直无法承受。

"Why would we do this?" Houser and other Rockstar leads questioned the film executives. "What you've described is you making a movie and us having no control and taking a huge risk, that we're going to end up paying for with something that belongs to us."

“我们为什么要这么做?”豪瑟和其他Rockstar领导层质疑电影执行人员。“你所描述的是你制作一部电影,而我们无权控制,承担巨大风险,最终还将为我们所拥有的东西买单。”

"They thought we'd be blinded by the lights and that just wasn't the case," Houser added. "We had what we considered to be multi-billion dollar IP, and the economics never made sense. The risk never made sense. In those days, the perception was that games made poor-quality movies."

“他们以为我们会被灯光冲昏头,但事实并非如此,”豪瑟补充说道。“我们拥有我们认为价值数十亿美元的知识产权,但从经济角度来看,这根本没有意义。风险也没有意义。那时,人们认为游戏适合具备较低质量的电影。”

Hollywood Missed Out On GTA Movie Potential

好莱坞错失了《侠盗猎车手》电影的潜力

Various concepts for a GTA film have risen and fallen over the years, including one reportedly starring Eminem. Despite this, Rockstar has consistently resisted the lure of Hollywood.

多年来涌现过许多《侠盗猎车手》电影的概念,包括一部据称由Eminem主演的电影。尽管如此,Rockstar始终抵制了好莱坞的诱惑。

Even with high-profile actors such as Jack Black expressing disbelief that neither GTA nor Rockstar's other hit franchise, Red Dead Redemption, had been made into films, the company remained firm in its decision. This stance persisted amid a growing trend of video game adaptations such as "Sonic the Hedgehog," "Minecraft" and "Borderlands."

即使高调演员如杰克·布莱克都表示不敢相信《侠盗猎车手》和Rockstar的另一款招牌系列《荒野大镖客:救赎》竟未被搬上银幕,公司仍坚定地保持了自己的决定。在“音速小子”、“我的世界”和“边境之地”等电影改编视频游戏如火如荼的当下,Rockstar仍然坚守着自己的立场。

Rockstar Games' Commitment To Creative Control

Rockstar Games对创意控制的承诺

Strauss Zelnick, CEO of Rockstar's parent company Take-Two Interactive Software Inc (NASDAQ:TTWO), echoed Houser's sentiments back in 2019.

Rockstar的母公司Take-Two Interactive Software Inc(纳斯达克代码:TTWO)的CEO斯特劳斯·泽尔尼克于2019年表示,他同意豪瑟的看法。

"If we were to do something like that, we'd want to have complete creative control to make sure we expressed [GTA] in the way we wanted — and that would mean we'd need to finance that motion picture," Zelnick expressed.

“如果我们要做这样的事,我们希望完全掌控创意,确保我们能够以自己想要的方式表达《侠盗猎车手》——这意味着我们需要为这部电影提供资金,”泽尔尼克说。

Grand Theft Auto's Record-Breaking Success

《侠盗猎车手》创纪录的成功

GTA's success has been monumental, particularly with Grand Theft Auto V, which generated over $1 billion within three days of its launch in 2013. With the anticipated release of Grand Theft Auto VI in fall 2025, expectations are sky-high.

《侠盗猎车手》的成功是巨大的,尤其是《侠盗猎车手5》,在2013年推出仅三天就创造了10亿美元的销售额。继续推出的《侠盗猎车手6》预计将于2025年秋季上市,期待值得高涨。

The GTA 6 trailer, which reintroduced fans to the game's Miami-inspired Vice City, became the second most-watched video game trailer of all time, surpassing Minecraft with over 168 million views in its first three months.

《侠盗猎车手6》宣传片重新为粉丝们展示了游戏中的迈阿密风格城市Vice City,并在前三个月内取得了超过1.68亿次观看,超越了Minecraft,成为史上第二受欢迎的视频游戏宣传片。

Image created using photos from Shutterstock.

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