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Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript Summary

Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript Summary

蜗牛公司(SNAL)2024年Q2业绩会文本简介
moomoo AI ·  08/16 07:51  · 电话会议

The following is a summary of the Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript:

以下是蜗牛公司(SNAL)2024财年第二季度业绩会简报摘要:

Financial Performance:

金融业绩:

  • Snail Inc. saw an increase in net revenue from $9.9 million in Q2 2023 to $21.6 million in Q2 2024.

  • Net income for Q2 2024 was $2.3 million, contrasting with a net loss of $4.1 million in the same quarter the previous year.

  • Bookings during the quarter were $22.9 million, marking an increase of 146.7% from Q2 2023.

  • EBITDA improved significantly, with a gain of $3.1 million versus a loss of $4.8 million in the prior year period.

  • Snail Inc.在2024财年第二季度的净营业收入从2023财年第二季度的990万美元增长至2160万美元。

  • 2024财年第二季度净利润为230万美元,而去年同期则为亏损410万美元。

  • 本季度的预订额为2290万美元,较2023财年第二季度增长146.7%。

  • EBITDA大幅改善,较上年同期净增310万美元,而上年同期的亏损为480万美元。

Business Progress:

业务进展:

  • Launch of the new Survival game, Bellwright, saw positive reception with over 300,000 units sold.

  • Expansion of the publishing catalog through Wandering Wizard, with two new games signed during the quarter.

  • Ongoing development of several new projects, including the introduction of new IPs and expansions of existing franchises.

  • Continuous enhancement of ARK: Survival Ascended, planning new content releases every three months.

  • 新推出的Survival游戏Bellwright取得了积极的反响,已售出超过30万份。

  • 通过Wandering Wizard扩大出版目录,本季度已签约两款新游戏。

  • 正在开发多款新项目,包括推出新的知识产权和扩展现有的特许经营权。

  • 持续改进ARK: Survival Ascended,计划每三个月推出新内容。

Opportunities:

机会:

  • The company plans to leverage AI technology extensively to enhance its development pipeline and productivity.

  • Capitalization on the popularity of the ARK animated series to boost engagement and attract new users.

  • 该公司计划广泛利用人工智能技术,以增强其开发流水线和生产力。

  • 运用ARK动画系列的热度,促进参与度并吸引新用户。

Risks:

风险:

  • Delays in development and the high cost of AI and gaming hardware could affect the adoption rates of new games and technologies.

  • 开发延误和人工智能和游戏硬件成本高等因素可能会影响新游戏和技术的采纳率。

Tips: This article is generated by AI. The accuracy of the content can not be fully guaranteed. For more comprehensive details, please refer to the IR website. The article is only for investors' reference without any guidance or recommendation suggestions.

提示:本文由AI生成。文章内容的准确性无法完全保证。有关更全面的详细信息,请参阅IR网站。本文只是为投资者提供参考,没有任何指导或推荐建议。

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