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Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder

Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder

微软关闭Arkane Austin工作室的决定被创始人称为'愚蠢'。
Benzinga ·  15:28

Microsoft Corp.'s (NASDAQ:MSFT) decision to shut down Arkane Austin, the studio behind acclaimed titles like Redfall and Prey, has faced blunt criticism from industry veteran and Arkane founder Raphaël Colantonio.

微软公司(NASDAQ:MSFT)决定关闭爱得康奥斯汀工作室,该工作室是备受赞誉的游戏《末日降临》和《Prey》的开发者,这一决定受到了行业资深人士和爱得康创始人拉斐尔·科兰托尼奥的尖锐批评。

Colantonio, now leading WolfEye Studios, described the decision to PC Gamer as "stupid" and "not a good decision."

现为WolfEye Studios负责的科兰托尼奥在接受PC Gamer采访时称这一决定"愚蠢"且"不是一个好决定"。

A 'Special Group' Cut In A Corporate Reshuffle

在一次公司重组中削减的"特别小组"

Reflecting on the closure, Colantonio said: "I think if you look a little bit, it's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."

回顾关闭的情况,科兰托尼奥表示:"我认为如果你仔细观察一下,显而易见的是爱得康奥斯汀是一个非常特别的一群人,他们创作了一些很酷的作品,并且有能力再次取得成功。"

He added: "I think it was a decision that just came down to, 'We need to cut something.' Was it to please the investors, the stock market? They're playing a different game."

他补充道:"我认为这个决定只是因为:"我们需要削减开支。" 这是为了取悦投资者、股市吗?他们在玩一个不同的游戏。"

The closure of Arkane Austin, alongside studios like Tango Gameworks and Alpha Dog Games, formed part of a broader reorganization within Microsoft, which had announced plans to reduce its gaming division workforce by 1,900 employees.

微软关闭爱得康奥斯汀以及探戈游戏工作室和Alpha Dog Games等工作室,这是微软内部更大规模重组计划的一部分,该公司宣布计划裁员1900名游戏部门员工。

In a memo, Xbox Game Studios head Matt Booty cited "reprioritization of titles and resources" as the driving force behind the cuts.

在备忘录中,Xbox游戏工作室负责人马特·布迪将 "重新排列优先顺序以及资源"定位为裁员行动的主导因素。

While Microsoft's CEO Satya Nadella received a notable pay raise to $30 million last year, the company continues to grapple with evolving industry demands and cost pressures.

尽管微软首席执行官萨提亚·纳德拉去年的薪酬增加显著达到了3000万美元,但该公司继续努力应对不断演变的行业需求和成本压力。

Irreplaceable Talent And The Challenge Of Rebuilding

不可替代的人才和重建的挑战

Colantonio doubted whether the unique chemistry at Arkane Austin could ever be replicated. He pointed to key team members like Harvey Smith and Ricardo Bare, whose collaboration played a huge role in the studio's achievements.

Colantonio怀疑Arkane Austin的独特化学效应是否能复制。他指出像Harvey Smith和Ricardo Bare这样的关键团队成员,他们的合作在工作室的成就中起到了巨大作用。

"When you have that magic of Harvey and Ricardo etc. that all come together, it's a specific moment in time and space that just worked out this way, that took forever to reach," he said. "Those people together can really make magic."

"当你拥有像Harvey和Ricardo以太经典那样的魔力,它们相互凝聚在一起,这是一个特定的时间和空间,才达到这种效果,需要很长时间才能达到,"他说。"那些人在一起真的可以创造魔力。"

"It's not like, 'Doesn't matter, we'll just rehire.' No, try it. That's what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn't work like this. So to me, that was stupid. But what do I know?"

"这不是,'不重要,我们只需重新雇用。' 不可以。这就是大集团一贯做的事情。他们试图大规模招聘,并过高支付工资来组建这些魔力团队。这样行不通。对我来说,这很愚蠢。但我又懂什么呢?"

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Image credits: Shutterstock.

图片来源:shutterstock。

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