Immersive Entertainment Market Skyrockets to $519.77 Billion by 2031 Dominated by Tech Giants - Microsoft Corp, Qualcomm Inc and Google LLC | The Insight Partners
Immersive Entertainment Market Skyrockets to $519.77 Billion by 2031 Dominated by Tech Giants - Microsoft Corp, Qualcomm Inc and Google LLC | The Insight Partners
The global immersive entertainment market is set for explosive growth, with projections indicating a surge to $519.77 Billion by 2031. This remarkable expansion, driven by widespread application of immersive technologies across entertainment industry.
全球沉浸式娱乐市场正迎来爆炸性增长,预计到2031年将激增至5197.7亿。这一显著扩张是由于沉浸式技术在娱乐行业的广泛应用。
NEW YORK, Nov. 28, 2024 /PRNewswire/ -- According to a new comprehensive report from The Insight Partners, the "Immersive Entertainment Market Size and Forecast (2021 - 2031), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Component, Technology, End User, and Geography", the market is observing significant growth owing to widespread application of immersive technologies across entertainment industry, increasing adoption of digital transformation model among organizations and growing spending on live events worldwide.
纽约,2024年11月28日 /PRNewswire/ -- 根据Insight Partners的一份新综合报告《沉浸式娱乐市场规模和预测(2021 - 2031),全球和区域分享,趋势和增长机会分析报告涵盖:按组件、技术、用户数和地理位置》,由于沉浸式技术在娱乐行业的广泛应用、组织对数字化转型模式的日益采用以及全球现场活动支出的增加,市场正在经历显著增长。
For Detailed Market Insights, Visit:
详细市场洞察,请访问:
The report runs an in-depth analysis of market trends, key players, and future opportunities. In general, the immersive entertainment market comprises a vast array of component, technology, end user and geography which are expected to register strength during the coming years.
该报告对市场趋势、主要参与者和未来机会进行了深入分析。一般来说,沉浸式娱乐市场包括多种组件、技术、用户数和地理位置,预计在未来几年将展现出强劲增长。
Market Overview and Growth Trajectory:
市场概况和增长轨迹:
Immersive Entertainment Market Growth: According to an exhaustive report by The Insight Partners, the Immersive Entertainment Market is experiencing significant growth, driven by rising demand for cloud computing. The market, valued at $87.51 Billion in 2023, is expected to grow at a Compound Annual Growth Rate (CAGR) of 24.9% during 2023–2031.
沉浸式娱乐市场增长:根据Insight Partners的一份详尽报告,沉浸式娱乐市场正在经历显著增长,推动因素是对云计算的需求增加。该市场在2023年的估值为875.1亿,预计在2023到2031年间将以年复合增长率(CAGR)24.9%的速度增长。
For More Information and To Stay Updated on The Latest Developments in The Immersive Entertainment Market, Download The Sample Pages:
有关沉浸式娱乐市场的更多信息以及最新进展,请下载样本页面:
Technological Innovations: Over the past few years, technological advancements have brought closer to completely realistic and immersive experiences in VR and immersive entertainment. The application of AI to improve VR and immersive entertainment capabilities has been one of the main forces behind this advancement. AI is the process of educating robots to analyze and interpret data to make predictions and judgments. It can take many different forms in the context of VR and immersive entertainment such as improving the realism of virtual settings or producing lifelike interactions between users and virtual items. The power of AI to create realistic and dynamic landscapes is one of the most significant ways technologies transform VR and immersive entertainment.
技术创新:在过去几年中,技术进步使得虚拟现实和沉浸式娱乐的完全真实和沉浸式体验变得更近。人工智能在改善虚拟现实和沉浸式娱乐能力方面的应用已成为这一进步的主要推动力之一。人工智能是教育机器分析和解释数据以进行预测和判断的过程。在虚拟现实和沉浸式娱乐的背景下,它可以采取多种不同形式,例如改善虚拟环境的真实感或在用户与虚拟物品之间生成逼真的互动。人工智能创造真实和动态景观的能力是科技改变虚拟现实和沉浸式娱乐的最重要方式之一。
Widespread Application of Immersive Technologies Across Entertainment Industry: Immersive technologies, from virtual reality (VR) and augmented reality (AR) to mixed reality (MR) and extended reality (XR), offer new possibilities for the entertainment industry. The entertainment industry has seen a rise in the usage of immersive technology, which allows users to fully immerse themselves in virtual environments or engage in novel and fascinating interactions with fictitious characters and tales. In past years, VR systems were bulky and expensive, making them inaccessible to most consumers. Nonetheless, customers have been interested in immersive technology in recent years as VR headsets have become widely available and reasonably priced. People can now explore new worlds and play immersive video games in their living rooms. Companies such as Oculus, HTC Corporation, and Sony have provided VR experiences.
Widespread Application of Immersive Technologies Across Entertainment Industry: Immersive technologies, from virtual reality (VR) and augmented reality (AR) to mixed reality (MR) and extended reality (XR), offer new possibilities for the entertainment industry. The entertainment industry has seen a rise in the usage of immersive technology, which allows users to fully immerse themselves in virtual environments or engage in novel and fascinating interactions with fictitious characters and tales. In past years, VR systems were bulky and expensive, making them inaccessible to most consumers. Nonetheless, customers have been interested in immersive technology in recent years as VR headsets have become widely available and reasonably priced. People can now explore new worlds and play immersive video games in their living rooms. Companies such as Oculus, HTC Corporation, and Sony have provided VR experiences.
Stay Updated on The Latest Immersive Entertainment Market Trends:
Stay Updated on The Latest Immersive Entertainment Market Trends:
Increasing Adoption of Digital Transformation Model Among Organizations: Organizations struggle to compete in a constantly changing and dynamic market. Hence, with digital transformation, businesses seek to boost their competitive advantage, enhance business performance, and achieve business growth. Digital transformation has become a new model for many organizations to gain competitive advantages in the intense and dynamic market competition. Over the years, business across various sectors has undergone substantial change, with digital technology being a major contributor to this evolution. Digital technology breakthroughs have transformed the way consumers produce and consume entertainment, changing the sector beyond recognition. By providing new and interesting ways to generate, distribute, and consume media material such as movies, TV shows, and music, creative techniques of generating and sharing have completely changed the entertainment industry.
Increasing Adoption of Digital Transformation Model Among Organizations: Organizations struggle to compete in a constantly changing and dynamic market. Hence, with digital transformation, businesses seek to boost their competitive advantage, enhance business performance, and achieve business growth. Digital transformation has become a new model for many organizations to gain competitive advantages in the intense and dynamic market competition. Over the years, business across various sectors has undergone substantial change, with digital technology being a major contributor to this evolution. Digital technology breakthroughs have transformed the way consumers produce and consume entertainment, changing the sector beyond recognition. By providing new and interesting ways to generate, distribute, and consume media material such as movies, TV shows, and music, creative techniques of generating and sharing have completely changed the entertainment industry.
Geographical Insights: North America dominated the immersive entertainment market in 2023; it would continue to dominate the market during the forecast period. Europe is the second-largest contributor to the global immersive entertainment market, followed by Asia Pacific.
Geographical Insights: North America dominated the immersive entertainment market in 2023; it would continue to dominate the market during the forecast period. Europe is the second-largest contributor to the global immersive entertainment market, followed by Asia Pacific.
Immersive Entertainment Market Segmentation, Applications, Geographical Insights:
沉浸式娱乐市场细分、应用、地理洞察:
- Based on component, the immersive entertainment market is segmented into hardware and software & services. The hardware segment held a larger market share in 2023.
- Based on technology, the immersive entertainment market is segmented into virtual reality, augmented reality, mixed reality, and others. The virtual reality segment dominated the market in 2023.
- In terms of end user, the immersive entertainment market is segmented into media & entertainment, gaming, design & architecture, retail, education, and others. The media & entertainment segment dominated the market in 2023.
- The immersive entertainment market is segmented into five major regions: North America, Europe, APAC, Middle East and Africa, and South and Central America.
- 根据组件,沉浸式娱乐市场分为硬件和软件&服务。在2023年,硬件细分市场占据了更大的市场份额。
- 根据技术,沉浸式娱乐市场分为虚拟现实、增强现实、混合现实和其他。在2023年,虚拟现实细分市场主导了市场。
- 在最终用户方面,沉浸式娱乐市场分为媒体&娱乐、arvr游戏、设计&建筑、零售、教育和其他。在2023年,媒体&娱乐细分市场主导了市场。
- 沉浸式娱乐市场分为五个主要区域:北美、欧洲、亚太、中东和非洲,以及南美和中美洲。
Purchase Premium Copy of Global Immersive Entertainment Market Size and Growth Report (2023-2031) at:
在以下地址购买《全球沉浸式娱乐市场规模与增长报告(2023-2031)》的高级版:
Key Players and Competitive Landscape:
关键参与者和竞争格局:
The Immersive Entertainment Market is characterized by the presence of several major players, including:
沉浸式娱乐市场的特点是存在多个主要参与者,包括:
- Microsoft Corp
- Qualcomm Inc
- Google LLC
- Sony Group Corp
- Infosys Ltd
- HTC Corp
- Samsung Electronics Co Ltd
- Apple Inc
- Magic Leap, Inc
- Salesforce Inc
- 微软公司
- 高通股份有限公司
- Google有限责任公司
- 索尼集团有限公司
- 印孚瑟斯有限公司
- HTC corp
- 三星电子有限公司
- 苹果公司
- 魔术跳跃公司
- Salesforce 公司
These companies are adopting strategies such as new product launches, joint ventures, and geographical expansion to maintain their competitive edge in the market.
这些公司正在采取新产品推出、合资企业和地理扩张等策略,以保持市场竞争优势。
For Region-Specific Market Data, Check Out Brief Sample Pages:
查看地域特定市场数据,请查看简要示例页面:
Immersive Entertainment Market Recent Developments and Innovations:
沉浸式娱乐市场最近的发展和创新:
- "Microsoft Corp collaborated with Xbox on the 'Power Your Dreams experience'. "The dream narration mixed with these powerful visuals really creates an immersive entertainment experience that takes fans into a world of imagination." The Power Your Dreams immersive audio-visual experience at the Outernet offers a world where imagination meets reality and is curated by dream psychologist, Ian Wallace. Inspired by three Xbox titles — Starfield, Cyberpunk 2077: Phantom Liberty, and the as-yet-unreleased Senua's Saga: Hellblade 2 — participants are taken on a journey through different worlds and encouraged to use their imagination to dream, explore, and create."
- "Qualcomm Inc announced the Snapdragon XR2+ Gen 2 Platform, a single-chip architecture that unlocks 4.3K spatial computing at 90 frames per second for breathtaking visual clarity across work and play. The Snapdragon XR2+ Gen 2 supports 4.3K per eye resolution and 12 or more concurrent cameras to deliver crisp, immersive mixed reality (MR) and virtual reality (VR) experiences."
- "微软公司与Xbox合作推出了'点亮你的梦想体验'。"梦境叙述与这些强大的视觉效果相结合,真正创造了一种沉浸式娱乐体验,将粉丝带入幻想的世界。"在Outernet的'点亮你的梦想'沉浸式音视频体验提供了一个幻想与现实交汇的世界,由梦境心理学家Ian Wallace策划。受三款Xbox游戏的启发——《星空》,《赛博朋克2077:幻影自由》,以及尚未发布的《塞努亚的传奇:地狱刀2》——参与者被带入不同的世界,鼓励他们用想象力去梦想、探索和创造。"
- "高通公司宣布了Snapdragon XR2+ Gen 2平台,这是一种单芯片架构,能够以每秒90帧解锁0.43万空间计算,为工作和游戏提供令人惊叹的视觉清晰度。Snapdragon XR2+ Gen 2支持每眼0.43万的分辨率,并且支持12个或更多同时摄像头提供清晰、沉浸式的混合现实(MR)和虚拟现实(VR)体验。"
Need A Diverse Region or Sector? Customize Research to Suit Your Requirement:
需要一个多样化的地区或板块?定制研究以满足您的需求:
Conclusion:
结论:
Over the past few years, the immersive entertainment market has seen a spectacular evolution that has attracted customers and artists. The immersive experience has been fueled by technological advancements such as virtual reality (VR) and augmented reality (AR), which have also expedited the entertainment industry's rapid expansion. Technologies such as AR, MR and VR headsets, 3D displays, 3D audio, gesture recognition, spatial sensing, holograms, speech recognition, haptics, AI, drones, and cameras are becoming accessible, affordable, and valuable, which is encouraging their adoption in areas, including gaming, education, and entertainment. With technological advancements, science fiction will increasingly become a reality with realistic and complex immersive experiences that blur the boundaries between the virtual and physical worlds. Although immersive entertainment is still in the early stages, it is already starting to significantly impact the video game, movie, and music industries. In the coming years, it is anticipated to dramatically affect several different areas, including retail, healthcare, and education.
在过去几年中,沉浸式娱乐市场经历了一场引人瞩目的演变,吸引了客户和艺术家。沉浸式体验得益于虚拟现实(VR)和增强现实(AR)等技术进步,这也加速了娱乐行业的快速发展。AR、MR和VR头显、3D显示器、3D音频、手势识别、空间感应、全息图、语音识别、触觉反馈、人工智能、无人机和摄像机等技术正变得易于获取、经济实惠且有价值,这鼓励了它们在游戏、教育和娱乐等领域的应用。随着技术的进步,科幻将越来越成为现实,提供逼真而复杂的沉浸式体验,模糊虚拟与物理世界之间的界限。尽管沉浸式娱乐仍处于早期阶段,但已经开始对视频游戏、电影和音乐行业产生显著影响。在未来几年,预计它将显著影响零售、医疗保健和教育等多个领域。
With projected growth to $519.77 Billion by 2031, the Immersive Entertainment Market represents a significant opportunity for raw material suppliers, hardware manufacturers, software developers, system integrators, investors, industry stakeholders, end users and others. By staying abreast of market trends, embracing innovation, and focusing on quality and performance, companies can position themselves for success in this dynamic and evolving market landscape.
预计到2031年,沉浸式娱乐市场的规模将达到5197.7亿,这为原材料供应商、硬件制造商、软件开发商、系统集成商、投资者、行业利益相关者、最终用户等提供了重要的机会。通过紧跟市场趋势、拥抱创新以及关注质量和性能,公司可以在这个动态发展且不断演变的市场环境中为成功奠定基础。
Related Report Titles:
相关报告标题:
- Immersive Virtual Reality Market Size and Forecasts (2021 - 2031)
- Immersive Technologies Market Size and Forecasts (2021 - 2031)
- Virtual Reality (VR) Market Analysis and Forecast by Size, Share, Growth, Trends 2031
- Augmented Reality and Virtual Reality Market Report 2031
- 沉浸式虚拟现实市场规模及预测(2021 - 2031)
- 沉浸式技术市场规模及预测(2021 - 2031)
- 虚拟现实(VR)市场规模、份额、增长、趋势分析及预测 2031
- 增强现实和虚拟现实市场报告 2031
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SOURCE The Insight Partners
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