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Enthusiast Gaming Expands League of Legends Presence, Joins Riot Games' North American Challengers League

Enthusiast Gaming Expands League of Legends Presence, Joins Riot Games' North American Challengers League

Enthusiast Gaming扩展了英雄联盟的影响力,加入了Riot Games的北美挑战者联赛
GlobeNewswire ·  12/02 20:00

Luminosity Gaming to compete in North American League of Legends esports beginning in Spring of 2025

Luminosity Gaming 将从 2025 年春季开始参加北美英雄联盟电子竞技比赛

LOS ANGELES, Dec. 02, 2024 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. ("Enthusiast Gaming'' or the "Company") (TSX: EGLX), a leading gaming media and entertainment company, today announced that Luminosity Gaming, the company's esports division, is expanding into League of Legends by joining the North American Challengers League ("NACL") beginning in the Spring of 2025.

洛杉矶,2024 年 12 月 2 日(环球新闻专线)— 发烧友游戏控股有限公司 领先的游戏媒体和娱乐公司(“爱好者游戏” 或 “公司”)(多伦多证券交易所股票代码:EGLX)今天宣布,该公司的电子竞技部门Luminosity Gaming将从2025年春季开始加入北美挑战者联盟(“NACL”),将业务扩展到英雄联盟。

League of Legends continues to dominate the global esports ecosystem, with this year's League of Legends World Championship reaching more than 6.9 million peak concurrent viewers across the globe, breaking esports viewership records. League of Legends is also seeing continued growth and success outside of esports with their recent animated show, Arcane, becoming the most expensive animated show ever created.

英雄联盟继续在全球电子竞技生态系统中占据主导地位,今年的英雄联盟世界锦标赛在全球的峰值并发观众人数超过690万,打破了电子竞技收视率记录。英雄联盟在电子竞技之外也取得了持续的增长和成功,他们最近的动画节目《奥术》成为有史以来制作的最昂贵的动画节目。

Luminosity will aim to transition its success from other esports titles including other MOBAs such as Pokémon Unite where they are the 2023 World Champions and 2024 LAIC Champions.

Luminosity的目标是将其成功从其他电子竞技游戏中转过来,包括其他MOBA,例如口袋妖怪联盟,他们是2023年世界冠军和2024年LAIC冠军。

"We're very excited about Luminosity's new entry into League of Legends," said Alex Gonzalez, SVP of Talent, Gaming & Marketing for Enthusiast Gaming. "The NACL represents an extremely cost-effective way for us to participate meaningfully in League of Legends esports, while the changes to the LCS and NACL promotion system means we have a direct path to promotion into the top ranks of competitive League of Legends in North America if and when we can field a championship roster. We expect to be immediately competitive in our first year in the NACL and plan to work closely with Riot to help grow the North American competitive scene."

发烧友游戏人才、游戏与营销高级副总裁亚历克斯·冈萨雷斯表示:“我们对Luminosity新加入英雄联盟感到非常兴奋。”“NACL是我们有意义地参与英雄联盟电子竞技的一种极具成本效益的方式,而LCS和NACL晋升制度的变化意味着,如果我们能够派出冠军名单,我们就有了一条直接晋升为北美竞争激烈的英雄联盟榜首的途径。我们预计在加入NACL的第一年将立即具有竞争力,并计划与Riot密切合作,以帮助发展北美的竞争格局。”

On a monthly basis, League of Legends is played by over 27 million unique players in North America alone, with over 10 million of those players leveraging Enthusiast Gaming's U.GG property. U.GG is the number one League of Legends analytics platform in North America, providing the best League of Legends data, builds & content for players to enhance their gameplay and continue their climb into the game's top ranks. By strategically aligning the Company's Luminosity esports division with the content drivers underlying Enthusiast's highly engaged communities, the Company is able to create more points of engagement and a cohesive narrative throughout its user acquisition funnel, while simultaneously providing Enthusiast with a variety of new and unique ways to execute and activate brand sponsorships and campaigns across the League of Legends community through the combined success of two of its flagship properties, Luminosity Gaming and U.GG.

按月计算,仅在北美就有超过2700万独立玩家玩英雄联盟,其中超过1000万名玩家利用了发烧友游戏的U.GG资产。U.GG 是北美排名第一的英雄联盟分析平台,为玩家提供最佳的英雄联盟数据、版本和内容,以增强他们的游戏玩法并继续攀升至游戏的最高排名。通过战略性地调整公司的Luminosity电子竞技部门与发烧友高度参与度社区的内容驱动因素,公司能够在整个用户获取渠道中创造更多的参与点和有凝聚力的叙事,同时通过其两家旗舰项目Luminosity Gaming和U.GG的共同成功,为发烧友提供各种新颖而独特的方式,在英雄联盟社区中执行和激活品牌赞助和活动。

About Enthusiast Gaming
Enthusiast Gaming is the leading gaming media and entertainment company in North America, building the largest platform for video game enthusiasts and esports fans to connect and compete worldwide. Combining the elements of its five core pillars: creators, content, communities, games, and experiences, Enthusiast Gaming provides a unique opportunity for marketers to create integrated brand solutions to connect with coveted Gen Z and Millennial audiences. Through its proprietary mix of digital media, content and gaming assets, Enthusiast Gaming continues to grow its network of communities, reflecting the scale and diversity of gaming enthusiasts today.

关于《发烧友游戏》
Enthusiast Gaming是北美领先的游戏媒体和娱乐公司,为视频游戏爱好者和电子竞技爱好者建立了最大的全球交流和竞争平台。Enthusiast Gaming结合了其五大核心支柱的元素:创作者、内容、社区、游戏和体验,为营销人员提供了一个独特的机会,可以创建综合品牌解决方案,与梦寐以求的Z世代和千禧一代受众建立联系。通过其专有的数字媒体、内容和游戏资产组合,Enthusiast Gaming继续发展其社区网络,反映了当今游戏爱好者的规模和多样性。

Forward Looking Information
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking statements in this news release include, but are not limited to, statements regarding the Company's strategic initiatives, events and campaigns.

前瞻性信息
本新闻稿包含某些陈述,根据适用的证券法,这些陈述可能构成前瞻性信息。除历史事实陈述外,涉及Enthusiast Gaming预期或预期在未来(全部或部分)可能或将要发生的活动、事件、结果、业绩、发展、业绩或成就的所有陈述,均应被视为前瞻性信息。通常,但并非总是如此,前瞻性信息可以通过使用 “计划”、“期望”、“预期”、“预算”、“预期”、“估计”、“打算”、“预期” 或 “相信” 等词语或此类词语和短语的变体(包括负面变体)或以将来时形成的陈述或表明某些行动、事件或结果 “可能”,“可能”,“来识别””、“将”、“可能” 或 “将”(或前述内容的其他变体)被采纳、发生、实现或实现。本新闻稿中的前瞻性陈述包括但不限于有关公司战略举措、活动和活动的陈述。

Forward-looking statements are based on assumptions and analyses made by the Company in light of its experience and its perception of historical trends, current conditions and expected future developments, including, but not limited to, expectations and assumptions concerning interest and foreign exchange rates; capital efficiencies, cost saving and synergies; growth and growth rates; the success in the esports and media industry; and the Company's growth plan. While Enthusiast Gaming considers these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; the timing and filing of the final base shelf prospectus and corresponding Registration Statement; the potential offering of any Securities by the Company; uncertainty with respect to the completion of any future offering; the ability to obtain applicable regulatory approvals for any contemplated offerings; the ability of the Company to negotiate and complete future funding transactions; adverse industry events; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing list is not exhaustive. For more information on the risk, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast Gaming which are available on SEDAR+ at . Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast Gaming disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by applicable law.

前瞻性陈述基于公司根据其经验及其对历史趋势、当前状况和预期未来发展的看法做出的假设和分析,包括但不限于有关利息和外汇汇率、资本效率、成本节约和协同效应、增长和增长率、电子竞技和媒体行业的成功以及公司的增长计划的预期和假设。尽管Enthusiast Gaming认为这些假设是合理的,但根据目前可用的信息,它们可能会被证明是不正确的。提醒读者不要过分依赖前瞻性陈述。此外,前瞻性陈述必然涉及已知和未知的风险,包括但不限于与总体经济状况相关的风险;最终基础架构招股说明书和相应注册声明的时间和提交;公司可能发行任何证券;未来发行完成的不确定性;任何计划发行获得相关监管部门批准的能力;公司谈判和完成未来融资交易的能力;不利的行业活动;以及未来的立法、税收和监管发展。请读者注意,上述清单并不详尽。有关可能导致预期机会和实际结果出现重大差异的风险、不确定性和假设的更多信息,请参阅Enthusiast Gaming的公开文件,该文件可在SEDAR+上查阅 。还提醒读者不要过分依赖前瞻性陈述,因为无法保证这些陈述所依据的计划、意图或预期会实现。尽管管理层在编制时认为此类信息是合理的,但可能被证明是不正确的,实际结果可能与预期的结果存在重大差异。本新闻稿中包含的前瞻性陈述受本警示声明的明确限制,反映了我们截至本新闻稿发布之日的预期,因此此后可能会发生变化。除非适用法律要求,否则Ensusiast Gaming不打算或义务更新或修改任何前瞻性陈述,无论是由于新信息、未来事件还是其他原因。

Neither the TSX Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.

多伦多证券交易所及其监管服务提供商(该术语在多伦多证券交易所的政策中定义)均不对本新闻稿的充分性或准确性承担责任。

CONTACT: Contacts
Enthusiast Gaming: Felicia DellaFortuna, Chief Financial Officer
Investors: investor@enthusiastgaming.com
Media: press@enthusiastgaming.com
联系人:联系人
游戏发烧友:Felicia DellaFortuna,首席财务官
投资者:investor@enthusiastgaming.com
媒体:press@enthusiastgaming.com

声明:本内容仅用作提供资讯及教育之目的,不构成对任何特定投资或投资策略的推荐或认可。 更多信息
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