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This one approach to video game content could set Netflix up for life

This one approach to video game content could set Netflix up for life

这一种视频游戏内容的方法可能会让Netflix终身难忘
InvestorPlace ·  2021/07/16 03:41

$Netflix Inc(NFLX.US)$ stock popped nearly 3% in early morning trading on Jul. 15. The leap came after the video-streaming leviathan solidified its plans to enter the video-game space. Specifically, Netflix announced its pick for vice president of video game development, Mike Verdu — formerly of $Electronic Arts Inc(EA.US)$ and $Facebook Inc(FB.US)$. This is undoubtedly exciting news for those interested in Netflix stock. But now the knee-jerk reaction is over and NFLX stock is starting to tumble. (It’s down about 1% at the time of this writing.)

$Netflix Inc.(NFLX.US)$在7月15日早盘交易中,该公司股价暴涨近3%。此前,这家视频流媒体巨头巩固了进军视频游戏领域的计划。具体地说,Netflix宣布了视频游戏开发副总裁Mike Verdu的人选-前$艺电公司(EA.US)$$Facebook Inc.(FB.US)$。对于那些对Netflix股票感兴趣的人来说,这无疑是一个令人兴奋的消息。但现在下意识的反应已经结束,NFLX的股价开始暴跌。(在撰写本文时,该指数下跌了约1%。)

As with all big news like this, the time to start asking questions about the long-term implications is immediate. I already addressed the potential here for NFLX stock when the rumors started swirling earlier this month. Now, though, it appears that the company’s intentions are more set in stone.

就像所有像这样的大新闻一样,开始询问长期影响的时候到了即刻。我已经提到了NFLX股票的潜力,当谣言于本月早些时候开始流传。。不过,现在看来,该公司的意图更是板上钉钉。

My initial take on the rumor was this: Netflix’s success in video games depends on how it approaches content, less so some sort of “groundbreaking” innovative technology.

我最初对这个传言的看法是这样的:Netflix在视频游戏领域的成功取决于它如何接近内容,而一些“开创性”的创新技术就不那么重要了。

Today, I still stand by that. For those who don’t know, the “Netflix of Gaming” isn’t exactly a new concept to the industry. Easy buzz words like that make for sexy buy recommendations, but dig a bit deeper and you’ll see there’s plenty of competition to contend with here. As such, I don’t think Netflix’s move into games will be as groundbreaking as some folks might think. However, that doesn’t mean there isn’t plenty of potential to unpack here with the recent video game news.

今天,我仍然坚持这一点。对于那些不知道的人来说,“游戏中的Netflix”对这个行业来说并不是一个新概念。像这样简单的流行语是性感的购买推荐,但深入挖掘一下,你就会发现有竞争激烈在这里与之抗争。因此,我认为Netflix进军游戏领域不会像一些人想象的那样具有开创性。然而,这并不意味着没有潜力巨大为您带来最新的电子游戏新闻。

With that in mind, let’s take a quick look at how Netflix might approach video game content. Some ways will definitely be better than others when it comes to maximizing its existing strengths.

考虑到这一点,让我们快速看看Netflix可能会如何处理视频游戏内容。当谈到最大限度地发挥其现有优势时,某些方式肯定会比其他方式更好。

A Quick Look at Netflix Stock and the Video Game Catalyst

Netflix股票和视频游戏催化剂快速浏览

I’ve talked about it in the past several times already. If we want to over simplify things when looking at the video game audience, we can lob people into two different gamer categories: “hardcore” and “casual.”

我过去已经谈过好几次了。如果我们想在观察视频游戏观众时把事情过于简单化,我们可以把人们分为两类不同的游戏玩家:“铁杆玩家”和“休闲玩家”。

Hardcore gamers are the types who generally play games for hours and hours. They seek depth in their gaming experience, not just a quick fix. Meanwhile, casual gamers might allocate a few hours to gaming here and there, but it’s often not a priority. Instead, it’s usually a quick distraction. For those folks, “pick up and play” is the name of the game. As such, the games that appeal to each group are usually quite different (with some crossover, of course).

铁杆玩家通常会玩上几个小时的游戏。他们在游戏体验中寻求深度,而不仅仅是快速解决问题。与此同时,休闲游戏玩家可能会分配几个小时在这里和那里玩游戏,但这通常不是优先事项。相反,这通常会让你很快分心。对于这些人来说,“捡起来玩”就是游戏的名字。因此,每个群体喜欢的游戏通常都有很大的不同(当然也有一些交叉)。

At a quick glance, Netflix already has built-in appeal to this causal gaming audience. Earlier rumors about Netflix’s move into gaming speculated that it would focus on arcade-like game content. That’s the exact style of content that appeals to casual audiences. These games are easy to learn with straightforward and addictive means for progression. They’re also often less story-driven, further enhancing the simple pick-up-and-play dynamic.

乍一看,Netflix已经对这些随意的游戏受众产生了内在的吸引力。早些时候有关Netflix进军游戏领域的传言猜测,Netflix将专注于类似街机的游戏内容。这正是吸引普通观众的内容风格。这些游戏很容易学习,简单明了,让人上瘾。它们通常也不那么受故事驱动,进一步增强了简单的拾起和玩耍的动力。

When looking at the casual audience, you should also consider the fact that more than 50% of gamers play on mobile devices rather than consoles or gaming PCs. This is important because, right off the bat, most of Netflix’s users — 207.64 million subscribers — likely have a smart phone with the Netflix app. That also means they already have a piece of hardware to game on which they don’t have to buy.

在观察普通观众时,你还应该考虑到这样一个事实,即超过50%的游戏玩家在移动设备上玩游戏,而不是在游戏机或游戏PC上玩。这一点很重要,因为Netflix的大多数用户-2.0764亿订户-很可能马上就拥有一部装有Netflix应用程序的智能手机。这也意味着他们已经有了一款无需购买的游戏硬件。

Simply put, casual, arcade-style games leveraging the strong branding of Netflix Originals are about as no-brainer as they come. This alone could help power Netflix stock higher for a time. But what about appealing to “hardcore” gamers? After all, these gamers cling to names like the Call of Duty franchise, which has sold more than 400 million units over the years. They’re a huge audience, too.

简单地说,利用Netflix Originals强大品牌的休闲街机风格游戏就像它们来的时候一样不需要动脑筋。仅此一点就可能推动Netflix股价在一段时间内走高。但是如何吸引“铁杆”玩家呢?毕竟,这些游戏玩家紧贴着像《使命召唤》系列这样的名字,它已经卖出了超过4亿 单位这么多年来。他们也是一大批观众。

Well, believe it or not, there’s actually room for Netflix to successfully tap into this group as well. Let me explain.

不管你信不信,Netflix其实也有成功进入这一群体的空间。听我解释。

How Netflix Can Capture a ‘Hardcore’ Gaming Audience

Netflix如何吸引“铁杆”游戏观众

The primary “X” factors that Netflix brings to the table with gaming are the breadth of its existing user pool as well as the popularity of its Originals. True, it could bring new hardware to the table when it enters the gaming realm. However, as many analysts have already pointed out, this is usually the downfall of companies trying to enter the space.

Netflix通过游戏带来的主要“X”因素是其现有用户群的广度以及其Originals的受欢迎程度。没错,当它进入游戏领域时,它可能会带来新的硬件。然而,正如许多分析师已经指出的那样,这通常是试图进入该领域的公司的垮台。

Instead, the type of content it develops (and how it advantages the existing Netflix ecosystem) will likely be a huge part in how NFLX could appeal to hardcore gamers.

相反,它开发的内容类型(以及它对现有Netflix生态系统的优势)很可能是一种巨大部分原因在于NFLX如何吸引铁杆游戏玩家。

Specifically, I’m thinking about an ideal genre of games that it might tap into: massively multiplayer online games (MMOGs). Put simply, MMOGs bring thousands of players together in a world to socialize, participate in live events and, depending on the type of game, go to war with each other or AI-directed foes.

具体地说,我考虑的是它可能涉足的一种理想的游戏类型:大型多人在线游戏(MMOG)。简而言之,MMOG将成千上万的玩家聚集在一个世界里,进行社交活动,参与现场活动,并根据游戏类型的不同,相互开战或与人工智能定向的敌人开战。

If Netflix can use the brand of one of its more successful Originals and design a game around it with an MMO design, it could easily bring thousands of its existing users together — and lure plenty more into the fray. And importantly, a long-standing hallmark of the genre is a monthly subscription fee for players. Much of this goes into maintaining servers and constantly updating the game.

如果Netflix能够利用其较成功的Originals之一的品牌,围绕它设计一款带有MMO设计的游戏,它可以很容易地将数千名现有用户聚集在一起-并吸引更多的人加入竞争。重要的是,这一类型的一个长期标志是玩家每月的订阅费。这其中很大一部分都花在了维护服务器和不断更新游戏上。

As such, Netflix could easily offer its casual-focused arcade-style games as part of its existing subscriptions (or for a small increase). Meanwhile, it could offer a “Gamer Version” with a higher subscription fee to grant users access to these more intricate — and exclusive — video game experiences.

因此,Netflix可以很容易地将其以休闲为重点的街机风格游戏作为现有订阅的一部分(或小幅增加)。同时,它可以提供订阅费更高的“玩家版”,让用户获得这些更复杂、更独一无二的视频游戏体验。

If you’re uncertain of how successful MMO-style games can be, just read up on World of Warcraft. Not only is it the biggest MMO, it’s also <em>one of the most successful games ever</em>. Also, note that part of the awe-inspiring success of World of Warcraft is its ability to appeal to both hardcore and casual gamers. This is another strong advantage of the MMO-style genre, depending on the development approach.

如果你不确定MMO风格的游戏能有多成功,那就往下读吧魔兽世界。它不仅是最大的MMO,它还有史以来最成功的游戏之一。另外,请注意,令人敬畏的成功的一部分魔兽世界就是它有能力向两者都有铁杆玩家和休闲玩家。这是MMO风格类型的另一个强大优势,这取决于开发方法。

The Bottom Line on Netflix Stock

Netflix股票的底线

When I look at Netflix stock and this recent video game news, I see tons of potential. Sadly, I also see plenty of room for failure. It happens all too often in the world of gaming — a big-time company comes in with lofty goals to rock the space, but ultimately fails because it didn’t put quality content over shiny hardware.

当我看着Netflix的股票和最近的视频游戏新闻时,我看到了巨大的潜力。遗憾的是,我也看到了很大的失败空间。这在游戏世界里经常发生-一家一流的公司带着远大的目标进入这个领域,但最终失败了,因为它没有把优质内容完毕闪亮的五金件。

As I’ve laid out above, there’s a clear pathway for Netflix to appeal to casual gamers right off the bat. There’s also room for it to boost subscription revenue and appeal to hardcore gamers through MMO-type games. And that’s just the tip of the iceberg. More recently, the MMO space has veered off into free-to-play models, which also make tons of money. Plus, there are countless other game genres for Netflix to tap into.

正如我在上面所说的,Netflix有一条明确的途径可以立即吸引休闲游戏玩家。它也有空间通过MMO类型的游戏来增加订阅收入和吸引铁杆玩家。而这只是冰山一角。最近,MMO空间转向了免费游戏模式,这也赚了很多钱。此外,Netflix还有无数其他游戏类型可供开发。

At the end of the day, though, all of this is just speculation. I still recommend waiting until we get a better idea of Netflix’s content (and hardware) strategy for gaming before jumping the gun on NFLX stock. In the meantime, keep a close eye on any video game news related to Netflix stock. If the gaming news heads in a positive direction, it could be a new long-term catalyst to support this company’s growth.

不过,归根结底,所有这些都只是猜测。我仍然建议等我们对Netflix的游戏内容(和硬件)战略有了更好的了解后,再抢购NFLX的股票。与此同时,密切关注任何与Netflix股票相关的视频游戏新闻。如果游戏消息向着积极的方向发展,它可能成为支持这家公司增长的新的长期催化剂。

Robert Waldo is a web editor for InvestorPlace.com. On the date of publication, he did not hold any position (either directly or indirectly) in any of the securities mentioned in this article. The opinions expressed in this article are those of the writer, subject to the InvestorPlace.com Publishing Guidelines.

罗伯特·沃尔多(Robert Waldo)是InvestorPlace.com的网络编辑。截至发稿之日,他并未(直接或间接)持有本文提及的任何证券的任何头寸。本文表达的观点是作者的观点,以InvestorPlace.com为准出版指南.

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