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Press Release: Enthusiast Gaming Expands into League of Legends with Acquisition of U.GG

Press Release: Enthusiast Gaming Expands into League of Legends with Acquisition of U.GG

新闻稿:发烧友游戏收购UGG将业务扩展至英雄联盟
Dow Jones Newswires ·  2021/11/23 07:10

Enthusiast Gaming Expands into League of Legends with Acquisition of U.GG

发烧友游戏通过收购UGG扩展到英雄联盟

U.GG featured on leagueoflegends.com as a resource for players

U.GG在leagueoflegends.com上作为玩家的资源进行了介绍

180 million people played League of Legends in October 2021, an all-time high

2021年10月,1.8亿人扮演英雄联盟,创历史新高

2021 League of Legends World Championship sets viewership record

2021年英雄联盟世锦赛创下收视纪录

Arcane, the Netflix animated series based on League of Legends, reached #1 in 52 countries this month

根据英雄联盟改编的网飞动画片《奥秘》本月在52个国家排名第一

TORONTO, Nov. 23, 2021 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. ("Enthusiast Gaming" or the "Company") (NASDAQ:EGLX; TSX:EGLX) is pleased to announce it has acquired Outplayed, Inc. (the "Acquisition"), owners of U.GG, one of the largest League of Legends fan communities in the world. All dollar amounts are in U.S. dollars unless otherwise stated.

多伦多,2021年11月23日(环球通讯社)--热情游戏控股公司(以下简称“热情游戏”或“公司”)(纳斯达克股票代码:EGLX;多伦多证券交易所股票代码:EGLX)高兴地宣布,它已经收购了世界上最大的英雄联盟粉丝社区之一--U.GG的所有者Outplay,Inc.(以下简称“收购”)。除非另有说明,所有的美元金额都是美元。

The total consideration is approximately $45 million (the "Purchase Price") in cash and stock paid at closing and to be paid through a schedule of deferred Anniversary Payments (as defined below), plus earnouts of potentially up to $12 million (the "Earnouts"), subject to certain performance milestones being achieved within a two-year period from the date of closing.

总对价约为4500万美元(“收购价”),在交易完成时支付,并将通过递延周年付款时间表(定义见下文)支付,外加可能高达1200万美元的溢价(“溢价”),但须在交易完成之日起两年内实现某些业绩里程碑。

Founded in 2017 by Shinggo Lu and Alan Liang and based in Austin, Texas, U.GG was incubated at Harris Blitzer Sports & Entertainment's Sixers Innovation Lab. U.GG has grown into one of the largest global services for the world's most popular esport, League of Legends, by turning better data into smarter insights for fans and gamers. By combining a rigorous data science approach with a proprietary user-centric experience, U.GG provides actionable, data-driven insights supporting, educating, connecting, and engaging its current monthly active user base of approximately 8 million players. U.GG is featured on the official League of Legends website (www.leagueoflegends.com) as a resource for players.

UGG由Shinggo Lu和Alan Leung于2017年创立,总部位于得克萨斯州奥斯汀,在哈里斯·布利策体育娱乐公司(Harris Blitzer Sports&Entertainment)的Sixers创新实验室孵化。UGG通过将更好的数据转化为球迷和游戏玩家更明智的见解,已经成长为世界上最受欢迎的体育赛事英雄联盟的最大全球服务之一。通过将严格的数据科学方法与专有的以用户为中心的体验相结合,UGG提供可操作的、数据驱动的洞察力,支持、教育、连接和吸引其目前约800万玩家的月度活跃用户群。U.GG在英雄联盟的官方网站(www.leagueoflegends.com)上作为球员的资源进行了介绍。

League of Legends is a free to play PC game originally released in 2009 and is the flagship title of developer and publisher Riot Games. Recently, Riot Games announced that the number of active players across the League of Legends franchise reached 180 million in October 2021, a record high. The game attracts a very large spectator audience for its competitive tournaments; Riot Games also recently announced that the 2021 League of Legends World Championship held earlier this month reached a record high for aggregate peak concurrent viewers of approximately 74 million. The popularity of the League of Legends franchise has expanded with the recent launch of an original animated series on Netflix, Arcane, which reached No. 1 in 52 countries.

英雄联盟是一款免费的PC游戏,最初发布于2009年,是暴动游戏开发商和发行商的旗舰游戏。最近,暴动游戏宣布,2021年10月,英雄联盟专营权的活跃玩家数量达到了1.8亿,创历史新高。这场比赛的竞技锦标赛吸引了非常多的观众;Riot Games最近还宣布,本月早些时候举行的2021年英雄联盟世界锦标赛达到了创纪录的峰值,并发观众总数约为7400万。最近,网飞公司推出了一部原创动画片《奥秘》,在52个国家登上榜首,《英雄联盟》系列的人气进一步扩大。

"League of Legends is one of the biggest games in the world, and U.GG is one of the game's largest fan communities and stats sites," said Adrian Montgomery, CEO of Enthusiast Gaming. "Financially, the Acquisition is accretive and integrates very well within our existing business model, adding new media availability and opportunities for our direct sales team, proprietary content, and subscription offerings. Shinggo, Alan, and the U.GG team have built something special, and we are excited to welcome them to the Enthusiast Gaming family."

“英雄联盟是世界上最大的游戏之一,而UGG是该游戏最大的粉丝社区和统计网站之一,”热情游戏公司首席执行官阿德里安·蒙哥马利说。在财务上,这项收购是增值的,并与我们现有的业务模式很好地结合在一起,为我们的直销团队、专有内容和订阅产品增加了新的媒体供应和机会。Shinggo、Alan和U.GG团队创造了一些特别的东西,我们很高兴欢迎他们加入Ensisiast Gaming大家庭。“

"We are excited to join Enthusiast Gaming as we continue building a go-to destination for League of Legends fans," said Shinggo Lu, Founder & CEO of U.GG. "Alan and I would like to thank the Sixers Innovation Lab for being an integral part of our success to date. We are ready for the next part of our entrepreneurial journey alongside some of the brightest players in gaming and esports."

UGG创始人兼首席执行官陆星戈表示:“我们很高兴能加入热心游戏,因为我们将继续为英雄联盟粉丝打造一个首选目的地。”艾伦和我要感谢76人创新实验室是我们迄今成功不可或缺的一部分。我们已经准备好与游戏和体育领域一些最聪明的参与者一起踏上创业之旅的下一段旅程。“

"Over the last several years, the Sixers Innovation Lab and U.GG have worked in close partnership to expand U.GG's reach and develop their industry-leading platform," said Josh Harris, Founder and Managing General Partner of Harris Blitzer Sports & Entertainment. "This marks a promising new chapter in U.GG's trajectory. Joining Enthusiast Gaming, one of the fastest growing video game and esports companies in North America, will help accelerate U.GG's growth, expand its reach, and elevate the fan experience. There is no shortage of innovation happening in esports, and we look forward to seeing how this exciting transaction will continue to push the industry forward and deliver new and exciting experiences to passionate fans around the world."

Harris Blitzer Sports&Entertainment创始人兼管理普通合伙人乔希·哈里斯(Josh Harris)说:“在过去的几年里,76人创新实验室和U.GG一直在密切合作,以扩大U.GG的影响范围,发展他们行业领先的平台。”这标志着UGG发展轨迹上充满希望的新篇章。加入Ensisiast Gaming,北美增长最快的视频游戏和体育公司之一,将有助于加快UGG的增长,扩大其覆盖范围,提升球迷体验。体育领域不乏创新,我们期待着看到这笔令人兴奋的交易将如何继续推动该行业向前发展,并为世界各地热情的球迷提供新的令人兴奋的体验。

U.GG is expected to generate revenue of approximately $8 million and net income of approximately $3 million for the year ended December 31, 2022.

在截至2022年12月31日的一年中,U.GG预计将产生约800万美元的收入和约300万美元的净收入。

Transaction Terms

交易条款

Pursuant to the terms of an agreement dated November 22, 2021, 100% of the issued and outstanding shares of Outplayed, Inc. were acquired by the Company through a wholly-owned subsidiary. The Purchase Price is comprised of i) $7.5 million in cash paid on closing, ii) the issuance of 5.2 million common shares of the Company (the "Closing Shares") with an approximate value of $20.6 million, and iii) two deferred payments of $8.5 million each, payable on the first and second anniversaries of the closing date (collectively, the "Anniversary Payments"), which may be settled in cash or common shares (valued at the relevant time) at the option of the Company. The Earnouts are comprised of two payments of $6.0 million each, payable on the first and second anniversaries of the closing date if earned, which may be settled in cash or common shares (valued at the relevant time) at the option of the Company. The Earnouts are subject to U.GG achieving certain performance milestones, and are in addition to the Purchase Price.

根据日期为2021年11月22日的协议条款,本公司通过一家全资子公司收购了Outplay,Inc.的100%已发行和流通股。收购价包括i)成交时支付的750万美元现金,ii)发行520万股本公司普通股(“结清股份”),价值约为2060万美元,及iii)两次递延付款,每股850万美元,于成交日期的第一和第二周年日支付(统称为“周年付款”),可由本公司选择以现金或普通股(于有关时间估值)支付。溢价包括两笔付款,每笔600万美元,如果盈利,将在交易结束日的第一和第二个周年日支付,可根据公司的选择以现金或普通股(在相关时间估值)结算。溢价取决于U.GG达到某些业绩里程碑,并且是收购价格之外的额外费用。

The Closing Shares are subject to a statutory hold period and a contractual lock-up as follows: 1,008,150 common shares issued to each of Shinggo Lu and Alan Liang will be released as to one third on each of 180, 360, and 540 days following the closing date; 3,183,700 common shares issued to other equity holders of Outplayed, Inc., including 1,568,278 common shares issued to Harris Blitzer Sports & Entertainment, or a designate thereof, will be released as to one half on each of 120 and 240 days following the closing date. Any common shares issued in connection with the Anniversary Payments or Earnouts will be subject to a contractual lock-up of180 days for Shinggo Lu and Alan Liang and 120 days for all other holders. The Acquisition is subject to other customary terms including, but not limited to, adjustments to the Purchase Price for cash and working capital in Outplayed, Inc. at time of closing.

收市股份须受法定持有期及合约禁售期的限制,详情如下:1,008,150股发行予陆心果及梁家杰各发行的普通股,将于收市后180天、360天及540天各发行三分之一;3,183,700股发行予Outplay,Inc.其他股东的普通股,包括1,568,278股发行予Harris Blitzer Sports&Entertainment或其指定的普通股,将于收市后120天及240天各发行一半。与周年付款或溢价有关而发行的任何普通股,吕成国和梁家杰的合约禁售期为180天,所有其他持有人的禁售期为120天。此次收购受其他惯例条款的约束,包括但不限于,在交易完成时对Outplay,Inc.的现金和营运资本的收购价进行调整。

Enthusiast Gaming was represented by Minden Gross LLP and Carter Ledyard & Milburn LLP and Outplayed, Inc. was represented by Troutman Pepper Hamilton Sanders LLP and Goodmans LLP in Canada.

狂热游戏公司由Minden Gross LLP和Carter LedYard&Milburn LLP代表,加拿大的Troutman Pepper Hamilton Sanders LLP和Goodmans LLP代表胜过Troutman Pepper Hamilton Sanders LLP和Goodmans LLP。

About Enthusiast Gaming

关于狂热的游戏

Enthusiast Gaming is building the largest media and content platform for video game and esports fans to connect and engage worldwide. Combining the elements of its four core pillars; Media, Talent, Esports and Experiences, Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with its coveted Gen Z and Millennial audience. Through its proprietary mix of digital media and entertainment assets, Enthusiast Gaming has built a vast network of like-minded communities to deliver the ultimate fan experience.

狂热的游戏正在为全球的视频游戏和体育爱好者建立一个最大的媒体和内容平台,让他们相互联系和参与。Ensisiast Gaming结合了其四大核心支柱(媒体、人才、电子竞技和体验)的要素,提供了一个独特的机会和综合方式来接触和联系其令人垂涎的Z世代和千禧一代观众。通过其数字媒体和娱乐资产的专有组合,Ensisiast Gaming建立了一个由志同道合的社区组成的庞大网络,以提供终极粉丝体验。

About Sixers Innovation Lab

关于Sixers创新实验室

The Sixers Innovation Lab supports rapidly growing, early-stage companies in the consumer product space and provides speed and flexibility, individualized, industry-leading consulting and investment opportunities to startups with potential. Selected companies receive office space; access to industry experts, executives, and financiers; and third-party branding, marketing and legal services. The Sixers Innovation Lab is housed in the Philadelphia 76ers Training Complex Business Operations Facility. Entrepreneur Seth Berger, Founder and former CEO of AND 1, an American footwear and clothing company, manages the Lab. For more information or to apply go to SixersInnovationLab.com; follow the Sixers Innovation Lab on Twitter at @SixersLab.

Sixers创新实验室支持消费产品领域快速成长的初创公司,并为有潜力的初创企业提供快速、灵活、个性化的行业领先的咨询和投资机会。选定的公司将获得办公空间;接触行业专家、高管和金融家;以及第三方品牌推广、营销和法律服务。76人创新实验室位于费城76人培训综合体业务运营设施内。企业家塞斯·伯杰(Seth Berger)是美国鞋类和服装公司And 1的创始人和前首席执行官,负责管理该实验室。欲了解更多信息或申请,请访问SixersInnovationLab.com;在Twitter上关注SixersInnovation Lab@SixersLab。

Contacts

联系人

Investor Relations:

投资者关系:

Eric Bernofsky, Chief Corporate Officer, Enthusiast Gaming

埃里克·贝尔诺夫斯基(Eric Bernofsky),Ensisiast Gaming首席企业官

investor@enthusiastgaming.com

电子邮箱:Investors@hervastgaming.com

Media Relations:

媒体关系:

Ashley Stanhope, Provident Communications

阿什利·斯坦霍普,普罗维登特通信公司

ashley@providentcomms.com

邮箱:ashley@Providentcomms.com

416-303-1498

416-303-1498

Neither the TSX Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.

多伦多证券交易所及其监管服务提供商(该术语在多伦多证券交易所的政策中定义)均不对本新闻稿的充分性或准确性承担责任。

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking statements are provided herein for the purpose of presenting information about management's current expectations and the expected impact of the Acquisition. Readers are cautioned that such statements may not be appropriate for other purposes. Material forward-looking statements in this news release include, but are not limited to, statements with respect to the effects of the Acquisition on the Company, including the growth of the audience of the Company's media properties, enhancements to revenue, other benefits and synergies resulting from the Acquisition, and the timing and terms of deferred payments to be made in accordance with the definitive acquisition agreement.

本新闻稿包含根据适用的证券法可能构成前瞻性信息的某些陈述。除历史事实外,所有涉及Ensisiast Gaming预期或预期在未来可能或将(全部或部分)发生的活动、事件、结果、结果、发展、业绩或成就的陈述均应被视为前瞻性信息。前瞻性信息常常可以通过使用诸如“计划”、“预期”、“预计”、“预算”、“预定”、“估计”、“预测”、“打算”、“预期”或“相信”或这些词语和短语的变体(包括否定变体)或以将来时态构成的陈述或表示某些行动、事件或结果“可能”、“可能”、“将”、“可能”或“将”(或前述的其他变体)来识别,但并不总是如此,这样的信息往往可以通过使用诸如“计划”、“预期”、“预期”、“预计”、“预计”、“预测”、“打算”、“预期”或“相信”等词语或这些词语的变体(包括否定变体)来识别。发生、实现或实现。本文提供前瞻性陈述,旨在介绍有关管理层目前的预期和收购的预期影响的信息。提醒读者,这样的声明可能不适用于其他目的。本新闻稿中的重大前瞻性陈述包括但不限于有关收购对公司的影响的陈述,包括公司媒体资产受众的增长、收入的增加、收购带来的其他好处和协同效应,以及根据最终收购协议将支付的延期付款的时间和条款。

声明:本内容仅用作提供资讯及教育之目的,不构成对任何特定投资或投资策略的推荐或认可。 更多信息
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