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XR Immersive Tech Partners with Educational VR Platform VictoryXR To Provide New Content Experiences

XR Immersive Tech Partners with Educational VR Platform VictoryXR To Provide New Content Experiences

XR沉浸式科技与教育VR平台VictoryXR合作提供新的内容体验
GlobeNewswire ·  2022/03/23 06:51

VANCOUVER, British Columbia, March 23, 2022 (GLOBE NEWSWIRE) -- XR Immersive Tech Inc. ("Immersive Tech", or the "Company") (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce that its recently acquired subsidiary, Synthesis VR Inc. ("Synthesis VR"), a leading location-based virtual reality ("LBVR") content distribution and facility management platform, has joined forces with VictoryXR ("VictoryXR") in bringing their educational content to LBVR operators worldwide, accessible through the Synthesis VR content marketplace.

温哥华,不列颠哥伦比亚省,2022年3月23日(Global Newswire)--XR沉浸式技术公司(XR Inc.)沉浸式技术,或“公司)(CSE:VRAR)(法兰克福证券交易所股票代码:79W)(OTCQB:FNTTF)很高兴地宣布,其最近收购的子公司、领先的基于位置的虚拟现实(LBVR)内容分发和设施管理平台合成VR公司(“合成VR”)已与VictoryXR(“VictoryXR”)联手,将其教育内容带给全球LBVR运营商,可通过合成VR内容市场访问。

VictoryXR is one of the largest providers of virtual reality ("VR") educational content for levels starting in Kindergarten and up to Grade 12. The company's foresight and understanding of the potential that VR brings has resulted in a wider category of experiences to inspire, train, and amaze with content that opens up the opportunity to, for example, take a field trip and learn about the history of Rome, its forums, the Colosseum, the Pantheon, the Basilica of Maxentius, visit and walk the Great Wall of China or enjoy gamified immersive VR learning experiences in science, literature, math, computer engineering, art, drama and much more.

VictoryXR是最大的虚拟现实(VR)教育内容提供商之一,从幼儿园到12年级。该公司对VR带来的潜力的预见和理解带来了更广泛的体验,可以启发、培训和惊叹于内容,这些内容开启了实地考察的机会,了解罗马的历史、罗马论坛、罗马竞技场、万神殿、马克森蒂斯大教堂,参观和漫步中国长城,或者享受科学、文学、数学、计算机工程、艺术、戏剧等游戏般的身临其境的VR学习体验。

A Shabeer Sinnalebbe, Head of XR Networks at Immersive Tech stated, "As COVID restrictions world-wide start easing, we are seeing a dramatic bounce back of the LBVR industry after two years of mandates and restrictions being lifted. VR entertainment centers have always focused on games that are able to attract a wide audience and keep its locations busy during off peak hours. With the completion of Synthesis VR's year-long R&D phase aiming at the support of all standalone/mobile head-mounted displays ("HMDs"), Synthesis VR is beginning to add a wide range of new experiences which have been specifically developed for these standalone Android-based HMD's. With this VictoryXR partnership, we are proud to not only bring their PC based VR content, but all the added VictoryXR educational content developed for Android standalone headsets."

沉浸式技术公司XR网络负责人A Shabel Sinnalebbe表示:“随着全球范围内对COVID的限制开始放松,我们看到LBVR行业在取消了两年的授权和限制后出现了戏剧性的反弹。VR娱乐中心一直专注于能够吸引广泛观众的游戏,并在非高峰时间保持地点繁忙。随着合成VR长达一年的研发阶段的完成,旨在支持所有独立/移动头盔显示器(“HMD”),合成VR开始增加广泛的新体验,这些体验是专门为这些基于Android的独立HMD开发的。通过这次VictoryXR合作伙伴关系,我们感到自豪的不仅是他们基于PC的VR内容,而且所有增加的VictoryXR教育内容都是为Android独立耳机开发的。“

The cost of VR HMDs has dropped dramatically over the past few years thanks to advancements in standalone Android-based headsets (such as Meta Quest, HTC Focus 3) which is giving rise to a rapid increase in VR Arcade centers opening worldwide including VR attractions being added to existing Family Entertainment Centers. The Company believes by bringing K to Grade 12 STEM (Science, Technology Engineering, and Mathematics) content, LBVR operators can take advantage of these immersive learning experiences to attract students, parents, tutors and school field trips, thus expanding their business, particularly in off-peak day-time hours.

在过去的几年里,由于基于Android的独立耳机(如Meta Quest,HTC Focus 3)的进步,VR HMD的成本大幅下降,这促使全球开设的VR拱廊中心迅速增加,包括在现有的家庭娱乐中心基础上增加VR景点。该公司相信,通过将K到12年级的STEM(科学、技术工程和数学)内容,LBVR运营商可以利用这些身临其境的学习体验来吸引学生、家长、导师和学校实地考察,从而扩大他们的业务,特别是在非高峰时段。

VictoryXR CEO Steve Grubbs stated "Synthesis VR and VictoryXR will bring education to life for students who want to learn while being immersed in gaming. Loving to learn starts with immersive education and that is what this partnership brings to all the locations that use Synthesis VR."

VictoryXR首席执行官史蒂夫·格拉布斯表示:“合成VR和VictoryXR将为沉浸在游戏中学习的学生带来生动的教育。热爱学习始于身临其境的教育,这也是这一合作伙伴关系为所有使用合成VR的地点带来的。”

Tim Bieber, CEO of Immersive Tech stated, "This partnership further reinforces Immersive Tech's commitment to bridge reality with virtual reality in a way that benefits the LBVR operators and their users. Immersive Tech and its team are incredibly pleased to be a part of this process of making education, training, and immersive learning more readily available to the world. We are pleased with the operational and corporate milestones achieved to-date which we believe puts us in a strong position for future growth and innovation."

沉浸式技术公司首席执行官蒂姆·比伯表示:“这一合作关系进一步加强了沉浸式技术公司的承诺,即以一种有利于LBVR运营商及其用户的方式,将现实与虚拟现实联系起来。沉浸式技术公司及其团队非常高兴能成为这一进程的一部分,使教育、培训和身临其境的学习更容易为世界所接受。我们对迄今取得的运营和公司里程碑感到高兴,我们相信,这将使我们在未来的增长和创新中处于有利地位。”

For more information on VictoryXR please follow the link here to visit their website.

有关VictoryXR的更多信息,请点击此处访问他们的网站。

On behalf of the Board of Directors

我谨代表董事会

Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)

蒂姆·比伯,董事首席执行官
XR沉浸式技术公司(前Fantasy 360 Technologies Inc.d/b/a沉浸式技术公司)

For further information about Immersive Tech, please contact:

有关沉浸式技术的更多信息,请联系:

Contact - Tim Bieber
Email: investors@immersivetech.co
Telephone: +1-604-283-3029

联系人-蒂姆·比伯
电子邮件:Investors@Immersivetech.co
电话:+1-604-283-3029

ABOUT XR IMMERSIVE TECH INC.

关于XR沉浸式技术公司

Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 300 VR operators through Synthesis VR,, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

沉浸式技术(前身为Fantasy 360 Technologies Inc.)正在建设行业首屈一指的基于位置的元宇宙平台。自2016年以来,该公司一直是社交娱乐、虚拟现实(VR)和增强现实(AR)娱乐景点的行业领先者。凭借其独立的硬件平台和独立的软件平台/OS,以及通过综合VR,由300多名VR运营商组成的不断增长的网络,该公司帮助其利益相关者构建了在真实感、深度和沉浸感方面无与伦比的用户体验。该公司在其平台上为一些世界上最大的公司积累经验,其中包括:英特尔、拜耳、Capital One、加拿大丰业银行、美国食品和药物管理局、Alciant航空公司等。

ABOUT SYNTHESIS VR

关于合成VR

The Synthesis VR journey began in 2015 as a pursuit to create the perfect Location-Based Virtual Reality ("LBVR") experience for operators and consumers. The team was hard at work prototyping a flexible software solution capable of serving the LBVR segment in many different ways. Soon their efforts grew into establishing one of the very first VR arcades in the world (VR TERRITORY), based in Los Angeles which was opened in June 2016, where all Synthesis VR products were initially tested before release, in real conditions, and with real customers. From those modest beginnings, Synthesis VR has made a profound impact on VR and has grown into a global company with offices located in North America and Europe. Its portfolio is in use by 300 locations all over the world, achieving many important industry firsts along the way. Synthesis VR today delivers solutions for a vast number of business scenarios, including but not limited to room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, enterprise and many more. Synthesis VR is on an exciting journey to provide the next generation of premium Free-Roam, eSport, and Racing content. Our efforts are accompanied by extensive work done in the field of Room Scale experiences and the standalone Head-Mounted Display (HMD) platforms. We are focused and highly motivated to unleash the LBVR potential and to create additional value on a global scale for the Virtual Reality location-based business segment. For more information about Synthesis VR, please Visit:

合成VR之旅始于2015年,旨在为运营商和消费者创造完美的基于位置的虚拟现实(LBVR)体验。该团队正在努力开发一种灵活的软件解决方案,能够以多种不同的方式服务于LBVR细分市场。很快,他们的努力发展成为世界上最早的VR拱廊之一(VR领域),总部设在洛杉矶,于2016年6月开业,所有合成VR产品在发布前都在真实条件下和真正的客户进行了初步测试。从这些朴素的开始,合成VR已经对VR产生了深远的影响,并已成长为一家在北美和欧洲设有办事处的全球性公司。它的产品组合被世界各地的300个地点使用,在此过程中实现了许多重要的行业第一。合成VR今天为大量商业场景提供解决方案,包括但不限于房间规模、自由漫游、赛车模拟器、投币、在线小工具和支付、教育、在线商业VR环境、企业等等。合成VR正在进行一次激动人心的旅程,提供下一代优质的自由漫游、电子竞技和赛车内容。我们的努力伴随着在房间规模体验和独立头盔显示器(HMD)平台领域所做的广泛工作。我们专注于释放LBVR潜力,并在全球范围内为基于位置的虚拟现实业务部门创造额外价值。有关合成VR的更多信息,请访问:

FORWARD-LOOKING INFORMATION

前瞻性信息

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as "believes", "expects", "anticipates", "estimates", "intends", "plans", "continues", "project", "potential", "possible", "contemplate", "seek", "goal", or similar expressions, or may employ such future or conditional verbs as "may", "might", "will", "could", "should" or "would", or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and Synthesis VR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and Synthesis VR and their related subsidiaries, the Company's expansion initiatives and pursuit of M&A activity, and other factors beyond the Company's control.

本新闻稿包含适用证券法定义的“前瞻性信息”和“前瞻性陈述”(统称为“前瞻性信息”)。此类前瞻性陈述可在“相信”、“预期”、“预期”、“估计”、“打算”、“计划”、“继续”、“项目”、“潜在”、“可能”、“设想”、“寻求”、“目标”或类似的表述之前、之后或包括诸如“相信”、“预期”、“打算”、“计划”、“继续”、“项目”、“潜在”、“可能”、“寻求”、“目标”或类似的表述,或者可以使用诸如“可能”、“可能”、“将”、“可能”、“应该”或“将”这样的未来词或条件动词,或者可以通过语法结构、措辞或上下文以其他方式表示为前瞻性陈述。本新闻稿中除有关历史事实的陈述外,其他所有陈述均为前瞻性陈述。本新闻稿中的前瞻性信息包括但不限于有关公司和合成虚拟现实的未来计划和目标、未来业绩和未来增长、发展举措、业务前景、沉浸式技术和合成虚拟现实及其相关子公司的协同效应和机遇、公司的扩张举措和对并购活动的追求,以及公司无法控制的其他因素。

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of Synthesis VR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company's and Synthesis VR's operations and development initiatives, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.

前瞻性信息会受到已知和未知的风险、不确定性和其他因素的影响,这些风险、不确定性和其他因素可能会导致公司的实际结果、活动水平、业绩或成就与这些前瞻性信息明示或暗示的内容大不相同。前瞻性信息基于管理层根据其对趋势、现状和预期发展的经验和看法而做出的合理假设、估计、分析和意见,以及管理层认为在做出此类陈述之日的情况下相关和合理的其他因素,包括但不限于,公司能够利用综合虚拟现实的服务和业务,全球范围内虚拟现实限制的放松和对LBVR行业的影响,虚拟现实游乐场的增加和对虚拟现实娱乐和教育内容的需求,公司和综合虚拟现实的运营和发展举措,以及在公司的披露记录中提出的其他假设。尽管公司试图确定可能导致实际结果与前瞻性信息中包含的结果大不相同的重要因素,但可能还有其他因素导致结果与预期的不同。不能保证这些信息将被证明是准确的,因为实际结果和未来事件可能与这些信息中预期的大不相同。因此,读者不应过分依赖前瞻性信息。本文中的所有前瞻性信息均受本警示声明的约束,沉浸式科技没有义务修改或更新任何此类前瞻性信息,或公开宣布对本文中包含的任何前瞻性信息的任何修改结果,以反映未来的结果, 事件或事态发展,除非法律另有规定。

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

CSE及其监管服务提供商(该术语在CSE的政策中定义)均不对本新闻稿的充分性或准确性承担责任。


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