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Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K:Roblox 公佈 2024 年第二季度財務業績
美股sec公告 ·  08/01 08:06
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On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
2024年8月1日,Roblox公司公佈了截至2024年6月30日第二季度的財務業績,並提供了第三季度和2024年全年的指導。公司報告營業收入同比增長31%,達到893.5百萬美元,預訂同比增長22%,達到955.2百萬美元。儘管營業收入和預訂增長,Roblox股東普通股遭受了2.059億美元的淨虧損。公司的平均日活躍用戶數(DAUs)同比增長21%,達到7950萬,參與的小時數增長24%。Roblox的首席執行官David Baszucki歸功於平台用戶社區所創造的多樣化和高質量內容的強勁增長。首席財務官Michael Guthrie強調現金流的顯著改善,經營活動產生的淨現金同比增長433%...展開全部
2024年8月1日,Roblox公司公佈了截至2024年6月30日第二季度的財務業績,並提供了第三季度和2024年全年的指導。公司報告營業收入同比增長31%,達到893.5百萬美元,預訂同比增長22%,達到955.2百萬美元。儘管營業收入和預訂增長,Roblox股東普通股遭受了2.059億美元的淨虧損。公司的平均日活躍用戶數(DAUs)同比增長21%,達到7950萬,參與的小時數增長24%。Roblox的首席執行官David Baszucki歸功於平台用戶社區所創造的多樣化和高質量內容的強勁增長。首席財務官Michael Guthrie強調現金流的顯著改善,經營活動產生的淨現金同比增長433%,達到1.514億美元。展望未來,Roblox提供了第三季度營業收入指導區間爲8,600萬美元至8,850萬美元,預訂爲10,000萬美元至10,250萬美元。該公司還更新了2024年全年指導,預計營業收入區間爲3,490億美元至3,540億美元,預訂爲41.8億美元至42.3億美元。
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