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Take-Two Interactive Software | 10-Q: Q1 2025 Earnings Report

Take-Two Interactive Software | 10-Q: Q1 2025 Earnings Report

Take-Two互動軟體件 | 10-Q:2025財年一季報
美股SEC公告 ·  2024/08/10 03:47

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Take-Two Interactive reported Q1 FY2025 revenue of $1.34 billion, up 4.2% year-over-year, driven by strong performance from Match Factory! and Toon Blast. However, the company recorded a net loss of $262 million compared to a $206 million loss last year, impacted by a $49.5 million business reorganization charge and higher operating expenses. Gross profit margin improved to 57.6% from 52.9%.Mobile revenue grew 6.3% to $722.5 million, representing 54% of total revenue, while console revenue increased slightly to $508.9 million. Recurrent consumer spending rose 2.7% to $1.1 billion, accounting for 82% of total revenue. Digital revenue comprised 96.8% of total revenue at $1.3 billion.The company completed its acquisition of Gearbox for $440.7 million and issued $600 million in senior notes. Looking ahead, Take-Two announced plans to release Grand Theft Auto VI in Fall 2025 and implemented a cost reduction program expected to result in $160-200 million in total charges through December 2024.
Take-Two Interactive reported Q1 FY2025 revenue of $1.34 billion, up 4.2% year-over-year, driven by strong performance from Match Factory! and Toon Blast. However, the company recorded a net loss of $262 million compared to a $206 million loss last year, impacted by a $49.5 million business reorganization charge and higher operating expenses. Gross profit margin improved to 57.6% from 52.9%.Mobile revenue grew 6.3% to $722.5 million, representing 54% of total revenue, while console revenue increased slightly to $508.9 million. Recurrent consumer spending rose 2.7% to $1.1 billion, accounting for 82% of total revenue. Digital revenue comprised 96.8% of total revenue at $1.3 billion.The company completed its acquisition of Gearbox for $440.7 million and issued $600 million in senior notes. Looking ahead, Take-Two announced plans to release Grand Theft Auto VI in Fall 2025 and implemented a cost reduction program expected to result in $160-200 million in total charges through December 2024.
Take-Two Interactive報告了2025財年第一季度的營業收入爲13.4億元,同比增長4.2%,得益於Match Factory!和Toon Blast的強勁表現。然而,公司記錄了26200萬元的淨虧損,而去年爲20600萬元的虧損,這受到4950萬元的業務重組費用和更高營業費用的影響。毛利潤率從52.9%提高至57.6%。移動營業收入增長了6.3%,達72250萬元,佔總營業收入的54%,而主機營業收入略微增加至50890萬元。消費者重複消費增長了2.7%,達11億元,佔總營業收入的82%。數字營業收入爲13億元,佔總營業收入的96.8%。公司以44070萬元完成了對齒輪箱的收購,併發行了60000萬元的高級票據。展望未來,Take-Two宣佈計劃在2025年秋季發佈《GTA VI》,並實施了一項預計將導致截至2024年12月總費用爲16000-20000萬元的成本削減計劃。
Take-Two Interactive報告了2025財年第一季度的營業收入爲13.4億元,同比增長4.2%,得益於Match Factory!和Toon Blast的強勁表現。然而,公司記錄了26200萬元的淨虧損,而去年爲20600萬元的虧損,這受到4950萬元的業務重組費用和更高營業費用的影響。毛利潤率從52.9%提高至57.6%。移動營業收入增長了6.3%,達72250萬元,佔總營業收入的54%,而主機營業收入略微增加至50890萬元。消費者重複消費增長了2.7%,達11億元,佔總營業收入的82%。數字營業收入爲13億元,佔總營業收入的96.8%。公司以44070萬元完成了對齒輪箱的收購,併發行了60000萬元的高級票據。展望未來,Take-Two宣佈計劃在2025年秋季發佈《GTA VI》,並實施了一項預計將導致截至2024年12月總費用爲16000-20000萬元的成本削減計劃。
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