XR Immersive Tech Completes Production Version Of Its UNCONTAINED VR Attraction
XR Immersive Tech Completes Production Version Of Its UNCONTAINED VR Attraction
VANCOUVER, British Columbia, May 12, 2022 (GLOBE NEWSWIRE) -- XR Immersive Tech Inc. ("Immersive Tech", or the "Company") (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is excited to announce the completion of the production version of its highly anticipated hyper-immersive VR attraction UNCONTAINED. With the completion of the updated production version the Company is ready to go to market and begin to execute on its list of Letters of Intent (LOI), beginning with the LOIs signed on December 9, 2021, and April 7, 2021, for UNCONTAINED attractions to be installed with US-based customers.
温哥華,不列顛哥倫比亞省,2022年5月12日(Global Newswire)--XR沉浸式技術公司(XR Inc.)沉浸式技術,或“公司)(CSE:VRAR)(法蘭克福證券交易所:79W)(OTCQB:FNTTF)興奮地宣佈,其備受期待的超沉浸式VR景點的生產版本已經完成不包含的。隨着更新的生產版本的完成,該公司準備進入市場並開始執行其意向書(LOI)清單,首先是2021年12月9日和2021年4月7日簽署的意向書,以便與美國客户一起安裝不含設施的景點。
XR Immersive Tech's UNCONTAINED Hyper-Immersive VR attraction has moved steadily through its concept to prototype phases, and we're pleased to announce that the commercial production model has completed its testing and refinement stages and is now ready for market launch. In terms of advancements since the prototype was revealed at the IAAPA global attractions expo in Orlando, Florida, our team has optimized every aspect of this second unit's interior and exterior features. This includes improvements to all hyper-immersive control systems in both player arena bays, the physical and environmental haptics effects, the addition of a fourth player console in each player bay, and all new physical hands on controls which are contributing to a much higher level of player engagement and immersion.
XR沉浸式科技公司的獨立超沉浸式VR景點已經穩步通過其概念到原型階段,我們很高興地宣佈,商業生產模型已經完成了測試和改進階段,現在可以投放市場了。自原型在佛羅裏達州奧蘭多舉行的IAAPA全球景點博覽會上展示以來,我們的團隊已經對第二個單元的內部和外部功能進行了方方面面的優化。這包括對兩個球員空間的所有超沉浸式控制系統的改進、物理和環境觸覺效果、在每個球員空間中增加第四個玩家控制枱,以及所有新的物理操作控制,這些都有助於提高玩家的參與度和沉浸感。
Check out the UNCONTAINED production model reveal video here.
查看未包含的製作模型,請在此處展示視頻。
"I couldn't be more proud of the team and their accomplishments across the board. What we've done in terms of improving the physical design, fabrication, engineering, and game design, has brought us to a point where I feel confident people are going to be amazed. We have overcome huge technological limitations and developed something truly revolutionary, which I am excited to release to the market. As we begin executing on our list of existing LOIs and begin taking new orders the excitement only continues to grow," says Tim Bieber, XR Immersive Tech CEO.
XR沉浸式科技公司首席執行官蒂姆·比伯表示:“我為我們的團隊以及他們在各個領域取得的成就感到無比自豪。我們在改進物理設計、製造、工程和遊戲設計方面所做的工作,讓我感到自信的人們一定會感到驚訝。我們已經克服了巨大的技術限制,開發出了真正具有革命性的東西,我很高興能將其投放市場。隨着我們開始執行現有的LOI清單,並開始接受新的訂單,人們的興奮只會繼續增長,”XR沉浸式技術公司首席執行官蒂姆·比伯説。
The Company's in-house game design team has made numerous revisions to the first UNCONTAINED game experience titled Deep Signal VR (click to view the cinematic game trailer) which takes players deep into an unexplored star system to investigate a mysterious burst of dangerous cosmic energy. As a true social VR experience your team of up to three players per player bay (total 6-players) will be tasked with taking command of the experimental Pathseeker spaceship, controlling everything from weapon systems, repair tools, drones, and more in a fight against forces beyond human comprehension. The level of hyper-immersion players will experience within has never been accomplished before at this depth and level. By combining a compelling story with player agency and consequences supported by real-world feedback features that can be felt within your cockpit, this is a game unlike any other. With an incredible range of effects, including floor rumblers replicating flight and movement, scent to reinforce environmental changes, ambient headphone free audio, heat and cool effects, pneumatic air blasts, to name some, the degree of immersion aims to make the experience as engaging, memorable, and filled with as many wows as possible.
該公司的內部遊戲設計團隊對第一個未包含的遊戲體驗進行了多次修改,名為Deep Signal VR(點擊查看電影遊戲預告片),該遊戲將玩家深入到一個未被探索的恆星系統,以調查一次神祕的危險宇宙能量爆發。作為一種真正的社交VR體驗,你的團隊每個玩家艙最多三名玩家(總共6名玩家)將負責指揮實驗性的探路者宇宙飛船,控制從武器系統到維修工具、無人機等一切東西,與人類無法理解的力量作鬥爭。在這種深度和水平上,玩家將體驗到前所未有的高度沉浸。通過將一個引人入勝的故事與玩家代理和真實世界反饋功能支持的後果相結合,這是一款不同於其他任何遊戲的遊戲。通過一系列令人難以置信的效果,包括複製飛行和移動的地板隆隆聲,加強環境變化的氣味,環境免費耳機音頻,熱和冷效果,氣動氣流,等等,沉浸的程度旨在使體驗變得引人入勝,令人難忘,並充滿了許多哇哦儘可能的。
On behalf of the Board of Directors
我謹代表董事會
Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
蒂姆·比伯,董事首席執行官
XR沉浸式技術公司(前Fantasy 360 Technologies Inc.d/b/a沉浸式技術公司)
For further information about Immersive Tech, please contact:
有關沉浸式技術的更多信息,請聯繫:
Contact - Tim Bieber
Email: investors@immersivetech.co
Telephone: +1-604-283-3029
聯繫人-蒂姆·比伯
電子郵件:Investors@Immersivetech.co
電話:+1-604-283-3029
CAUTIONARY DISCLAIMERS
警示免責聲明
This news release shall not constitute an offer to sell or the solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been, nor will they be, registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. Person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.
本新聞稿不應構成在任何司法管轄區出售或邀請購買任何證券的要約。本文提及的任何證券尚未、也不會根據修訂後的1933年《美國證券法》進行註冊,如果沒有註冊或未獲得適用的豁免,不得在美國或向美國人提供或銷售,不遵守修訂後的1933年《美國證券法》和適用的州證券法的註冊要求。
ABOUT XR IMMERSIVE TECH INC.
關於XR沉浸式技術公司
Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 320 VR operators through SynthesisVR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.
沉浸式技術(前身為Fantasy 360 Technologies Inc.)正在建設行業首屈一指的基於位置的元宇宙平臺。自2016年以來,該公司一直是社交娛樂、虛擬現實(VR)和增強現實(AR)娛樂景點的行業領先者。憑藉其獨立的硬件平臺和獨立的軟件平臺/OS,以及通過SynthesisVR不斷擴大的320多家VR運營商網絡,該公司幫助其利益相關者構建了在真實感、深度和沉浸感方面無與倫比的用户體驗。該公司在其平臺上為一些世界上最大的公司積累經驗,其中包括:英特爾、拜耳、Capital One、加拿大豐業銀行、美國食品和藥物管理局、Alciant航空公司等。
FORWARD-LOOKING INFORMATION
前瞻性信息
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as "believes", "expects", "anticipates", "estimates", "intends", "plans", "continues", "project", "potential", "possible", "contemplate", "seek", "goal", or similar expressions, or may employ such future or conditional verbs as "may", "might", "will", "could", "should" or "would", or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries, the Company's expansion initiatives and pursuit of M&A activity, and other factors beyond the Company's control.
本新聞稿包含適用證券法定義的“前瞻性信息”和“前瞻性陳述”(統稱為“前瞻性信息”)。此類前瞻性陳述可在“相信”、“預期”、“預期”、“估計”、“打算”、“計劃”、“繼續”、“項目”、“潛在”、“可能”、“設想”、“尋求”、“目標”或類似的表述之前、之後或包括諸如“相信”、“預期”、“打算”、“計劃”、“繼續”、“項目”、“潛在”、“可能”、“尋求”、“目標”或類似的表述,或者可以使用諸如“可能”、“可能”、“將”、“可能”、“應該”或“將”這樣的未來詞或條件動詞,或者可以通過語法結構、措辭或上下文以其他方式表示為前瞻性陳述。本新聞稿中除有關歷史事實的陳述外,其他所有陳述均為前瞻性陳述。本新聞稿中的前瞻性信息包括但不限於有關本公司和SynthesiveVR的未來計劃和目標、未來業績和未來增長、發展計劃、業務前景、沉浸式技術和SynthesisVR及其相關子公司的協同效應和機遇、公司的擴張舉措和併購活動,以及公司無法控制的其他因素的陳述。
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of SynthesisVR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company's and SynthesisVR's operations and development initiatives, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.
前瞻性信息會受到已知和未知的風險、不確定性和其他因素的影響,這些風險、不確定性和其他因素可能會導致公司的實際結果、活動水平、業績或成就與這些前瞻性信息明示或暗示的內容大不相同。前瞻性信息基於管理層根據其對趨勢、現狀和預期發展的經驗和看法而做出的合理假設、估計、分析和意見,以及管理層認為在作出該等陳述之日的情況下相關和合理的其他因素,包括但不限於,公司能夠利用SynthesisVR的服務和業務,全球範圍內的CoVID限制的放鬆和對LBVR行業的影響,VR街機的增加和對VR娛樂和教育內容的需求,公司和SynthesisVR的運營和發展舉措,以及在公司的披露記錄中提出的其他假設。儘管公司試圖確定可能導致實際結果與前瞻性信息中包含的結果大不相同的重要因素,但可能還有其他因素導致結果與預期的不同。不能保證這些信息將被證明是準確的,因為實際結果和未來事件可能與這些信息中預期的大不相同。因此,讀者不應過分依賴前瞻性信息。本文中的所有前瞻性信息均受本警示聲明的約束,沉浸式科技沒有義務修改或更新任何此類前瞻性信息,或公開宣佈對本文中包含的任何前瞻性信息的任何修改結果,以反映未來的結果, 事件或事態發展,除非法律另有規定。
Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
CSE及其監管服務提供商(該術語在CSE的政策中定義)均不對本新聞稿的充分性或準確性承擔責任。