Gamelancer Media Joins Forces With 10 PM Curfew to Deliver Brands Enhanced Media Reach
Gamelancer Media Joins Forces With 10 PM Curfew to Deliver Brands Enhanced Media Reach
TORONTO, ON / ACCESSWIRE / July 24, 2023 / Gamelancer Media Corp. (TSX:GMNG)(OTCQB:GAMGF)(FRA:P93) ("Gamelancer" or the "Company") a leading digital media, entertainment, production, and distribution company, finalized its Joint Venture (JV) agreement with female, lifestyle, and beauty company, 10 PM Curfew. The collaboration provides each company unparalleled access to the other's media inventory and audiences. 10 PM Curfew boasts extensive female, fashion, beauty, and lifestyle audiences, where Gamelancer focuses on global gaming audiences, which are predominantly male. With more than 51 million followers, 2 billion monthly views, and the 27th most liked handle on TikTok, 10 PM Curfew makes the ideal partner to Gamelancer, which boasts over 41 million followers, 2 billion monthly views, and the largest gaming network on TikTok. The collaboration creates an exclusive audience of over 92 million followers with over 4 billion monthly views.
多倫多,on/ACCESSWIRE/2023年7月24日/Gamelenger Media Corp.(多倫多證券交易所:GMNG)(OTCQB:GAMGF)(法蘭克福機場:P93)(“遊戲玩家“或”公司“)一家領先的數位媒體、娛樂、製作和發行公司,敲定了合資企業(JV)與女性、生活方式和美容公司達成協定,晚上10點宵禁。這種合作為兩家公司提供了無與倫比的訪問對方的媒體庫存和受眾的機會。晚上10點宵禁擁有廣泛的女性,時尚,美麗,和生活方式觀眾,在哪裡Gamelancer專注於全球遊戲觀眾,這些觀眾主要是男性。晚上10點宵禁擁有超過5100萬粉絲,20億月瀏覽量,在TikTok上最受歡迎的手柄排名第27位,是Gamelancer的理想合作夥伴,它號稱擁有超過4100萬粉絲,20億月瀏覽量,並且是TikTok上最大的遊戲網路。這一合作創造了超過9200萬粉絲的獨家受眾,每月瀏覽量超過40億次。
Fair distribution of proceeds is established in this mutually beneficial partnership, with a 70/30 split in favour of the acting agent in each specific deal. The 'agent' represents either Gamelancer or 10 PM Curfew, depending upon which network the campaign is executed on for each activation. Leveraging the entire network size as a launch pad, the duo intends to introduce intellectual property (IP), podcasts, original series, e-commerce, and apps to drive additional monetization and revenue growth. As stated in a recent sales commentary published by Echelon on April 12, 2023, followers are conservatively appraised within the range of $5 and $7.50[1] each, resulting in a network value estimated between $460 million to $690 million CAD, considering the combined network size of 92 million followers.
在這種互惠互利的夥伴關係中,收益得到公平分配,在每筆具體交易中,代理的比例為70/30。“代理”代表遊戲玩家或晚上10點宵禁,這取決於每次激活在哪個網路上執行戰役。利用整個網路規模作為發射臺,兩人打算引入知識產權(IP)、播客、原創系列劇、電子商務和應用程式,以推動額外的貨幣化和收入增長。正如Echelon在2023年4月12日發表的一篇銷售評論中所說,追隨者被保守地評估在5美元到7.5美元的範圍內[1]考慮到9200萬追隨者的總網路規模,每個人的網路價值估計在4.6億至6.9億加元之間。
Expanding the combined media reach across two distinctly unique audiences provides Gamelancer and 10 PM Curfew the ability to offer enhanced opportunities to brands, agencies, and creators seeking to increase the scope of each campaign across specific demographics. The evolution of the network empowers the companies to foster authentic connections and provide clients access to an exclusive audience of over 92 million Gen Z and young Millennials. The complementary demographic within each network sets the foundation for an unmatched client experience and incomparable analytic results.
將媒體覆蓋範圍擴大到兩個截然不同的受眾,為Gamelancer和晚上10點宵禁提供了更多的機會,為品牌、經紀公司和創作者提供了更多的機會,這些品牌、經紀公司和創作者尋求在特定人群中擴大每一場活動的範圍。網路的發展使這些公司能夠培養真正的聯繫,並為客戶提供接觸9200多萬Z世代和年輕千禧一代的獨家受眾。每個網路中互補的人口結構為無與倫比的客戶體驗和無與倫比的分析結果奠定了基礎。
With an audience of over 82% women, 10 PM Curfew is the largest female lifestyle social publisher network, with a monthly reach of 2 billion views across Instagram, Facebook, TikTok, Snapchat, and Threads. Excluding its @egirl channel at 67% female, Gamelancer's audience is approximately 80% male and boasts the largest gaming network on TikTok. Gamelancer also monetizes across its Snapchat Discover channels and has amassed a following of over 5.3 million subscribers.
《晚上10點宵禁》擁有超過82%的女性受眾,是最大的女性生活方式社交出版網路,在Instagram、Facebook、TikTok、Snapchat和Thread上的月瀏覽量達到20億次。不包括@egirl頻道67%的女性,Gamelancer的受眾大約80%是男性,並號稱擁有TikTok上最大的遊戲網路。Gamelancer還通過其Snapchat發現頻道賺錢,並積累了超過530萬訂戶的追隨者。
The combined networks span TikTok, Snapchat, Threads, and Instagram across Gamelancer's gaming audience and 10 PM Curfew's female, fashion, beauty, and lifestyle audiences as follows:
合併後的網路涵蓋了遊戲玩家的TikTok、Snapchat、線程和Instagram,以及晚上10點宵禁的女性、時尚、美容和生活方式觀眾,如下所示:
TikTok:
TikTok:
Gamelancer 34 million
遊戲玩家3400萬
10 PM Curfew 27 million
晚上10點宵禁2700萬
Snapchat:
Snapchat:
Gamelancer 5.3 million
遊戲玩家530萬
10 PM Curfew 6 million
晚上10點宵禁600萬
Instagram:
Instagram:
Gamelancer 1.8 million
遊戲玩家180萬
10 PM Curfew 10.5 million
晚上10點宵禁1050萬
Threads:
線索:
Gamelancer 200 thousand
遊戲玩家20萬人
10 PM Curfew 1 million
晚上10點宵禁100萬
Since its launch on July 5, Threads has experienced a remarkable surge in popularity, attracting an impressive 80 million users within its first two days. Similarly, within a mere four days, Gamelancer gained nearly 200 thousand followers, while 10 PM Curfew amassed an astounding 1 million followers across its proprietary channels since the platform's inception. In addition to its impressive follower count, 10 PM Curfew has also garnered the attention and support of several large and notable brands on the platform. These brands have recognized the value and appeal of 10 PM Curfew's content, leading them to follow and engage with the platform, further solidifying its reputation and reach.
自7月5日推出以來,絲線經歷了人氣的顯著飆升,在頭兩天就吸引了令人印象深刻的8000萬用戶。同樣,在短短四天內,Gamelancer獲得了近20萬粉絲,而自平臺成立以來,晚上10點宵禁在其專有渠道上積累了驚人的100萬粉絲。除了令人印象深刻的粉絲數量,晚上10點宵禁還獲得了平臺上幾個知名品牌的關注和支持。這些品牌已經認識到了晚上10點宵禁內容的價值和吸引力,導致他們關注和接觸該平臺,進一步鞏固了其聲譽和觸角。
10PM Curfew has created the most engaged, owned-and-operated network of handles across social media, including @girls, @style, @makeup, @females, @hypeblvd and more. Gamelancer offers similar opportunities across its owned and operated network through its official partnerships with TikTok North America and Snap Inc. The media company owns the largest gaming inventory on TikTok across its @gaming @gamer @egirl and @gamelancer channels, which are the largest of its 54-channel network. Both companies boast dedicated content development teams, who work continuously to create viral content organically and commercially, continually growing each company's network through authentically strong content output.
晚上10點宵禁創建了社交媒體上參與度最高、擁有和運營最多的句柄網路,包括@女孩,@時尚,@化妝,@女性,@hypeblvd還有更多。通過與TikTok北美和Snap的官方合作,Gamelancer在其擁有和運營的網路中提供了類似的機會。這家媒體公司擁有TikTok上最大的遊戲庫存,@gaming@Gamer@egirl和@Gamelancer這是其54個頻道網路中最大的一個。兩家公司都擁有敬業的內容開發團隊,他們不斷努力,以有機和商業的方式創造病毒式內容,通過真正強大的內容輸出,不斷擴大各自公司的網路。
Both companies offer authentic bespoke and original artist-generated content (AGC) for organic and commercial brand use. Gamelancer and 10 PM Curfew identify and understand how to utilize trending sounds, transitions, and content aesthetic to develop winning campaign strategies that guarantee top performance metrics using unique content approaches that pinpoint target audiences. Both offer full in-house creative options for brand, agency, and influencer partners. Gamelancer offers full-creative development through Gamelancer Studios, powered by its wholly owned subsidiary JoyBox Media. The sponsoring brand, agency, or creator owns all curated content exclusively.
這兩家公司都提供原汁原味的定製和原創藝術家生成的內容(AGC),供有機和商業品牌使用。遊戲玩家和晚上10點宵禁識別和理解如何利用流行的聲音、過渡和內容美學來制定獲勝的活動戰略,使用獨特的內容方法精確定位目標受眾,以保證最佳表現指標。這兩家公司都為品牌、代理商和有影響力的合作夥伴提供全面的內部創意選項。遊戲玩家通過遊戲玩家工作室提供全創意開發,由其全資子公司提供支持JoyBox Media。贊助品牌、代理或創作者獨家擁有所有策劃的內容。
Gamelancer continuously adds to its impressive roster of brand partnerships, which includes Samsung Canada and US, Canadian and US professional sports leagues, schedule 1 financial institutions in Canada and Australia, Belkin, Celsius, Thorne and more. When combined with 10 PM Curfew's more than 50 brand partnerships including big names like Amazon, Hulu, Netflix, Gymshark, Steve Madden, Hinge, elf, Princess Polly, Beautycounter, and HBO Max a unique opportunity unfolds for brands, agencies, and creators looking to connect with Gen Z and Millennial audiences.
Gamelancer不斷增加其令人印象深刻的品牌合作夥伴名單,其中包括三星加拿大與美國、加拿大與美國職業體育聯盟,附表1加拿大金融機構和澳大利亞,貝爾金,攝氏度,索恩還有更多。結合晚上10點宵禁的50多個品牌合作夥伴關係,包括像亞馬遜、Hulu、Netflix、GymShark、Steve Madden、鉸鏈、精靈、波莉公主、BeautyCounter、和HBO最大對於希望與Z世代和千禧一代受眾建立聯繫的品牌、代理商和創作者來說,這是一個獨特的機會。
"The partnership between Gamelancer and 10 PM Curfew opens up exciting opportunities for brands, agencies, and creators to effectively target specific demographics," says Razvan Romanescu, Co-Founder and Co-CEO of 10 PM Curfew. "With our dedicated content development teams and expertise in creating viral content, we can help brands reach and engage their desired audience organically. Our authentic user-generated content provides a powerful platform for both organic and commercial brand use. Additionally, our strong brand partnerships and full in-house creative options ensure that we deliver compelling and tailored campaigns that resonate with our audiences."
晚上10點宵禁的聯合創始人兼聯合首席執行官拉茲萬·羅梅內斯庫說:“Gamelancer和晚上10點宵禁的合作為品牌、代理商和創作者提供了令人興奮的機會,讓他們能夠有效地瞄準特定人群。”憑藉我們專注的內容開發團隊和在創建病毒式內容方面的專業知識,我們可以幫助品牌有機地接觸和吸引他們想要的受眾。我們真實的用戶生成內容為有機和商業品牌使用提供了一個強大的平臺。此外,我們強大的品牌合作夥伴關係和全面的內部創意選項確保我們提供與我們的受眾產生共鳴的引人注目和量身定做的活動。
"At Gamelancer and 10 PM Curfew, our deep understanding of target audiences enables us to create digital content that truly resonates, excites, and engages the audiences across our network," says Darren Lopes, Co-Founder and Co-CEO of 10 PM Curfew. "We recognize the importance of authenticity in today's digital landscape, which is why we leverage the abilities of content creators and influencers to establish a more genuine connection with our target demographics. By collaborating with these creators, we are able to tap into their unique perspectives and leverage their influence to create content that authentically speaks to our audience. This approach not only enhances our campaigns but also strengthens the bond between brands and their desired demographics, fostering long-lasting relationships based on trust and shared interests."
“在Gamelancer和10 PM Curcury,我們對目標受眾的深刻理解使我們能夠創造出真正引起我們整個網路觀眾共鳴、興奮和參與的數位內容,”10 PM Curcurate的聯合創始人兼聯席首席執行官達倫·洛佩斯說。我們認識到真實性在當今數位環境中的重要性,這就是為什麼我們利用內容創作者和有影響力的人的能力,與我們的目標人群建立更真實的聯繫。通過與這些創作者合作,我們能夠利用他們的獨特視角,利用他們的影響力創造出真正與我們的受眾說話的內容。這種方法不僅增強了我們的宣傳活動,還加強了品牌與他們所需的人群之間的聯繫,在信任和共同興趣的基礎上培養了長期的關係。
"Through the combination of our owned-and-operated TikTok, Snapchat, Instagram, and Threads networks, this partnership has established a remarkable reach of over 92 million followers, generates a staggering 4 billion monthly views," says Jon Dwyer, Gamelancer Chairman and CEO, "These teams excel at fostering genuine connections and delivering unrivalled analytic insights into an exclusive audience of over 92 million Gen Z and young Millennials. As the popularity of digital channel ownership continues to rise, brands are redirecting their media spend from traditional television ads to owned-and-operated digital channel networks, allowing for the establishment of strong relationships with the ever-evolving viewer community."
Gamelancer董事長兼首席執行官喬恩·德懷爾表示:“通過我們擁有和運營的TikTok、Snapchat、Instagram和Thads網路的結合,這一合作夥伴關係已經建立了超過9200萬粉絲,每月瀏覽量達到驚人的40億次。這些團隊擅長培養真正的聯繫,並向9200多萬Z世代和年輕一代提供無與倫比的分析見解。隨著數位頻道所有權的受歡迎程度持續上升,各大品牌正在將他們的媒體支出從傳統的電視美國存托股份轉向擁有和運營的數位頻道網路,從而能夠與不斷發展的觀眾群體建立牢固的關係。”
About 10 PM Curfew
晚上10點左右宵禁
Founded in 2019, 10 PM Curfew pioneered and grew its following across Twitter, Facebook, Instagram, TikTok and Snapchat with verified handles into some of the most notable mainstream pages on social media. The Company boasts the largest female lifestyle social publisher network, with a monthly reach of 2 billion views across Instagram, TikTok, Snapchat, and Threads, and has solidified long term partnerships with several globally recognized brands.
成立於2019年的晚上10點宵禁是Twitter、Facebook、Instagram、TikTok和Snapchat的先驅,並以實名認證的賬號成為社交媒體上一些最著名的主流頁面。該公司擁有最大的女性生活方式社交出版商網路,在Instagram、TikTok、Snapchat和Thads上的月瀏覽量達到20億次,並與幾個全球知名品牌建立了長期合作夥伴關係。
Delivering continued growth and driving results for brand partners including Amazon, Hulu, Netflix, Gymshark, Steve Madden, Hinge, elf, Princess Polly, Beautycounter, HBO Max and more.
為包括亞馬遜、Hulu、Netflix、金鯊、史蒂夫·馬登、鉸鏈、精靈、波莉公主、BeautyCounter、HBO Max等在內的品牌合作夥伴提供持續增長和推動結果。
About Gamelancer
關於遊戲玩家
Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Snapchat, and Instagram channels. Gamelancer will focus on developing new brand, agency, and creator relationships and new opportunities for existing associates through its strategic partnerships with TikTok North America, Snap Inc., and Dubit, a world-renowned gaming developer. The media company currently works with companies such as Samsung, Belkin, Celsius, and several other notable brands. The company produces and distributes content across its 54 owned-and-operated channels to over 41 million followers & subscribers, generating over 2 billion monthly video views and growing by over 1.5 million new followers monthly. A majority of Gamelancer's audience is located in the USA, Canada, the UK, and Australia.
Gamelenger Media Corp.是一家為品牌製作短片視頻內容的媒體和娛樂公司,在其擁有和運營的TikTok、Snapchat和Instagram頻道上播出。Gamelancer將通過與TikTok北美公司、Snap和世界知名遊戲開發商杜位元的戰略夥伴關係,專注於發展新的品牌、代理商和創作者關係,並為現有員工創造新的機會。這家媒體公司目前與三星、Belkin、Celsius和其他幾個知名品牌合作。該公司生產和分發內容在其54個自有和運營的頻道,擁有超過4100萬粉絲和訂閱者,每月視頻瀏覽量超過20億次每月新增追隨者超過150萬人。遊戲玩家的大部分觀眾分佈在美國、加拿大、英國和澳大利亞。
With advanced user data analytics, Gamelancer provides its audience with content relevant to the Gen Z & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat.
憑藉先進的用戶數據分析,Gamelancer為其受眾提供與Z世代和千禧一代各自社區相關的內容。Gamelancer擁有TikTok上最大的遊戲媒體庫存。Gamelancer還與Snapchat合作,通過其Snapchat發現渠道實現貨幣化。
Visit us at gamelancer.com to join our email subscribers list and receive press releases and newsletters directly to your inbox.
訪問Gamelancer.com,加入我們的電子郵件訂戶列表,並直接將新聞稿和時事通訊發送到您的收件箱。
For further information, please contact:
如需更多資訊,請聯繫:
Jon Dwyer, Chairman and Chief Executive Officer
Tel: (416) 627-8868
Email: ir@gamelancer.com
IR Email: info@gamelancer.com
喬恩·德懷爾,董事長兼首席執行官
電話:(416)627-8868
電子郵件:郵箱:ir@gamelancer.com
IR電子郵件:郵箱:Info@Gamelancer.com
Forward Looking Information
前瞻性資訊
This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct.
本新聞稿包含符合適用證券法的前瞻性陳述和前瞻性資訊。這些陳述與未來的事件或未來的表現有關。除歷史事實以外的所有陳述都可能是前瞻性陳述或資訊。前瞻性陳述和資訊是基於公司管理層做出的某些關鍵預期和假設。儘管公司管理層認為這些前瞻性陳述和資訊所基於的預期和假設是合理的,但不應過度依賴前瞻性陳述和資訊,因為不能保證它們將被證明是正確的。
Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
提供前瞻性陳述和資訊的目的是提供有關公司目前對未來管理層的期望和計劃的資訊。提醒讀者,依賴此類報表和資訊可能不適合用於其他目的,如做出投資決定。自轉發以來-前瞻性陳述和資訊涉及未來的事件和情況,其本質涉及固有的風險和不確定性。由於一些因素和風險,實際結果可能與目前預期的結果大不相同。因此,讀者不應過分依賴前瞻。-查看本新聞稿中包含的聲明和資訊。提醒讀者,前面列出的因素並不是詳盡的。前鋒-本新聞稿中包含的前瞻性聲明和資訊是截至本新聞稿的日期作出的,不承諾公開更新或修改任何未來的-除非適用的證券法要求,否則不得因新資訊、未來事件或其他原因而尋找聲明或資訊。本新聞稿中包含的前瞻性陳述或資訊明確受本警示聲明的限制。
Neither the Toronto Stock Exchange nor its Market Regulator (as that term is defined in the policies of the Toronto Stock Exchange) accepts responsibility for the adequacy or accuracy of this release.
多倫多證券交易所及其市場監管機構(該術語在多倫多證券交易所的政策中定義)均不對本新聞稿的充分性或準確性承擔責任。
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SOURCE: Gamelancer Media Corp.
資料來源:Gamelenger Media Corp.