Gaming Peripheral Market to Increase by USD 5.6 Billion From 2022 to 2027, Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., and MORE to Emerge as Key Players- Technavio
Gaming Peripheral Market to Increase by USD 5.6 Billion From 2022 to 2027, Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., and MORE to Emerge as Key Players- Technavio
NEW YORK, Oct. 15, 2023 /PRNewswire/ -- The gaming peripheral market size is expected to grow by USD 5.6 billion from 2022 to 2027. In addition, the growth momentum of the market will progress at a CAGR of 9.41% during the forecast period, according to Technavio. The rising popularity of e-sports is notably driving the gaming peripheral market. However, factors such as the easy availability of counterfeit products may impede market growth. The market is segmented by type (controllers, headsets, keyboards, gaming mice, and others), technology (wired and wireless), and geography (North America, APAC, Europe, South America, and Middle East and Africa). We provide a detailed analysis of 20 companies operating in the gaming peripheral market, including Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sentey Inc., Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., Turtle Beach Corp., Logitech International SA, Sennheiser Electronic GmbH and Co. KG, and Sharkoon Technologies GmbH.
紐約,2023年10月15日/美通社/--遊戲周邊市場預計規模將增長3%56億美元從2022年到2027年。此外,市場的增長勢頭將以復合年增長率為9.41%根據Technavio的說法,在預測期內。電子競技的日益流行正在顯著推動遊戲外圍市場。然而,假冒產品容易獲得等因素可能會阻礙市場增長。該市場按類型(控制器、耳機、鍵盤、遊戲鼠標等)、技術(有線和無線)和地理位置(北美、亞太地區、歐洲、南美、中東和非洲)進行細分。我們詳細分析了在遊戲週邊設備市場運營的20家公司,包括Corsair Gaming Inc.、Couga、Creative Technology Ltd.、DuckyChannel International Co.Ltd.、GoodBetterBest Ltd.、Kingston Technology Co.Inc.、Mad Catz Global Ltd.、Microsoft Corp.、Plantronics Inc.、Razer Inc.、Sentey Inc.、Shure Inc.、SkullCandy Inc.、索尼集團、SteelSeries APS、TherMalTake Technology Co.Ltd.、海龜海灘公司、羅技國際公司、Sennheiser Electronics GmbH and Co.Kg和Sharkoon Technologies GmbH。
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Technavio has announced its latest market research report titled Global Gaming Peripheral Market 2023-2027
Technavio公佈了其最新的市場研究報告,題為《全球遊戲週邊設備市場2023-2027》
Gaming Peripheral Market 2023-2027: Company Analysis
2023-2027年遊戲週邊設備市場:公司分析
Corsair Gaming Inc: The company offers gaming peripherals such as monitors, gaming laptops, CPU coolers, storage.
海盜船遊戲公司:該公司提供遊戲週邊設備,如顯示器、遊戲筆記本電腦、CPU冷卻器、存儲設備。
Gaming Peripheral Market 2023-2027: Segmentation
遊戲外圍市場2023-2027:細分
Type
類型
The market growth of the controllers segment is significant during the forecast period. There has been a significant change in video game controllers over the years. For instance, some video game controllers, like the Atari, have a single button and a joystick. In addition, the latest controller offers users the ability to move in any user-specified direction instead of being limited to the right, left, up, and down directions provided by the directional pad. Hence, such factors fuel the growth of this segment which in turn will drive the market growth during the forecast period.
Technology
中國汽車市場的增長控制器網段在預測期內意義重大。多年來,視頻遊戲控制器發生了重大變化。例如,一些視頻遊戲控制器,如雅達利,只有一個按鈕和一個操縱桿。此外,最新的控制器為用戶提供了在任何用戶指定的方向上移動的能力,而不是侷限於方向墊提供的右、左、上和下方向。因此,這些因素推動了這一細分市場的增長,進而將推動預測期間的市場增長。
技術
Geography
地理學
The region offering significant growth opportunities to companies is North America. The US is one of the major contributors to the market growth in the region as it is an innovator in e-sports tournaments and is home to several other professional gaming companies. For instance, more than 60% of households have at least one person who plays games regularly. Hence, such factors are driving the marekt growth in North America during the forecast period.
為企業提供巨大增長機會的地區是北美。美國是該地區市場增長的主要貢獻者之一,因為它是電子競技錦標賽的創新者,也是其他幾家專業遊戲公司的總部所在地。例如,超過60%的家庭至少有一個人經常玩遊戲。因此,這些因素正在推動北美在預測期內的主要增長。
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The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million.
這個以訂閱為基礎的遊戲市場據估計,2022年至2027年期間,規模將以8.17%的復合年增長率增長。市場規模預計將增加44.0954億美元。
The mobile gaming market size is estimated to grow at a CAGR of 9.96% between 2022 and 2027. The market size is forecast to increase by USD 59.62 billion.
這個手機遊戲市場據估計,2022年至2027年間,規模將以9.96%的復合年增長率增長。預計市場規模將增加596.2億美元。
Gaming Peripheral Market Scope | |
Report Coverage |
Details |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 9.41% |
Market growth 2023-2027 |
USD 5.6 billion |
Market structure |
Fragmented |
YoY growth 2022-2023 (%) |
8.67 |
Regional analysis |
North America, APAC, Europe, South America, and Middle East and Africa |
Performing market contribution |
APAC at 35% |
Key countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sentey Inc., Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., Turtle Beach Corp., Logitech International SA, Sennheiser Electronic GmbH and Co. KG, and Sharkoon Technologies GmbH |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
遊戲週邊設備市場範圍 | |
報告覆蓋範圍 |
細節 |
基準年 |
2022 |
歷史時期 |
2017-2021年 |
預測期 |
2023年-2027年 |
增長動能和復合年增長率 |
以9.41%的復合年增長率加速 |
2023-2027年市場增長 |
56億美元 |
市場結構 |
支離破碎 |
2022-2023年同比增長(%) |
8.67 |
區域分析 |
北美、亞太地區、歐洲、南美、中東和非洲 |
業績市場貢獻 |
亞太地區為35% |
重點國家 |
美國、中國、日本、德國和英國 |
競爭格局 |
領先供應商、供應商的市場定位、競爭戰略和行業風險 |
主要公司簡介 |
Corsair Gaming Inc.、Couga、Creative Technology Ltd.、DuckyChannel International Co.Ltd.、GoodBetterBest Ltd.、Kingston Technology Co.Inc.、Mad Catz Global Ltd.、Microsoft Corp.、Plantronics Inc.、Razer Inc.、Sentey Inc.、Shure Inc.、SkullCandy Inc.、Sony Group Corp.、SteelSeries APS、TherMalTake Technology Co.Ltd.、海龜海灘公司、Logitech International SA、Sennheiser Electronics GmbH and Co.Kg和Sharkoon Technologies GmbH |
市場動態 |
母市場分析、市場增長誘因和障礙、快速增長和緩慢增長細分市場分析、新冠肺炎影響和復甦分析以及未來消費者動態,以及預測期內的市場狀況分析。 |
自定義許可權 |
如果我們的報告沒有包括您正在尋找的數據,您可以聯繫我們的分析師並定製細分市場。 |
ToC:
TOC:
Executive Summary
執行摘要
Market Landscape
市場格局
Market Sizing
市場規模調整
Historic Market Sizes
歷史市場規模
Five Forces Analysis
五力分析
Market Segmentation by Type
按類型劃分的市場細分
Market Segmentation by Technology
按技術劃分市場
Market Segmentation by Geography
按地域劃分的市場細分
Customer Landscape
客戶環境
Geographic Landscape
地理景觀
Drivers, Challenges, & Trends
驅動因素、挑戰和趨勢
Company Landscape
公司概況
Company Analysis
公司分析
Appendix
附錄
About Technavio
關於Technavio
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
Technavio是一家全球領先的技術研究和諮詢公司。他們的研究和分析側重於新興市場趨勢,並提供可操作的見解,幫助企業識別市場機會並制定有效戰略,以優化其市場地位。
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