Gaming Market Size to Grow by USD 102.13 Billion From 2022 to 2027, Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF and More Among the Key Companies in the Market - Technavio
Gaming Market Size to Grow by USD 102.13 Billion From 2022 to 2027, Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF and More Among the Key Companies in the Market - Technavio
NEW YORK, Oct. 30, 2023 /PRNewswire/ -- The gaming market size is forecast to increase by USD 102.13 billion from 2022 to 2027. The market is expected to be progressing at a CAGR of 9.12%, according to a recent market study by Technavio. The growth of the market will be driven by the growing adoption of AR and VR games, the rising popularity of e-sports, and the increasing number of strategic partnerships and acquisitions. Technavio has extensively analyzed 15 major vendors, including Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd.
紐約,2023年10月30日/美通社/--博彩市場預計規模將增長1,021.3億美元從2022年到2027年。市場預計將以一種復合年增長率為9.12%根據Technavio最近的一項市場研究。市場的增長將受到AR和VR遊戲越來越多的採用的推動,電子競技的日益流行,以及戰略合作夥伴和收購的數量不斷增加。Technavio廣泛分析了15家主要供應商,包括Activision Blizzard Inc.、蘋果、Bandai Namco Holdings Inc.、Bowlmor AMF、芝加哥遊戲公司、DeNA Co.Ltd.、藝電公司、Epic遊戲公司、GungHo Online Entertainment Inc.、微軟公司、網易、NetMarble Corp.、NiantiInc.、任天堂公司、Rovio Entertainment Corp.、索尼集團、Square Enix Holdings Co.Ltd.、華特迪士尼公司、育碧娛樂公司和Zeptolab UK Ltd.。
Continue Reading
繼續閱讀
Technavio has announced its latest market research report titled Global Gaming Market 2023-2027
Technavio公佈了最新的市場研究報告,題為《全球遊戲市場2023-2027》
Key Benefits for Industry Players & Stakeholders –
行業參與者和利益相關者的主要好處-
The report offers information on the criticality of vendor inputs, including R&D, CAPEX, and technology.
It also provides detailed analyses of the market's competitive landscape and vendors' product offerings.
The report also provides a qualitative and quantitative analysis of vendors to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.
該報告提供了關於供應商投入的重要性的資訊,包括研發、資本支出和技術。
它還提供了對市場競爭格局和供應商提供的產品。
該報告還提供了對供應商的定性和定量分析,以幫助客戶瞭解更廣泛的商業環境以及主要市場參與者的優勢和劣勢。對數據進行定性分析,將供應商歸類為純粹的供應商、專注於類別的供應商、專注於行業的供應商和多元化供應商;通過定量分析將供應商歸類為主導供應商、領先供應商、強者供應商、試探性供應商和弱勢供應商。
Gaming Market 2023-2027: Market Dynamics
遊戲市場2023-2027:市場動態
Key Drivers
關鍵驅動因素
The growing adoption of AR and VR games significantly drives the gaming market growth.
AR/VR gaming is the integration of visual and audio game content into a real-time user environment and the adoption of AR/VR devices likely increases during the forecast period.
This is because AR games become more popular. Thus, game developers prefer AR and VR devices over traditional gaming devices.
Moreover, companies such as Sony and Microsoft use the latest in three-dimensional (3D) technology to develop gaming platforms.
Therefore, increasing adoption of AR and VR games will drive the growth of the market during the forecast period.
AR和VR遊戲的日益普及極大地推動了遊戲市場的增長。
AR/VR遊戲是將視聽遊戲內容集成到即時用戶環境中,AR/VR設備的採用在預測期內可能會增加。
這是因為AR遊戲變得更受歡迎。因此,遊戲開發商更喜歡AR和VR設備,而不是傳統的遊戲設備。
此外,索尼和微軟等公司使用最新的三維(3D)技術來開發遊戲平臺。
因此,AR和VR遊戲的使用增加將在預測期內推動市場增長。
Significant Trends
重要趨勢
The growth in free-to-play models is an emerging trend that may fuel the gaming market growth.
The free-to-play model, also known as the freemium model, offers gaming service providers the opportunity to promote their games, which allows users to play games against virtual goods and virtual currencies.
Virtual currency is used to purchase virtual goods through in-game microtransactions and these virtual goods include various avatars.
Also, in some cases, the users use real money to purchase virtual goods such as coins, wands, houses, guns, and swords for their video games.
Hence, such trends influence the growth of the market during the forecast period.
免費模式的增長是一個新興趨勢,可能會推動遊戲市場的增長。
免費遊戲模式,也被稱為免費增值模式,為遊戲服務提供商提供了推廣他們的遊戲的機會,允許用戶針對虛擬商品和虛擬貨幣玩遊戲。
虛擬貨幣用於通過遊戲中的微交易購買虛擬商品,這些虛擬商品包括各種化身。
此外,在某些情況下,用戶使用真錢為他們的視頻遊戲購買虛擬商品,如硬幣、魔杖、房子、槍支和劍。
因此,這些趨勢會影響市場在預測期內的增長。
Major Challenges
重大挑戰
The increasing risk of cybercrime through online gaming is a challenge for the gaming market growth.
As more people play games online, the opportunities for cybercriminals to exploit vulnerabilities to steal personal information and engage in other malicious activities also increase.
Such instances of cyber theft in the market are expected to impede the growth of the market.
A very common way cybercriminals target gamers is through phishing scams, where they send bogus emails or messages purporting to be from legitimate gaming companies, requesting login credentials or other personal information.
And once cybercriminals gain access to a gamer's account, they can steal virtual currency and valuable game items from gamers, or even sell the account to others on Black's Market.
Hence, such challenges impede the market growth of gaming during the forecast period.
網路遊戲帶來的網路犯罪風險越來越大,這對遊戲市場的增長構成了挑戰。
隨著越來越多的人在網上玩遊戲,網路犯罪分子利用漏洞竊取個人資訊和從事其他惡意活動的機會也增加了。
市場上此類網路竊盜事件預計將阻礙市場的增長。
網路犯罪分子針對遊戲玩家的一種非常常見的方式是通過網路釣魚詐騙,他們發送虛假的電子郵件或消息,聲稱來自合法的遊戲公司,要求提供登錄憑據或其他個人資訊。
一旦網路犯罪分子進入遊戲玩家的賬戶,他們就可以從遊戲玩家那裡竊取虛擬貨幣和有價值的遊戲物品,甚至可以在Black‘s Market上將賬戶出售給其他人。
因此,這些挑戰阻礙了預測期間遊戲市場的增長。
Gaming Market 2023-2027: Segmentation Analysis
遊戲市場2023-2027:細分分析
This gaming market report extensively covers market segmentation by type (casual gaming and professional gaming), platform (online and offline), device (mobile gaming, console gaming, and pc gaming), and geography (APAC, North America, Europe, Middle East and Africa, and South America).
這份遊戲市場報告廣泛地涵蓋了按類型(休閒遊戲和專業遊戲)、平臺(線上和線下)、設備(移動遊戲、遊戲機遊戲和PC遊戲)和地理位置(亞太地區、北美、歐洲、中東和非洲以及南美洲)劃分的市場細分。
The market share growth by the casual gaming segment will be significant for overall market growth during the forecast period. The term casual gaming refers to games that don't require a great deal of time to be played, won, and earned, and casual gamers don't spend a lot of time playing video games. These service providers generate revenue by licensing gaming software to end users and the casual games segment grows with the spread of mobile games. Casual gamers don't spend money on gaming peripherals and they prefer mobile devices over PCs and consoles because of easy access to the games. Hence, such factors drive the segment growth during the forecast period.
市場份額的增長休閒遊戲細分市場將對預測期內的整體市場增長產生重大影響。休閒遊戲指的是不需要花很多時間來玩、贏和賺的遊戲,休閒遊戲玩家不會花很多時間玩視頻遊戲。這些服務提供商通過向終端用戶授權遊戲軟體來創造收入,休閒遊戲市場隨著手機遊戲的普及而增長。休閒遊戲玩家不會在遊戲週邊設備上花錢,他們更喜歡移動設備,而不是PC和遊戲機,因為他們很容易玩遊戲。因此,這些因素推動了預測期內的分部增長。
CAGR of the market during the forecast period
Detailed information on factors that will drive the growth of the gaming market between 2023 and 2027
Precise estimation of the size of the gaming market and its contribution to the market with a focus on the parent market
Accurate predictions about upcoming trends and changes in consumer behavior
Growth of the gaming market across APAC, North America, Europe, Middle East and Africa, and South America
A thorough analysis of the market's competitive landscape and detailed information about vendors
Comprehensive analysis of factors that will challenge the growth of gaming market vendors
預測期內市場的復合年增長率
2023年至2027年期間推動遊戲市場增長的因素的詳細資訊
準確估計遊戲市場的規模及其對市場的貢獻,重點放在母市場
對未來趨勢和消費者行為變化的準確預測
亞太地區、北美、歐洲、中東、非洲和南美遊戲市場的增長
全面分析市場競爭格局和有關供應商的詳細資訊
全面分析將挑戰遊戲市場供應商增長的因素
Gain instant access to 17,000+ market research reports.
Technavio's SUBSCRIPTION platform
即時訪問17,000多份市場研究報告。
Technavio的訂閱平臺
Related Reports:
相關報道:
The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million. The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million. The enhanced features of next-generation gaming consoles are notably driving market growth.
這個以訂閱為基礎的遊戲市場據估計,2022年至2027年期間,規模將以8.17%的復合年增長率增長。市場規模預計將增加44.0954億美元。2022年至2027年期間,基於訂閱的遊戲市場規模預計將以8.17%的復合年增長率增長。市場規模預計將增加44.0954億美元。下一代遊戲機的增強功能正在顯著推動市場增長。
The cloud gaming market size is estimated to grow at a CAGR of 10.54% between 2022 and 2027. The market size is forecast to increase by USD 1,619.32 million. This cloud gaming market report extensively covers market segmentation by application (video streaming and file streaming), device (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and the Middle East and Africa). The increased availability of high-speed Internet is notably driving the market growth.
這個雲遊戲市場據估計,2022年至2027年間,規模將以10.54%的復合年增長率增長。市場規模預計將增加16.1932億美元。這份雲遊戲市場報告廣泛涵蓋了按應用(視頻流和文件流)、設備(遊戲機、計算設備、智慧電視和移動設備)和地理位置(北美、亞太地區、歐洲、南美、中東和非洲)劃分的市場細分。高速互聯網可用性的增加正在顯著推動市場增長。
Gaming Market Scope | |
Report Coverage |
Details |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 9.12% |
Market growth 2023-2027 |
USD 102.13 billion |
Market structure |
Fragmented |
YoY growth 2022-2023 (%) |
8.51 |
Regional analysis |
APAC, North America, Europe, Middle East and Africa, and South America |
Performing market contribution |
APAC at 53% |
Key countries |
US, China, Japan, South Korea, and Germany |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
遊戲市場範圍 | |
報告覆蓋範圍 |
細節 |
基準年 |
2022 |
歷史時期 |
2017-2021年 |
預測期 |
2023年-2027年 |
增長動能和復合年增長率 |
以9.12%的復合年增長率加速 |
2023-2027年市場增長 |
1,021.3億美元 |
市場結構 |
支離破碎 |
2022-2023年同比增長(%) |
8.51 |
區域分析 |
亞太地區、北美、歐洲、中東和非洲以及南美 |
業績市場貢獻 |
亞太地區為53% |
重點國家 |
美、中國、日、韓、德 |
競爭格局 |
領先供應商、供應商的市場定位、競爭戰略和行業風險 |
主要公司簡介 |
動視暴雪公司,蘋果,萬代Namco控股公司,Bowlmor AMF,芝加哥遊戲公司,DeNA公司,藝電公司,Epic遊戲公司,GungHo在線娛樂公司,微軟公司,網易,Netmarble公司,NiantiInc.,任天堂公司,Rovio娛樂公司,索尼集團公司,Square Enix控股有限公司,華特迪士尼公司,育碧娛樂公司和Zeptolab英國有限公司。 |
市場動態 |
母市場分析,市場增長的誘因和障礙,快速增長和緩慢增長的細分市場分析,新冠肺炎的影響和復甦分析以及未來消費者動態,預測期的市場狀況分析 |
自定義許可權 |
如果我們的報告沒有包括您正在尋找的數據,您可以聯繫我們的分析師並定製細分市場。 |
Table of Contents:
目錄:
1 Executive Summary
1執行摘要
-
1.1 Market overview
Exhibit 01: Executive Summary – Chart on Market Overview
Exhibit 02: Executive Summary – Data Table on Market Overview
Exhibit 03: Executive Summary – Chart on Global Market Characteristics
Exhibit 04: Executive Summary – Chart on Market by Geography
Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
Exhibit 06: Executive Summary – Chart on Market Segmentation by Platform
Exhibit 07: Executive Summary – Chart on Market Segmentation by Device
Exhibit 08: Executive Summary – Chart on Incremental Growth
Exhibit 09: Executive Summary – Data Table on Incremental Growth
Exhibit 10: Executive Summary – Chart on Vendor Market Positioning
-
1.1市場概述
圖01:執行摘要-市場概覽圖表
圖02:執行摘要-市場概覽數據表
圖03:執行摘要--全球市場特徵圖表
圖04:執行摘要-按地域劃分的市場圖表
圖05:執行摘要-按類型劃分的市場細分圖表
圖06:執行摘要-按平臺劃分的市場細分圖表
圖07:執行摘要-按設備劃分的市場細分圖表
圖08:執行摘要-增量增長圖表
圖09:執行摘要-增量增長數據表
圖表10:執行摘要-供應商市場定位圖表
2 Market Landscape
2市場格局
-
2.1 Market ecosystem
Exhibit 11: Parent market
Exhibit 12: Market Characteristics
-
2.1市場生態系統
圖11:母市場
圖表12:市場特徵
3 Market Sizing
3市場規模調整
-
3.1 Market definition
Exhibit 13: Offerings of vendors included in the market definition
-
3.1市場定義
圖13:市場定義中包括的供應商的產品
-
3.2 Market segment analysis
Exhibit 14: Market segments
-
3.2細分市場分析
圖14:細分市場
3.3 Market size 2022
3.3市場規模2022年
-
3.4 Market outlook: Forecast for 2022-2027
Exhibit 15: Chart on Global - Market size and forecast 2022-2027 (USD billion)
Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 (USD billion)
Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
-
3.4市場展望:2022-2027年預測
圖表15:2022-2027年全球市場規模及預測圖表(十億美元)
圖表16:2022-2027年全球市場規模及預測數據表(十億美元)
圖表17:全球市場圖表:2022-2027年同比增長(%)
圖表18:全球市場數據表:2022-2027年同比增長(%)
4 Historic Market Size
4歷史性的市場規模
-
4.1 Global gaming market 2017 - 2021
Exhibit 19: Historic Market Size – Data Table on global gaming market 2017 - 2021 (USD billion)
-
4.1 2017-2021年全球博彩市場
圖表19:歷史市場規模-2017-2021年全球遊戲市場數據表(十億美元)
-
4.2 Type Segment Analysis 2017 - 2021
Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 (USD billion)
-
4.2 2017-2021年類型細分市場分析
圖表20:2017-2021年曆史市場規模-類型細分市場(十億美元)
-
4.3 Platform Segment Analysis 2017 - 2021
Exhibit 21: Historic Market Size – Platform Segment 2017 - 2021 (USD billion)
-
4.3 2017-2021年平臺細分市場分析
圖21:歷史市場規模--2017-2021年平臺細分市場(十億美元)
-
4.4 Device Segment Analysis 2017 - 2021
Exhibit 22: Historic Market Size – Device Segment 2017 - 2021 (USD billion)
-
4.4 2017-2021年設備細分市場分析
圖22:歷史市場規模-2017-2021年設備細分市場(十億美元)
-
4.5 Geography Segment Analysis 2017 - 2021
Exhibit 23: Historic Market Size – Geography Segment 2017 - 2021 (USD billion)
-
4.5 2017-2021年地理細分分析
圖表23:歷史市場規模--2017-2021年地理細分市場(十億美元)
-
4.6 Country Segment Analysis 2017 - 2021
Exhibit 24: Historic Market Size – Country Segment 2017 - 2021 (USD billion)
-
4.6 2017-2021年國家/地區分類分析
圖表24:歷史市場規模--2017-2021年國家/地區(十億美元)
5 Five Forces Analysis
5五力分析
-
5.1 Five forces summary
Exhibit 25: Five forces analysis - Comparison between 2022 and 2027
-
5.1五力總結
圖25:五力分析--2022年和2027年的對比
-
5.2 Bargaining power of buyers
Exhibit 26: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
-
5.2買家的議價能力
圖表26:買家議價能力圖表--2022年和2027年關鍵因素的影響
-
5.3 Bargaining power of suppliers
Exhibit 27: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
-
5.3供應商的議價能力
圖27:供應商議價能力--2022年和2027年關鍵因素的影響
-
5.4 Threat of new entrants
Exhibit 28: Threat of new entrants – Impact of key factors in 2022 and 2027
-
5.4新進入者的威脅
圖28:新進入者的威脅--2022年和2027年關鍵因素的影響
-
5.5 Threat of substitutes
Exhibit 29: Threat of substitutes – Impact of key factors in 2022 and 2027
-
5.5替補威脅
圖29:替代品的威脅--2022年和2027年關鍵因素的影響
-
5.6 Threat of rivalry
Exhibit 30: Threat of rivalry – Impact of key factors in 2022 and 2027
-
5.6競爭威脅
圖30:競爭的威脅--2022年和2027年關鍵因素的影響
-
5.7 Market condition
Exhibit 31: Chart on Market condition - Five forces 2022 and 2027
-
5.7市況
圖31:2022年和2027年五股力量市況圖表
6 Market Segmentation by Type
6按類型劃分的市場細分
-
6.1 Market segments
Exhibit 32: Chart on Type - Market share 2022-2027 (%)
Exhibit 33: Data Table on Type - Market share 2022-2027 (%)
-
6.1細分市場
圖表32:2022-2027年類型-市場份額圖表(%)
圖表33:2022-2027年類型-市場份額數據表(%)
-
6.2 Comparison by Type
Exhibit 34: Chart on Comparison by Type
Exhibit 35: Data Table on Comparison by Type
-
6.2按類型比較
圖34:按類型進行比較的圖表
圖35:按類型比較的數據表
-
6.3 Casual gaming - Market size and forecast 2022-2027
Exhibit 36: Chart on Casual gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 37: Data Table on Casual gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 38: Chart on Casual gaming - Year-over-year growth 2022-2027 (%)
Exhibit 39: Data Table on Casual gaming - Year-over-year growth 2022-2027 (%)
-
6.3休閒遊戲-市場規模和2022-2027年預測
圖表36:休閒遊戲市場規模及2022-2027年預測(十億美元)
圖37:休閒遊戲市場規模及2022-2027年預測數據表(十億美元)
圖表38:2022-2027年休閒遊戲同比增長圖表(%)
圖表39:2022-2027年休閒博彩業同比增長數據表格(%)
-
6.4 Professional gaming - Market size and forecast 2022-2027
Exhibit 40: Chart on Professional gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 41: Data Table on Professional gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 42: Chart on Professional gaming - Year-over-year growth 2022-2027 (%)
Exhibit 43: Data Table on Professional gaming - Year-over-year growth 2022-2027 (%)
-
6.4職業遊戲-市場規模和2022-2027年預測
圖表40:職業遊戲市場規模圖表及2022-2027年預測(十億美元)
圖41:職業遊戲市場規模數據表及2022-2027年預測(十億美元)
圖表42:職業博彩業2022-2027年同比增長圖表(%)
圖表43:2022年至2027年職業博彩業同比增長數據表格(%)
-
6.5 Market opportunity by Type
Exhibit 44: Market opportunity by Type (USD billion)
Exhibit 45: Data Table on Market opportunity by Type (USD billion)
-
6.5按類型劃分的市場機會
圖44:按類型劃分的市場機會(十億美元)
圖表45:按類型劃分的市場機會數據表(十億美元)
7 Market Segmentation by Platform
7按平臺細分市場
-
7.1 Market segments
Exhibit 46: Chart on Platform - Market share 2022-2027 (%)
Exhibit 47: Data Table on Platform - Market share 2022-2027 (%)
-
7.1細分市場
圖表46:平臺圖表-2022-2027年市場份額(%)
圖47:平臺數據表-2022-2027年市場份額(%)
-
7.2 Comparison by Platform
Exhibit 48: Chart on Comparison by Platform
Exhibit 49: Data Table on Comparison by Platform
-
7.2按平臺比較
圖48:各平臺對比圖表
圖49:按平臺比較的數據表
-
7.3 Online - Market size and forecast 2022-2027
Exhibit 50: Chart on Online - Market size and forecast 2022-2027 (USD billion)
Exhibit 51: Data Table on Online - Market size and forecast 2022-2027 (USD billion)
Exhibit 52: Chart on Online - Year-over-year growth 2022-2027 (%)
Exhibit 53: Data Table on Online - Year-over-year growth 2022-2027 (%)
-
7.3在線-市場規模和2022-2027年預測
圖表50:2022年至2027年在線市場規模和預測圖表(十億美元)
圖51:2022-2027年在線市場規模及預測數據表(十億美元)
圖表52:2022年至2027年互聯網同比增長圖表(%)
圖表53:2022年至2027年互聯網同比增長數據表(%)
-
7.4 Offline - Market size and forecast 2022-2027
Exhibit 54: Chart on Offline - Market size and forecast 2022-2027 (USD billion)
Exhibit 55: Data Table on Offline - Market size and forecast 2022-2027 (USD billion)
Exhibit 56: Chart on Offline - Year-over-year growth 2022-2027 (%)
Exhibit 57: Data Table on Offline - Year-over-year growth 2022-2027 (%)
-
7.4線下-市場規模和2022-2027年預測
圖表54:線下圖表--2022-2027年市場規模及預測(十億美元)
圖55:線下數據表--2022-2027年市場規模及預測(十億美元)
圖表56:2022-2027年線下同比增長圖表(%)
圖57:2022-2027年線下同比增長數據表(%)
-
7.5 Market opportunity by Platform
Exhibit 58: Market opportunity by Platform (USD billion)
Exhibit 59: Data Table on Market opportunity by Platform (USD billion)
-
7.5按平臺劃分的市場機會
圖58:按平臺劃分的市場機會(十億美元)
圖59:按平臺劃分的市場機會數據表(十億美元)
8 Market Segmentation by Device
8按設備劃分的市場細分
-
8.1 Market segments
Exhibit 60: Chart on Device - Market share 2022-2027 (%)
Exhibit 61: Data Table on Device - Market share 2022-2027 (%)
-
8.1細分市場
圖表60:2022-2027年設備市場佔有率圖表(%)
圖61:2022-2027年設備市場份額數據表(%)
-
8.2 Comparison by Device
Exhibit 62: Chart on Comparison by Device
Exhibit 63: Data Table on Comparison by Device
-
8.2按設備分類的比較
圖62:按設備分類的對比圖表
圖63:按設備進行比較的數據表
-
8.3 Mobile gaming - Market size and forecast 2022-2027
Exhibit 64: Chart on Mobile gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 65: Data Table on Mobile gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 66: Chart on Mobile gaming - Year-over-year growth 2022-2027 (%)
Exhibit 67: Data Table on Mobile gaming - Year-over-year growth 2022-2027 (%)
-
8.3手機遊戲-市場規模和2022-2027年預測
圖64:手機遊戲市場規模圖表及2022-2027年預測(十億美元)
圖65:手機遊戲市場規模數據表及2022-2027年預測(十億美元)
圖表66:2022年至2027年移動遊戲同比增長圖表(%)
圖67:2022年至2027年移動遊戲同比增長數據表(%)
-
8.4 Console gaming - Market size and forecast 2022-2027
Exhibit 68: Chart on Console gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 69: Data Table on Console gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 70: Chart on Console gaming - Year-over-year growth 2022-2027 (%)
Exhibit 71: Data Table on Console gaming - Year-over-year growth 2022-2027 (%)
-
8.4遊戲機遊戲-市場規模和2022-2027年預測
圖表68:遊戲機遊戲市場規模及2022-2027年預測(十億美元)
圖69:遊戲機遊戲機數據表--2022-2027年市場規模及預測(十億美元)
圖表70:遊戲機遊戲2022-2027年同比增長圖表(%)
圖71:遊戲機遊戲2022-2027年同比增長數據表(%)
-
8.5 PC gaming - Market size and forecast 2022-2027
Exhibit 72: Chart on PC gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 73: Data Table on PC gaming - Market size and forecast 2022-2027 (USD billion)
Exhibit 74: Chart on PC gaming - Year-over-year growth 2022-2027 (%)
Exhibit 75: Data Table on PC gaming - Year-over-year growth 2022-2027 (%)
-
8.5 PC遊戲-市場規模和2022-2027年預測
圖72:PC遊戲市場規模圖表及2022-2027年預測(十億美元)
圖73:PC遊戲數據表--2022-2027年市場規模及預測(十億美元)
圖表74:2022-2027年PC遊戲同比增長圖表(%)
圖75:2022-2027年PC遊戲同比增長數據表(%)
-
8.6 Market opportunity by Device
Exhibit 76: Market opportunity by Device (USD billion)
Exhibit 77: Data Table on Market opportunity by Device (USD billion)
-
8.6按設備劃分的市場機會
圖76:按設備劃分的市場機會(十億美元)
圖77:按設備劃分的市場機會數據表(十億美元)
9 Customer Landscape
9客戶環境
-
9.1 Customer landscape overview
Exhibit 78: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
-
9.1客戶環境概述
圖78:價格敏感度、生命週期、客戶購物籃、採用率和購買標準的分析
10 Geographic Landscape
十大地理景觀
-
10.1 Geographic segmentation
Exhibit 79: Chart on Market share by geography 2022-2027 (%)
Exhibit 80: Data Table on Market share by geography 2022-2027 (%)
-
10.1地理分段
圖表79:2022-2027年按地理位置劃分的市場份額圖表(%)
圖表80:2022-2027年按地理位置劃分的市場份額數據表(%)
-
10.2 Geographic comparison
Exhibit 81: Chart on Geographic comparison
Exhibit 82: Data Table on Geographic comparison
-
10.2地域對比
圖表81:地理對比圖表
圖82:地理對比數據表
-
10.3 APAC - Market size and forecast 2022-2027
Exhibit 83: Chart on APAC - Market size and forecast 2022-2027 (USD billion)
Exhibit 84: Data Table on APAC - Market size and forecast 2022-2027 (USD billion)
Exhibit 85: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibit 86: Data Table on APAC - Year-over-year growth 2022-2027 (%)
-
10.3亞太地區-市場規模和2022-2027年預測
圖表83:亞太地區市場規模及2022-2027年預測圖表(十億美元)
圖表84:亞太地區市場規模及2022-2027年預測數據表(十億美元)
圖表85:亞太地區2022-2027年同比增長圖表(%)
圖表86:亞太地區2022-2027年同比增長數據表(%)
-
10.4 North America - Market size and forecast 2022-2027
Exhibit 87: Chart on North America - Market size and forecast 2022-2027 (USD billion)
Exhibit 88: Data Table on North America - Market size and forecast 2022-2027 (USD billion)
Exhibit 89: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibit 90: Data Table on North America - Year-over-year growth 2022-2027 (%)
-
10.4北美--市場規模和2022-2027年預測
圖表87:北美市場規模及2022-2027年預測(十億美元)
圖表88:北美數據表--2022-2027年市場規模和預測(十億美元)
圖表89:北美2022-2027年同比增長圖表(%)
圖表90:北美2022-2027年同比增長數據表(%)
-
10.5 Europe - Market size and forecast 2022-2027
Exhibit 91: Chart on Europe - Market size and forecast 2022-2027 (USD billion)
Exhibit 92: Data Table on Europe - Market size and forecast 2022-2027 (USD billion)
Exhibit 93: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibit 94: Data Table on Europe - Year-over-year growth 2022-2027 (%)
-
10.5歐洲-市場規模和2022-2027年預測
圖表91:歐洲市場規模及2022-2027年預測(十億美元)
圖表92:歐洲數據表--2022-2027年市場規模和預測(十億美元)
圖表93:2022年至2027年歐洲同比增長圖表(%)
圖表94:2022年至2027年歐洲同比增長數據表(%)
-
10.6 Middle East and Africa - Market size and forecast 2022-2027
Exhibit 95: Chart on Middle East and Africa - Market size and forecast 2022-2027 (USD billion)
Exhibit 96: Data Table on Middle East and Africa - Market size and forecast 2022-2027 (USD billion)
Exhibit 97: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibit 98: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
-
10.6中東和非洲--市場規模和2022-2027年預測
圖表95:中東和非洲市場規模和2022-2027年預測(十億美元)
圖表96:中東和非洲數據表--2022-2027年市場規模和預測(十億美元)
圖表97:中東和非洲2022-2027年同比增長圖表(%)
圖表98:中東和非洲2022-2027年同比增長數據表(%)
-
10.7 South America - Market size and forecast 2022-2027
Exhibit 99: Chart on South America - Market size and forecast 2022-2027 (USD billion)
Exhibit 100: Data Table on South America - Market size and forecast 2022-2027 (USD billion)
Exhibit 101: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibit 102: Data Table on South America - Year-over-year growth 2022-2027 (%)
-
10.7南美--市場規模和2022-2027年預測
圖表99:南美市場規模及2022-2027年預測(十億美元)
圖表100:南美洲數據表--2022-2027年市場規模和預測(十億美元)
圖表101:南美2022-2027年同比增長圖表(%)
圖表102:南美2022-2027年同比增長數據表(%)
-
10.8 China - Market size and forecast 2022-2027
Exhibit 103: Chart on China - Market size and forecast 2022-2027 (USD billion)
Exhibit 104: Data Table on China - Market size and forecast 2022-2027 (USD billion)
Exhibit 105: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibit 106: Data Table on China - Year-over-year growth 2022-2027 (%)
-
中國-2022年至2027年市場規模和預測
圖表103:中國圖表--2022年至2027年市場規模及預測(十億美元)
圖104:中國數據表--2022年至2027年市場規模及預測(十億美元)
圖表105:中國2022年至2027年同比增長圖表(%)
圖106:中國2022年至2027年同比增長數據表格(%)
-
10.9 US - Market size and forecast 2022-2027
Exhibit 107: Chart on US - Market size and forecast 2022-2027 (USD billion)
Exhibit 108: Data Table on US - Market size and forecast 2022-2027 (USD billion)
Exhibit 109: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibit 110: Data Table on US - Year-over-year growth 2022-2027 (%)
-
10.9美國-2022-2027年市場規模和預測
圖107:美國2022-2027年市場規模及預測圖表(十億美元)
圖108:美國2022-2027年市場規模及預測數據表(十億美元)
圖表109:美國2022-2027年同比增長圖表(%)
圖表110:美國2022-2027年同比增長數據表(%)
-
10.10 Japan - Market size and forecast 2022-2027
Exhibit 111: Chart on Japan - Market size and forecast 2022-2027 (USD billion)
Exhibit 112: Data Table on Japan - Market size and forecast 2022-2027 (USD billion)
Exhibit 113: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibit 114: Data Table on Japan - Year-over-year growth 2022-2027 (%)
-
10.10日本-市場規模和2022-2027年預測
圖表111:日本市場規模及2022-2027年預測(十億美元)
圖112:日本數據表--2022-2027年市場規模及預測(十億美元)
圖表113:日本2022-2027年同比增長圖表(%)
圖表114:日本2022-2027年同比增長數據表(%)
-
10.11 South Korea - Market size and forecast 2022-2027
Exhibit 115: Chart on South Korea - Market size and forecast 2022-2027 (USD billion)
Exhibit 116: Data Table on South Korea - Market size and forecast 2022-2027 (USD billion)
Exhibit 117: Chart on South Korea - Year-over-year growth 2022-2027 (%)
Exhibit 118: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
-
10.11韓國--市場規模和2022-2027年預測
圖表115:韓國市場規模及2022-2027年預測(十億美元)
圖116:韓國數據表--2022-2027年市場規模及預測(十億美元)
圖表117:韓國2022-2027年同比增長圖表(%)
圖表118:韓國2022-2027年同比增長數據表格(%)
-
10.12 Germany - Market size and forecast 2022-2027
Exhibit 119: Chart on Germany - Market size and forecast 2022-2027 (USD billion)
Exhibit 120: Data Table on Germany - Market size and forecast 2022-2027 (USD billion)
Exhibit 121: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibit 122: Data Table on Germany - Year-over-year growth 2022-2027 (%)
-
10.12德國--市場規模和2022-2027年預測
圖表119:德國市場規模及2022-2027年預測(十億美元)
圖表120:德國數據表--2022-2027年市場規模和預測(十億美元)
圖表121:德國2022-2027年同比增長圖表(%)
圖表122:德國2022-2027年同比增長數據表(%)
-
10.13 Market opportunity by geography
Exhibit 123: Market opportunity by geography (USD billion)
Exhibit 124: Data Tables on Market opportunity by geography (USD billion)
-
10.13按地理位置劃分的市場機會
圖123:按地理位置劃分的市場機會(十億美元)
圖表124:按地域劃分的市場機會數據表(十億美元)
11 Drivers, Challenges, and Trends
11個驅動因素、挑戰和趨勢
11.1 Market drivers
11.1市場驅動因素
11.2 Market challenges
11.2市場挑戰
-
11.3 Impact of drivers and challenges
Exhibit 125: Impact of drivers and challenges in 2022 and 2027
-
11.3驅動因素和挑戰的影響
圖125:2022年和2027年驅動因素和挑戰的影響
11.4 Market trends
11.4市場趨勢
12 Vendor Landscape
12供應商情況
12.1 Overview
12.1概述
-
12.2 Vendor landscape
Exhibit 126: Overview on Criticality of inputs and Factors of differentiation
-
12.2供應商景觀
圖126:關於投入的關鍵程度和區分因素的概覽
-
12.3 Landscape disruption
Exhibit 127: Overview on factors of disruption
-
12.3景觀破壞
圖127:中斷因素概覽
-
12.4 Industry risks
Exhibit 128: Impact of key risks on business
-
12.4行業風險
圖128:重大風險對企業的影響
13 Vendor Analysis
13供應商分析
-
13.1 Vendors covered
Exhibit 129: Vendors covered
-
13.1涵蓋的供應商
圖129:涵蓋的供應商
-
13.2 Market positioning of vendors
Exhibit 130: Matrix on vendor position and classification
-
13.2供應商的市場定位
圖130:關於供應商地位和分類的矩陣
-
13.3 Activision Blizzard Inc.
Exhibit 131: Activision Blizzard Inc. - Overview
Exhibit 132: Activision Blizzard Inc. - Business segments
Exhibit 133: Activision Blizzard Inc. - Key news
Exhibit 134: Activision Blizzard Inc. - Key offerings
Exhibit 135: Activision Blizzard Inc. - Segment focus
-
13.3動視暴雪公司
圖131:動視暴雪公司-概覽
圖132:Activision Blizzard Inc.-業務細分
展品133:動視暴雪公司-主要新聞
圖134:動視暴雪公司-主要產品
圖135:動視暴雪公司-細分市場焦點
-
13.4 Apple Inc.
Exhibit 136: Apple Inc. - Overview
Exhibit 137: Apple Inc. - Business segments
Exhibit 138: Apple Inc. - Key news
Exhibit 139: Apple Inc. - Key offerings
Exhibit 140: Apple Inc. - Segment focus
-
13.4蘋果。
證物:蘋果。-概覽
圖137:蘋果--商業板塊
證物138:蘋果--關鍵新聞
展品:蘋果--主要產品
圖140:蘋果-細分市場聚焦
-
13.5 Bandai Namco Holdings Inc.
Exhibit 141: Bandai Namco Holdings Inc. - Overview
Exhibit 142: Bandai Namco Holdings Inc. - Business segments
Exhibit 143: Bandai Namco Holdings Inc. - Key offerings
Exhibit 144: Bandai Namco Holdings Inc. - Segment focus
-
13.5萬代Namco控股公司
附件141:萬代Namco控股公司-概覽
圖142:萬代Namco控股公司--業務細分
展品143:萬代Namco控股公司-主要產品
證據144:萬代Namco控股公司-細分市場焦點
-
13.6 DeNA Co. Ltd.
Exhibit 145: DeNA Co. Ltd. - Overview
Exhibit 146: DeNA Co. Ltd. - Product / Service
Exhibit 147: DeNA Co. Ltd. - Key offerings
-
13.6德納股份有限公司
圖表145:德納股份有限公司-概覽
展品146:德納有限公司--產品/服務
圖147:德納股份有限公司-主要產品
-
13.7 Electronic Arts Inc.
Exhibit 148: Electronic Arts Inc. - Overview
Exhibit 149: Electronic Arts Inc. - Product / Service
Exhibit 150: Electronic Arts Inc. - Key offerings
-
13.7藝電公司
展覽148:藝電公司-概覽
展品149:藝電公司-產品/服務
展品150:藝電公司-主要產品
-
13.8 Epic Games Inc.
Exhibit 151: Epic Games Inc. - Overview
Exhibit 152: Epic Games Inc. - Product / Service
Exhibit 153: Epic Games Inc. - Key offerings
-
13.8 Epic遊戲公司
第151章:一個女人- 概述
第152章:你是我的女人- 產品/服務
第153章:一個女人- 主要產品
-
13.9 GungHo Online Entertainment Inc.
Exhibit 154: GungHo Online Entertainment Inc. - Overview
Exhibit 155: GungHo Online Entertainment Inc. - Product / Service
Exhibit 156: GungHo Online Entertainment Inc. - Key offerings
-
13.9澳門網上娛樂城
第154章:你是誰?- 概述
第155章:你是誰?- 產品/服務
第156章:我的天- 主要產品
-
13.10 Microsoft Corp.
Exhibit 157: Microsoft Corp. - Overview
Exhibit 158: Microsoft Corp. - Business segments
Exhibit 159: Microsoft Corp. - Key news
Exhibit 160: Microsoft Corp. - Key offerings
Exhibit 161: Microsoft Corp. - Segment focus
-
13.10微軟
第157章:你是我的女人
圖表158:微軟公司-業務部門
圖表159:微軟公司-關鍵新聞
圖表160:微軟公司-主要產品
圖表161:微軟公司-細分市場焦點
-
13.11 NetEase Inc.
Exhibit 162: NetEase Inc. - Overview
Exhibit 163: NetEase Inc. - Business segments
Exhibit 164: NetEase Inc. - Key offerings
Exhibit 165: NetEase Inc. - Segment focus
-
13.11網易
第162章:你是我的女人- 概述
第163章:你是我的女人- 業務板塊
第164章:你是我的女人- 主要產品
第165章:你是我的女人- 部門重點
-
13.12 Netmarble Corp.
Exhibit 166: Netmarble Corp. - Overview
Exhibit 167: Netmarble Corp. - Product / Service
Exhibit 168: Netmarble Corp. - Key offerings
-
13.12 Netmarble Corp.
第166章:你是我的女人
第167章:一個人的世界
第168章:你是誰?
-
13.13 Sony Group Corp.
Exhibit 169: Sony Group Corp. - Overview
Exhibit 170: Sony Group Corp. - Business segments
Exhibit 171: Sony Group Corp. - Key news
Exhibit 172: Sony Group Corp. - Key offerings
Exhibit 173: Sony Group Corp. - Segment focus
-
13.13索尼集團
第169章:索尼集團-概況
圖表170:索尼集團-業務部門
圖表171:索尼集團-關鍵新聞
圖表172:索尼集團-主要產品
圖表173:索尼集團-細分市場焦點
-
13.14 Square Enix Holdings Co. Ltd.
Exhibit 174: Square Enix Holdings Co. Ltd. - Overview
Exhibit 175: Square Enix Holdings Co. Ltd. - Business segments
Exhibit 176: Square Enix Holdings Co. Ltd. - Key offerings
Exhibit 177: Square Enix Holdings Co. Ltd. - Segment focus
-
13.14史克威爾艾尼克斯控股有限公司
第174章:你是誰?
圖表175:史克威爾艾尼克斯控股有限公司-業務部門
圖表176:史克威爾艾尼克斯控股有限公司-主要產品
圖表177:Square Enix Holdings Co. Ltd. -細分市場焦點
-
13.15 The Walt Disney Co.
Exhibit 178: The Walt Disney Co. - Overview
Exhibit 179: The Walt Disney Co. - Business segments
Exhibit 180: The Walt Disney Co. - Key offerings
Exhibit 181: The Walt Disney Co. - Segment focus
-
13.15華特迪士尼公司
第178章:你是誰?
第179章:你是誰?
第180章:你是誰?
圖表181:華特迪士尼公司-細分市場焦點
-
13.16 Ubisoft Entertainment
Exhibit 182: Ubisoft Entertainment - Overview
Exhibit 183: Ubisoft Entertainment - Business segments
Exhibit 184: Ubisoft Entertainment - Key news
Exhibit 185: Ubisoft Entertainment - Key offerings
Exhibit 186: Ubisoft Entertainment - Segment focus
-
育碧娛樂
第182章:你是誰?
第183章:你是誰?
第184章:你是誰?
第185章:你是誰?
第186章:你是我的女人
-
13.17 Zeptolab UK Ltd.
Exhibit 187: Zeptolab UK Ltd. - Overview
Exhibit 188: Zeptolab UK Ltd. - Product / Service
Exhibit 189: Zeptolab UK Ltd. - Key offerings
-
13.17 Zeptolab UK Ltd.
第187章:你是誰?
附件188:Zeptolab UK Ltd. -產品/服務
附件189:Zeptolab UK Ltd. -主要產品
14 Appendix
14附錄
14.1 Scope of the report
14.1報告範圍
-
14.2 Inclusions and exclusions checklist
Exhibit 190: Inclusions checklist
Exhibit 191: Exclusions checklist
-
14.2包含和排除清單
附件190:內含物檢查表
附件191:排除清單
-
14.3 Currency conversion rates for USUSD
Exhibit 192: Currency conversion rates for USUSD
-
14.3貨幣轉換率USUSD
圖表192:美元的貨幣兌換率
-
14.4 Research methodology
Exhibit 193: Research methodology
Exhibit 194: Validation techniques employed for market sizing
Exhibit 195: Information sources
-
14.4研究方法
第193章:研究方法
附件194:用於市場規模確定的驗證技術
第195章:資訊來源
-
14.5 List of abbreviations
Exhibit 196: List of abbreviations
-
14.5縮略語列表
附件196:縮略語列表
About US
關於我們
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Technavio是一家全球領先的技術研究和諮詢公司。他們的研究和分析側重於新興市場趨勢,並提供可操作的見解,幫助企業識別市場機會並制定有效戰略,以優化其市場地位。Technavio的報告庫擁有500多名專業分析師,由17,000多份報告和報告組成,涵蓋50個國家和地區的800項技術。他們的客戶群包括各種規模的企業,其中包括100多家財富500強公司。不斷增長的客戶基礎依賴於Technavio的全面覆蓋、廣泛的研究和可操作的市場洞察力,以確定現有和潛在市場中的機會,並評估它們在不斷變化的市場情景中的競爭地位。
Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website:
聯繫方式
技術研究
傑西·邁達
媒體與營銷主管
美國:+1 844 364 1100
英國:+44 203 893 3200
電子郵件:[受電子郵件保護]
網站:
SOURCE Technavio
來源技術