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Video Game Spending Jumps 10% In July 2024, '2025 Growth Potential Is Significant': Report

Video Game Spending Jumps 10% In July 2024, '2025 Growth Potential Is Significant': Report

2024年7月,視頻遊戲支出增長了10%,據報告稱「2025年增長潛力巨大」.
Benzinga ·  08/22 14:41

The U.S. video game industry saw a notable 10% increase in spending this July compared to the same time last year, according to Circana's latest report.

根據Circana最新報告,今年7月,美國電子遊戲行業的支出較去年同期顯著增加了10%。

This resurgence was evident across all categories — hardware, content, and accessories — indicating a market bouncing back from previous declines.

這種復甦在所有分類(硬件、內容和配件)中都表現明顯,表明市場正在從以前的下降中反彈。

According to GamesIndustry.biz, in July 2024, total video game sales reached $4.77 billion, a solid increase from the $4.35 billion reported in July 2023.

根據GamesIndustry.biz,在2024年7月,總電子遊戲銷售額達到了47.7億美元,較2023年7月的43.5億美元有可觀增長。

Year-to-date figures also reflected positive momentum, with total sales reaching $32.09 billion, marking a 2% growth compared to the previous year. These figures show a revival in consumer engagement, likely driven by highly anticipated releases and the promise of new hardware on the horizon.

截至目前,年度銷售數據也體現了積極的勢頭,總銷售額達到了320.9億美元,同比去年增長了2%。這些數據顯示消費者參與度的復甦,可能是由備受期待的新遊戲發佈和即將到來的新硬件的承諾所推動。

Among the top drivers of this upswing is Electronic Arts Inc's (NASDAQ:EA) EA Sports College Football 25, which Circana identified as the best-selling game of the year, so far.

此次振盪增長的主要推動因素之一是藝電(NASDAQ:EA)的EA體育大學橄欖球25,由Circana確定爲今年迄今爲止的暢銷遊戲。

However, the industry's overall outlook for 2024 remains cautious. Mat Piscatella, video game industry advisor at Circana, pointed out: "This will continue to be a difficult year for video game manufacturers and publishers, as an overall spending decline, albeit in the low single-digits, is expected."

然而,整個行業對於2024年的展望仍然謹慎。Circana的電子遊戲行業顧問Mat Piscatella指出:「對於電子遊戲製造商和發行商來說,今年仍將是困難的一年,儘管預計整體支出將下降,但幅度在低個位數左右。」

A New Gaming Era: 2025 and Beyond

一個新的遊戲時代:2025年及以後

Circana's Future of Video Games Report paints a more optimistic picture for 2025, predicting a significant rebound. This positive forecast hinges on the launch of Nintendo ADR's (OTC:NTDOY) next-generation hardware platform and the highly anticipated release of Take-Two Interactive Software Inc's (NASDAQ:TTWO) Grand Theft Auto 6, which Piscatella believes could become "the biggest entertainment launch in U.S. history."

Circana的電子遊戲未來報告爲2025年描繪了更加樂觀的圖景,預測將出現顯著反彈。這一積極的預測取決於任天堂ADR(場外交易:NTDOY)的下一代硬件平台的推出,以及take-two互動軟件公司(納斯達克:TTWO)的《俠盜獵車手6》的備受期待的發佈,Piscatella認爲後者可能成爲「美國曆史上最大規模的娛樂發佈活動」。

Digital delivery continues to be a strong trend, with Circana projecting ongoing dominance in this area. The report notes that "forever" games like Fortnite and Roblox will continue to capture significant player time, potentially reshaping how new titles compete for attention.

數字交付繼續是一個強勁的趨勢,Circana預計在這個領域繼續占主導地位。報告指出,「永恒」的遊戲如Fortnite和Roblox將繼續佔據大量玩家時間,可能改變新遊戲爭奪注意力的方式。

Hardware Declines Offset By Emerging Trends

新興趨勢抵消了硬件下滑

While video game hardware revenue is expected to decline this year due to lower average prices and fewer units sold, Circana highlights an interesting shift.

雖然由於平均價格降低和銷售單位減少,預計今年視頻遊戲硬件的收入將下降,但Circana強調了一個有趣的轉變。

More players are turning to easily accessible platforms such as PCs and mobile devices, helping to cushion the blow to traditional console sales. The report explicitly mentions Valve's Steam Deck as an "emerging and exciting area of video game hardware."

越來越多的玩家轉向易於獲取的平台,如個人電腦和移動設備,幫助緩解傳統遊戲機銷售的衝擊。報告明確提到了Valve的Steam Deck作爲「視頻遊戲硬件的新興和令人興奮的領域。」

"The transition to the new normal in the video game market has not been painless," Piscatella added. Still, he remains confident about the long-term prospects: "The long-term outlook remains optimistic, with 2025 in particular carrying significant growth potential."

「視頻遊戲市場向新常態的過渡並不是毫無痛苦的,」Piscatella補充道。然而,他對長期前景表示樂觀:「長期展望仍然是樂觀的,特別是2025年具有顯著的增長潛力。」

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