share_log

Roblox Targets 1B Users, Boosting Growth Through Apple, Alphabet, and Shopify Collaborations

Roblox Targets 1B Users, Boosting Growth Through Apple, Alphabet, and Shopify Collaborations

Roblox的目標是10億用戶,通過與蘋果、Alphabet和shopify合作推動增長
Benzinga ·  09/09 08:28

Roblox Corp (NYSE:RBLX) announced multiple upcoming changes to encourage more traditional game developers. Techcrunch cites Roblox chief product officer Manuel Bronstein in an interview.

Roblox Corp(紐交所代碼:RBLX)宣佈了多項即將到來的變化,以鼓勵更多傳統遊戲開發者。TechCrunch在一次採訪中引用了Roblox首席產品官Manuel Bronstein的話。

The online gaming company is looking to open up more opportunities for creators, including a project that will power generative AI creation on the platform. TechCrunch reports that Roblox proposed a "Price Optimization" tool to help developers identify the best price for in-experience purchases.

這家在線遊戲公司正在尋求爲創作者開拓更多機會,包括一個將爲平台上的生成式人工智能創作提供動力的項目。TechCrunch報道稱,Roblox提出了一個"價格優化"工具,幫助開發者確定在體驗中購買的最佳價格。

Creators will now receive 50% of the revenue for paid experiences worth $9.99, 60% for experiences worth $29.99, and 70% for experiences worth $49.99, TechCrunch cites from the annual Roblox Developers Conference Friday. The creators earn about 25% of the revenue for their paid experiences.

根據Roblox開發者年度大會上的消息,創作者現在將獲得按照體驗價值分別爲9.99美元、29.99美元和49.99美元的付費體驗收入的50%、60%和70%。TechCrunch引用了這一信息。創作者目前從付費體驗中獲得大約25%的收入。

Roblox CEO and Co-Founder Dave Baszucki eyes 10% of the global video-game content market when it reaches 300 million daily active users by collaborating with Apple Inc (NASDAQ:AAPL), Alphabet Inc (NASDAQ:GOOG) (NASDAQ:GOOGL) and Tencent Holdings (OTC:TCEHY),

Roblox首席執行官兼聯合創始人Dave Baszucki計劃通過與Apple Inc(納斯達克代碼:AAPL)、Alphabet Inc(納斯達克代碼:GOOG、GOOGL)和騰訊控股(場外交易代碼:TCEHY)合作,使全球遊戲內容市場達到30000000日活躍用戶時佔據10%的市場份額。

Bloomberg cites from the conference.

Bloomberg引用了這次大會的報道。

Baszucki told Bloomberg that the gaming market accounts for $180 billion in content revenue annually.

Baszucki告訴Bloomberg,遊戲市場每年的內容收入約爲180億美元。

Roblox also tapped Shopify Inc (NYSE:SHOP) to help users sell physical products through digital Roblox experiences.

Roblox還與Shopify Inc(紐交所代碼:SHOP)合作,幫助用戶通過數字Roblox體驗銷售實物產品。

The gaming company also revealed plans for a new program to price paid-access experiences on desktop versions in real currency.

這家遊戲公司還公佈了一個新計劃,用真實貨幣確定桌面版的付費體驗價格。

Baszucki told Bloomberg that in 2023, Roblox paid over $800 million to its community of game developers.

Baszucki告訴彭博社,2023年,Roblox向其遊戲開發者社區支付了超過8千萬美元。

Roblox's fiscal 2024 investor guidance of $4.2 billion in bookings is about 2% of the global gaming market, which Baszucki estimates currently at $160 billion and $180 billion, the Verge reports. Baszucki told Verge its ambition is to reach 1 billion users, citing that Roblox could beat the entire AAA game industry.

據The Verge報道,Roblox在2024財年的投資者指引爲42億美元,約佔全球遊戲市場的2%,Baszucki估計目前全球遊戲市場規模約爲1600億美元至1800億美元。Baszucki告訴The Verge,Roblox的目標是達到10億用戶數,稱Roblox可以擊敗整個AAA遊戲行業。

Roblox stock gained 53% in the last 12 months. Investors can gain exposure to the stock through Vanguard Mid-Cap ETF (NYSE:VO) and Vanguard Total Stock Market ETF (NYSE:VTI).

Roblox股票在過去12個月中上漲了53%。投資者可以通過Vanguard Mid-Cap ETF(紐交所代碼:VO)和Vanguard Total Stock Market ETF(紐交所代碼:VTI)獲得該股票的投資機會。

Price Action: RBLX stock is up 1.79% at $44.42 premarket at the last check Monday.

價格走勢:最後一次查看,RBLX股票在盤前上漲了1.79%,報價爲44.42美元。

Photo via Shutterstock

圖片來自shutterstock。

声明:本內容僅用作提供資訊及教育之目的,不構成對任何特定投資或投資策略的推薦或認可。 更多信息
    搶先評論