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Netflix One Of The Key Beneficiaries Of $60B Anime Boom, Says Jefferies — Here Are The Others

Netflix One Of The Key Beneficiaries Of $60B Anime Boom, Says Jefferies — Here Are The Others

奈飛是受益於600億美元動漫繁榮的關鍵受益者之一,傑弗里斯表示 — 這裏還有其他一些受益者
Benzinga ·  10/14 22:34

Jefferies, a global investment bank, has identified three major companies that are poised to benefit from the booming anime industry, which is expected to reach a value of $60 billion by 2030.

全球投資銀行傑富瑞已經確定了三家有望從蓬勃發展的動畫行業中受益的大公司,預計到2030年,動漫產業的價值將達到600億美元。

What Happened: The investment bank has pointed out Netflix Inc. (NASDAQ:NFLX), Sony Group (NYSE:SONY), and Bandai Namco (OTC:NCBDF) (OTC:NCBDY) as the top beneficiaries of the expanding anime market, reported CNBC.

發生了什麼:據CNBC報道,該投資銀行指出,Netflix公司(納斯達克股票代碼:NFLX)、索尼集團(紐約證券交易所代碼:索尼)和萬代南夢宮(場外交易代碼:NCBDY)(場外交易代碼:NCBDY)是不斷擴大的動畫市場的最大受益者。

Jefferies' analysts noted that the global entertainment industry is increasingly focusing on anime-related businesses as a core part of their growth strategies. The primary driver of this trend is the rapid expansion of the overseas market, which has grown to match the size of the Japanese market since the onset of the COVID-19 pandemic.

傑富瑞的分析師指出,全球娛樂業越來越關注動漫相關業務,這是其增長戰略的核心部分。這一趨勢的主要驅動力是海外市場的快速擴張,自 COVID-19 疫情爆發以來,海外市場的規模已與日本市場的規模相匹配。

According to the analysts, "anime has become a mainstream culture in the U.S./Europe, with significant potential for expansion," with significant potential for further expansion. They anticipate the market to double from $31.2 billion in 2023 to $60.1 billion by 2030.

分析師認爲,「動漫已成爲美國/歐洲的主流文化,具有巨大的擴張潛力」,具有進一步擴張的巨大潛力。他們預計,到2030年,市場將從2023年的312億美元翻一番,達到601億美元。

The analysts predict that this growth will be driven by increased anime distribution on streaming platforms and a surge in licensing revenues from merchandise and advertising use.

分析師預測,這種增長將受到流媒體平台動畫發行量的增加以及來自商品和廣告使用的許可收入的激增的推動。

Jefferies also highlighted the significant global impact of Japanese anime IP, with the top six franchises generating a combined revenue of $311 billion, dwarfing the Marvel Cinematic Universe's $30 billion.

傑富瑞還強調了日本動畫IP的重大全球影響力,前六大系列的總收入爲3,110億美元,比漫威電影宇宙的300億美元相形見絀。

Netflix, which has been actively licensing and funding several anime series, is expected to continue its anime strategy into the foreseeable future. Sony Group, described as a leader in anime production and streaming, is also set to benefit from the anime market.

Netflix一直在積極許可和資助多部動畫系列,預計將在可預見的將來繼續其動畫戰略。被描述爲動畫製作和流媒體領導者的索尼集團也將從動畫市場中受益。

Bandai Namco, known for leveraging anime IP for various products and digital games, is experiencing rising anime IP popularity through overseas sales expansion. It has produced popular games like the Shonen Jump series and Dragon Ball franchise.

萬代南夢宮以利用動漫IP開發各種產品和數字遊戲而聞名,通過擴大海外銷售,動畫IP的受歡迎程度正在上升。它製作了諸如Shonen Jump系列和七龍珠系列等熱門遊戲。

Why It Matters: The anime industry has been experiencing significant growth and diversification, with companies like BloomZ Inc. (NASDAQ:BLMZ) expanding their revenue streams through strategic acquisitions and project rights.

爲何重要:動漫行業一直在經歷顯著的增長和多元化,BloomZ Inc.(納斯達克股票代碼:BLMZ)等公司通過戰略收購和項目版權擴大了收入來源。

This growth has also been reflected in the music industry, with Spotify Technology SA (NYSE:SPOT) reporting a 395% surge in anime music streams since 2021.

這種增長也反映在音樂行業中,Spotify Technology SA(紐約證券交易所代碼:SPOT)報告稱,自2021年以來,動漫音樂直播增長了395%。

Meanwhile, Sony Group has been actively expanding its global presence in the gaming industry through strategic collaborations, further solidifying its position in the anime market.

同時,索尼集團一直在通過戰略合作積極擴大其在遊戲行業的全球影響力,進一步鞏固其在動漫市場的地位。

This growth, however, has also raised concerns about copyright infringement, as seen in the case of a Japanese YouTuber who was sentenced to two years in prison for monetizing gameplay videos without permission from publishers.

但是,這種增長也引發了人們對版權侵權的擔憂,一名日本YouTuber因未經發行商許可通過遊戲視頻獲利而被判處兩年徒刑。

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Image Via Pixabay

圖片來自 Pixabay

This story was generated using Benzinga Neuro and edited by Kaustubh Bagalkote

這個故事是使用 Benzinga Neuro 創作的,由 Kaustubh Bagalkote

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