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Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder

Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder

微軟關閉Arkane Austin工作室的決定被創始人稱爲'愚蠢'。
Benzinga ·  15:28

Microsoft Corp.'s (NASDAQ:MSFT) decision to shut down Arkane Austin, the studio behind acclaimed titles like Redfall and Prey, has faced blunt criticism from industry veteran and Arkane founder Raphaël Colantonio.

微軟公司(NASDAQ:MSFT)決定關閉愛得康奧斯汀工作室,該工作室是備受讚譽的遊戲《末日降臨》和《Prey》的開發者,這一決定受到了行業資深人士和愛得康創始人拉斐爾·科蘭託尼奧的尖銳批評。

Colantonio, now leading WolfEye Studios, described the decision to PC Gamer as "stupid" and "not a good decision."

現爲WolfEye Studios負責的科蘭託尼奧在接受PC Gamer採訪時稱這一決定"愚蠢"且"不是一個好決定"。

A 'Special Group' Cut In A Corporate Reshuffle

在一次公司重組中削減的"特別小組"

Reflecting on the closure, Colantonio said: "I think if you look a little bit, it's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."

回顧關閉的情況,科蘭託尼奧表示:"我認爲如果你仔細觀察一下,顯而易見的是愛得康奧斯汀是一個非常特別的一群人,他們創作了一些很酷的作品,並且有能力再次取得成功。"

He added: "I think it was a decision that just came down to, 'We need to cut something.' Was it to please the investors, the stock market? They're playing a different game."

他補充道:"我認爲這個決定只是因爲:"我們需要削減開支。" 這是爲了取悅投資者、股市嗎?他們在玩一個不同的遊戲。"

The closure of Arkane Austin, alongside studios like Tango Gameworks and Alpha Dog Games, formed part of a broader reorganization within Microsoft, which had announced plans to reduce its gaming division workforce by 1,900 employees.

微軟關閉愛得康奧斯汀以及探戈遊戲工作室和Alpha Dog Games等工作室,這是微軟內部更大規模重組計劃的一部分,該公司宣佈計劃裁員1900名遊戲部門員工。

In a memo, Xbox Game Studios head Matt Booty cited "reprioritization of titles and resources" as the driving force behind the cuts.

在備忘錄中,Xbox遊戲工作室負責人馬特·布迪將 "重新排列優先順序以及資源"定位爲裁員行動的主導因素。

While Microsoft's CEO Satya Nadella received a notable pay raise to $30 million last year, the company continues to grapple with evolving industry demands and cost pressures.

儘管微軟首席執行官薩提亞·納德拉去年的薪酬增加顯著達到了3000萬美元,但該公司繼續努力應對不斷演變的行業需求和成本壓力。

Irreplaceable Talent And The Challenge Of Rebuilding

不可替代的人才和重建的挑戰

Colantonio doubted whether the unique chemistry at Arkane Austin could ever be replicated. He pointed to key team members like Harvey Smith and Ricardo Bare, whose collaboration played a huge role in the studio's achievements.

Colantonio懷疑Arkane Austin的獨特化學效應是否能複製。他指出像Harvey Smith和Ricardo Bare這樣的關鍵團隊成員,他們的合作在工作室的成就中起到了巨大作用。

"When you have that magic of Harvey and Ricardo etc. that all come together, it's a specific moment in time and space that just worked out this way, that took forever to reach," he said. "Those people together can really make magic."

"當你擁有像Harvey和Ricardo以太經典那樣的魔力,它們相互凝聚在一起,這是一個特定的時間和空間,才達到這種效果,需要很長時間才能達到,"他說。"那些人在一起真的可以創造魔力。"

"It's not like, 'Doesn't matter, we'll just rehire.' No, try it. That's what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn't work like this. So to me, that was stupid. But what do I know?"

"這不是,'不重要,我們只需重新僱用。' 不可以。這就是大集團一貫做的事情。他們試圖大規模招聘,並過高支付工資來組建這些魔力團隊。這樣行不通。對我來說,這很愚蠢。但我又懂什麼呢?"

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Image credits: Shutterstock.

圖片來源:shutterstock。

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