share_log

Alliance Entertainment Holding Corporation (AENT) Q1 20254 Earnings Call Transcript Summary

Alliance Entertainment Holding Corporation (AENT) Q1 20254 Earnings Call Transcript Summary

Alliance Entertainment控股有限公司 (AENT) 20254年第一季度業績會議呼叫記錄摘要
moomoo AI ·  11/13 09:04  · 電話會議

The following is a summary of the Alliance Entertainment Holding Corporation (AENT) Q1 20254 Earnings Call Transcript:

以下是聯盟娛樂控股公司(AENT)2025年第一季度業績電話會議記錄的摘要:

Financial Performance:

財務業績:

  • Alliance Entertainment reported a net revenue of $229 million for Q1 2025, up from $226.8 million in the first quarter of fiscal 2024.

  • Gross margin for the quarter was 11.2%, which is slightly below last year's 11.6%.

  • They recorded a net income of $400,000 for the quarter, turning around from a $3.5 million net loss in the same period last year.

  • Adjusted EBITDA stood at $3.4 million, marking the sixth consecutive quarter of positive adjusted EBITDA.

  • 聯盟娛樂報告稱,2025年第一季度的淨收入爲2.29億美元,高於2024財年第一季度的2.268億美元。

  • 該季度的毛利率爲11.2%,略低於去年的11.6%。

  • 他們本季度的淨收入爲40萬美元,與去年同期的350萬美元淨虧損相反。

  • 調整後的息稅折舊攤銷前利潤爲340萬美元,這是連續第六個季度調整後的息稅折舊攤銷前利潤爲正。

Business Progress:

業務進展:

  • Alliance announced their exclusive North American distribution partnership with Arcade1Up, driving a revenue increase of over 20% for this partnership in Q1 2025 compared to the previous year.

  • Built on a foundation of strategic acquisitions, they plan to continue expanding into new product categories across music, home video movies, video gaming, and collectibles.

  • 聯盟宣佈與Arcade1Up建立獨家北美分銷合作伙伴關係,與去年同期相比,該合作伙伴關係在2025年第一季度的收入增長了20%以上。

  • 他們建立在戰略收購的基礎上,計劃繼續擴展到音樂、家庭視頻電影、視頻遊戲和收藏品等新產品類別。

Opportunities:

機會:

  • Seeing substantial opportunities in licensing for videos and collectibles which promise significant margin improvements.

  • Aim to capture more market share and improve financial performance through continuing strategic mergers and acquisitions.

  • 在視頻和收藏品的許可方面看到了大量機會,這有望顯著提高利潤。

  • 旨在通過持續的戰略合併和收購來佔領更多的市場份額並改善財務業績。

Risks:

風險:

  • Experiencing normalization in the demand for physical media following the pandemic surge, which may impact growth trajectories.

  • 在疫情激增之後,對實體媒體的需求出現正常化,這可能會影響增長軌跡。

Tips: This article is generated by AI. The accuracy of the content can not be fully guaranteed. For more comprehensive details, please refer to the IR website. The article is only for investors' reference without any guidance or recommendation suggestions.

提示:本文由 AI 生成。無法完全保證內容的準確性。欲了解更多詳情,請訪問投資者關係網站。本文僅供投資者參考,不構成任何投資建議。

声明:本內容僅用作提供資訊及教育之目的,不構成對任何特定投資或投資策略的推薦或認可。 更多信息
    搶先評論