Nintendo Confirms Where Echoes Of Wisdom Falls In The Zelda Timeline
Nintendo Confirms Where Echoes Of Wisdom Falls In The Zelda Timeline
Nintendo ADR (OTC:NTDOY) has settled one of the longest-running debates among The Legend of Zelda fans by confirming where Echoes of Wisdom fits in the franchise's intricate timeline.
任天堂ADR(場外交易:NTDOY)已解決《塞爾達傳說》粉絲間最長期的爭論之一,確認《智慧回聲》在這個複雜的時間線中所處的位置。
This game, which puts Princess Zelda in the lead role, takes place in the "Hero is Defeated" timeline — a path created when Link fails to defeat Ganon in Ocarina of Time.
這款遊戲以公主塞爾達爲主角,發生在"英雄被擊敗"的時間線中——這是一個當林克未能在《時之笛》中擊敗甘農而產生的分支。
The events of Echoes of Wisdom are set after 2015's Tri Force Heroes and before the original The Legend of Zelda on the NES. Nintendo has labeled this era the "Decline of Hyrule Kingdom," marking a dark period that ultimately leads to the kingdom's first major adventure.
《智慧回聲》的事件發生在2015年的《三角力量英雄》之後,原版《塞爾達傳說》在NES上之前。任天堂將這一時代標記爲"海利爾王國的衰退",標誌着一個黑暗的時期,最終導致了王國的第一次重大冒險。
Here's the official synopsis of the game:
這是遊戲的官方簡介:
"The hero Link sets out to rescue Princess Zelda, who was captured by Ganon. Following a fierce battle, Link defeats Ganon, only to be swallowed up by an eerie rift. It was as if he'd been stolen away... All across Hyrule, more mysterious rifts are forming and taking the people of Hyrule away. Nobody is safe — not even the king himself and his advisers, who have also gone missing. Princess Zelda must set out on an adventure to save her father — the king of Hyrule — the people, and Link."
"英雄林克出發營救被甘農捕獲的公主塞爾達。在一場激烈的戰鬥後,林克擊敗了甘農,卻被一個詭異的裂縫吞沒。就像是被偷走了一樣……在海利爾各地,越來越多神祕的裂縫正在形成,並帶走海利爾的人們。沒有人是安全的——甚至連國王和他的顧問們都失蹤了。公主塞爾達必須展開一次冒險,拯救她的父親——海利爾的國王、人民和林克。"
Untangling The Timeline
理清時間線
In the "Hero is Defeated" branch, the timeline concludes with The Adventure of Link (1987), the sequel to the original Zelda. The "Hero is Triumphant" path, on the other hand, splits into two separate arcs: the "child era," continuing with Majora's Mask, and the "adult era," which leads to The Wind Waker.
在"英雄被擊敗"的分支中,時間線以《林克的冒險》(1987)結束,這是原版塞爾達的續集。另一方面,"英雄凱旋"的路徑則分爲兩個獨立的線索:"兒童時代",繼續與《馬喬拉的面具》,和"成人時代",引向《風之杖》。
While some fans find joy in unraveling the timeline's complexities, series producer Eiji Aonuma has a more relaxed perspective. Speaking to IGN, he said that putting too much thought into the timeline could restrict the creative process. To Aonuma and his team, Zelda games are about innovation and fresh ideas, with the timeline serving as more of a guide than a rulebook.
雖然一些粉絲樂於解開時間線的複雜性,但系列製作人青沼英二卻持有更放鬆的觀點。在與IGN談話時,他表示過多考慮時間線可能會限制創造過程。對青沼及其團隊而言,塞爾達遊戲意味着創新和新鮮的想法,時間線更多地作爲指南而非規則手冊。
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