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Enthusiast Gaming Expands League of Legends Presence, Joins Riot Games' North American Challengers League

Enthusiast Gaming Expands League of Legends Presence, Joins Riot Games' North American Challengers League

Enthusiast Gaming擴展了英雄聯盟的影響力,加入了Riot Games的北美挑戰者聯賽
GlobeNewswire ·  04:00

Luminosity Gaming to compete in North American League of Legends esports beginning in Spring of 2025

Luminosity Gaming 將從 2025 年春季開始參加北美英雄聯盟電子競技比賽

LOS ANGELES, Dec. 02, 2024 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. ("Enthusiast Gaming'' or the "Company") (TSX: EGLX), a leading gaming media and entertainment company, today announced that Luminosity Gaming, the company's esports division, is expanding into League of Legends by joining the North American Challengers League ("NACL") beginning in the Spring of 2025.

洛杉磯,2024 年 12 月 2 日(環球新聞專線)— 發燒友遊戲控股有限公司 領先的遊戲媒體和娛樂公司(「愛好者遊戲」 或 「公司」)(多倫多證券交易所股票代碼:EGLX)今天宣佈,該公司的電子競技部門Luminosity Gaming將從2025年春季開始加入北美挑戰者聯盟(「NACL」),將業務擴展到英雄聯盟。

League of Legends continues to dominate the global esports ecosystem, with this year's League of Legends World Championship reaching more than 6.9 million peak concurrent viewers across the globe, breaking esports viewership records. League of Legends is also seeing continued growth and success outside of esports with their recent animated show, Arcane, becoming the most expensive animated show ever created.

英雄聯盟繼續在全球電子競技生態系統中佔據主導地位,今年的英雄聯盟世界錦標賽在全球的峯值併發觀衆人數超過690萬,打破了電子競技收視率記錄。英雄聯盟在電子競技之外也取得了持續的增長和成功,他們最近的動畫節目《奧術》成爲有史以來製作的最昂貴的動畫節目。

Luminosity will aim to transition its success from other esports titles including other MOBAs such as Pokémon Unite where they are the 2023 World Champions and 2024 LAIC Champions.

Luminosity的目標是將其成功從其他電子競技遊戲中轉過來,包括其他MOBA,例如口袋妖怪聯盟,他們是2023年世界冠軍和2024年LAIC冠軍。

"We're very excited about Luminosity's new entry into League of Legends," said Alex Gonzalez, SVP of Talent, Gaming & Marketing for Enthusiast Gaming. "The NACL represents an extremely cost-effective way for us to participate meaningfully in League of Legends esports, while the changes to the LCS and NACL promotion system means we have a direct path to promotion into the top ranks of competitive League of Legends in North America if and when we can field a championship roster. We expect to be immediately competitive in our first year in the NACL and plan to work closely with Riot to help grow the North American competitive scene."

發燒友遊戲人才、遊戲與營銷高級副總裁亞歷克斯·岡薩雷斯表示:「我們對Luminosity新加入英雄聯盟感到非常興奮。」「NACL是我們有意義地參與英雄聯盟電子競技的一種極具成本效益的方式,而LCS和NACL晉升制度的變化意味着,如果我們能夠派出冠軍名單,我們就有了一條直接晉升爲北美競爭激烈的英雄聯盟榜首的途徑。我們預計在加入NACL的第一年將立即具有競爭力,並計劃與Riot密切合作,以幫助發展北美的競爭格局。」

On a monthly basis, League of Legends is played by over 27 million unique players in North America alone, with over 10 million of those players leveraging Enthusiast Gaming's U.GG property. U.GG is the number one League of Legends analytics platform in North America, providing the best League of Legends data, builds & content for players to enhance their gameplay and continue their climb into the game's top ranks. By strategically aligning the Company's Luminosity esports division with the content drivers underlying Enthusiast's highly engaged communities, the Company is able to create more points of engagement and a cohesive narrative throughout its user acquisition funnel, while simultaneously providing Enthusiast with a variety of new and unique ways to execute and activate brand sponsorships and campaigns across the League of Legends community through the combined success of two of its flagship properties, Luminosity Gaming and U.GG.

按月計算,僅在北美就有超過2700萬獨立玩家玩英雄聯盟,其中超過1000萬名玩家利用了發燒友遊戲的U.GG資產。U.GG 是北美排名第一的英雄聯盟分析平台,爲玩家提供最佳的英雄聯盟數據、版本和內容,以增強他們的遊戲玩法並繼續攀升至遊戲的最高排名。通過戰略性地調整公司的Luminosity電子競技部門與發燒友高度參與度社區的內容驅動因素,公司能夠在整個用戶獲取渠道中創造更多的參與點和有凝聚力的敘事,同時通過其兩家旗艦項目Luminosity Gaming和U.GG的共同成功,爲發燒友提供各種新穎而獨特的方式,在英雄聯盟社區中執行和激活品牌贊助和活動。

About Enthusiast Gaming
Enthusiast Gaming is the leading gaming media and entertainment company in North America, building the largest platform for video game enthusiasts and esports fans to connect and compete worldwide. Combining the elements of its five core pillars: creators, content, communities, games, and experiences, Enthusiast Gaming provides a unique opportunity for marketers to create integrated brand solutions to connect with coveted Gen Z and Millennial audiences. Through its proprietary mix of digital media, content and gaming assets, Enthusiast Gaming continues to grow its network of communities, reflecting the scale and diversity of gaming enthusiasts today.

關於《發燒友遊戲》
Enthusiast Gaming是北美領先的遊戲媒體和娛樂公司,爲視頻遊戲愛好者和電子競技愛好者建立了最大的全球交流和競爭平台。Enthusiast Gaming結合了其五大核心支柱的元素:創作者、內容、社區、遊戲和體驗,爲營銷人員提供了一個獨特的機會,可以創建綜合品牌解決方案,與夢寐以求的Z世代和千禧一代受衆建立聯繫。通過其專有的數字媒體、內容和遊戲資產組合,Enthusiast Gaming繼續發展其社區網絡,反映了當今遊戲愛好者的規模和多樣性。

Forward Looking Information
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking statements in this news release include, but are not limited to, statements regarding the Company's strategic initiatives, events and campaigns.

前瞻性信息
本新聞稿包含某些陳述,根據適用的證券法,這些陳述可能構成前瞻性信息。除歷史事實陳述外,涉及Enthusiast Gaming預期或預期在未來(全部或部分)可能或將要發生的活動、事件、結果、業績、發展、業績或成就的所有陳述,均應被視爲前瞻性信息。通常,但並非總是如此,前瞻性信息可以通過使用 「計劃」、「期望」、「預期」、「預算」、「預期」、「估計」、「打算」、「預期」 或 「相信」 等詞語或此類詞語和短語的變體(包括負面變體)或以將來時形成的陳述或表明某些行動、事件或結果 「可能」,「可能」,「來識別」”、「將」、「可能」 或 「將」(或前述內容的其他變體)被採納、發生、實現或實現。本新聞稿中的前瞻性陳述包括但不限於有關公司戰略舉措、活動和活動的陳述。

Forward-looking statements are based on assumptions and analyses made by the Company in light of its experience and its perception of historical trends, current conditions and expected future developments, including, but not limited to, expectations and assumptions concerning interest and foreign exchange rates; capital efficiencies, cost saving and synergies; growth and growth rates; the success in the esports and media industry; and the Company's growth plan. While Enthusiast Gaming considers these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; the timing and filing of the final base shelf prospectus and corresponding Registration Statement; the potential offering of any Securities by the Company; uncertainty with respect to the completion of any future offering; the ability to obtain applicable regulatory approvals for any contemplated offerings; the ability of the Company to negotiate and complete future funding transactions; adverse industry events; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing list is not exhaustive. For more information on the risk, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast Gaming which are available on SEDAR+ at . Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast Gaming disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by applicable law.

前瞻性陳述基於公司根據其經驗及其對歷史趨勢、當前狀況和預期未來發展的看法做出的假設和分析,包括但不限於有關利息和外匯匯率、資本效率、成本節約和協同效應、增長和增長率、電子競技和媒體行業的成功以及公司的增長計劃的預期和假設。儘管Enthusiast Gaming認爲這些假設是合理的,但根據目前可用的信息,它們可能會被證明是不正確的。提醒讀者不要過分依賴前瞻性陳述。此外,前瞻性陳述必然涉及已知和未知的風險,包括但不限於與總體經濟狀況相關的風險;最終基礎架構招股說明書和相應註冊聲明的時間和提交;公司可能發行任何證券;未來發行完成的不確定性;任何計劃發行獲得相關監管部門批准的能力;公司談判和完成未來融資交易的能力;不利的行業活動;以及未來的立法、稅收和監管發展。請讀者注意,上述清單並不詳盡。有關可能導致預期機會和實際結果出現重大差異的風險、不確定性和假設的更多信息,請參閱Enthusiast Gaming的公開文件,該文件可在SEDAR+上查閱 。還提醒讀者不要過分依賴前瞻性陳述,因爲無法保證這些陳述所依據的計劃、意圖或預期會實現。儘管管理層在編制時認爲此類信息是合理的,但可能被證明是不正確的,實際結果可能與預期的結果存在重大差異。本新聞稿中包含的前瞻性陳述受本警示聲明的明確限制,反映了我們截至本新聞稿發佈之日的預期,因此此後可能會發生變化。除非適用法律要求,否則Ensusiast Gaming不打算或義務更新或修改任何前瞻性陳述,無論是由於新信息、未來事件還是其他原因。

Neither the TSX Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.

多倫多證券交易所及其監管服務提供商(該術語在多倫多證券交易所的政策中定義)均不對本新聞稿的充分性或準確性承擔責任。

CONTACT: Contacts
Enthusiast Gaming: Felicia DellaFortuna, Chief Financial Officer
Investors: investor@enthusiastgaming.com
Media: press@enthusiastgaming.com
聯繫人:聯繫人
遊戲發燒友:Felicia DellaFortuna,首席財務官
投資者:investor@enthusiastgaming.com
媒體:press@enthusiastgaming.com

声明:本內容僅用作提供資訊及教育之目的,不構成對任何特定投資或投資策略的推薦或認可。 更多信息
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