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This one approach to video game content could set Netflix up for life

This one approach to video game content could set Netflix up for life

這一種視頻遊戲內容的方法可能會讓Netflix終身難忘
InvestorPlace ·  2021/07/16 03:41

$Netflix Inc(NFLX.US)$ stock popped nearly 3% in early morning trading on Jul. 15. The leap came after the video-streaming leviathan solidified its plans to enter the video-game space. Specifically, Netflix announced its pick for vice president of video game development, Mike Verdu — formerly of $Electronic Arts Inc(EA.US)$ and $Facebook Inc(FB.US)$. This is undoubtedly exciting news for those interested in Netflix stock. But now the knee-jerk reaction is over and NFLX stock is starting to tumble. (It’s down about 1% at the time of this writing.)

$Netflix Inc.(NFLX.US)$在7月15日早盤交易中,該公司股價暴漲近3%。此前,這家視頻流媒體巨頭鞏固了進軍視頻遊戲領域的計劃。具體地説,Netflix宣佈了視頻遊戲開發副總裁Mike Verdu的人選-前$藝電公司(EA.US)$$Facebook Inc.(FB.US)$。對於那些對Netflix股票感興趣的人來説,這無疑是一個令人興奮的消息。但現在下意識的反應已經結束,NFLX的股價開始暴跌。(在撰寫本文時,該指數下跌了約1%。)

As with all big news like this, the time to start asking questions about the long-term implications is immediate. I already addressed the potential here for NFLX stock when the rumors started swirling earlier this month. Now, though, it appears that the company’s intentions are more set in stone.

就像所有像這樣的大新聞一樣,開始詢問長期影響的時候到了即刻。我已經提到了NFLX股票的潛力,當謠言於本月早些時候開始流傳。。不過,現在看來,該公司的意圖更是板上釘釘。

My initial take on the rumor was this: Netflix’s success in video games depends on how it approaches content, less so some sort of “groundbreaking” innovative technology.

我最初對這個傳言的看法是這樣的:Netflix在視頻遊戲領域的成功取決於它如何接近內容,而一些“開創性”的創新技術就不那麼重要了。

Today, I still stand by that. For those who don’t know, the “Netflix of Gaming” isn’t exactly a new concept to the industry. Easy buzz words like that make for sexy buy recommendations, but dig a bit deeper and you’ll see there’s plenty of competition to contend with here. As such, I don’t think Netflix’s move into games will be as groundbreaking as some folks might think. However, that doesn’t mean there isn’t plenty of potential to unpack here with the recent video game news.

今天,我仍然堅持這一點。對於那些不知道的人來説,“遊戲中的Netflix”對這個行業來説並不是一個新概念。像這樣簡單的流行語是性感的購買推薦,但深入挖掘一下,你就會發現有競爭激烈在這裏與之抗爭。因此,我認為Netflix進軍遊戲領域不會像一些人想象的那樣具有開創性。然而,這並不意味着沒有潛力巨大為您帶來最新的電子遊戲新聞。

With that in mind, let’s take a quick look at how Netflix might approach video game content. Some ways will definitely be better than others when it comes to maximizing its existing strengths.

考慮到這一點,讓我們快速看看Netflix可能會如何處理視頻遊戲內容。當談到最大限度地發揮其現有優勢時,某些方式肯定會比其他方式更好。

A Quick Look at Netflix Stock and the Video Game Catalyst

Netflix股票和視頻遊戲催化劑快速瀏覽

I’ve talked about it in the past several times already. If we want to over simplify things when looking at the video game audience, we can lob people into two different gamer categories: “hardcore” and “casual.”

我過去已經談過好幾次了。如果我們想在觀察視頻遊戲觀眾時把事情過於簡單化,我們可以把人們分為兩類不同的遊戲玩家:“鐵桿玩家”和“休閒玩家”。

Hardcore gamers are the types who generally play games for hours and hours. They seek depth in their gaming experience, not just a quick fix. Meanwhile, casual gamers might allocate a few hours to gaming here and there, but it’s often not a priority. Instead, it’s usually a quick distraction. For those folks, “pick up and play” is the name of the game. As such, the games that appeal to each group are usually quite different (with some crossover, of course).

鐵桿玩家通常會玩上幾個小時的遊戲。他們在遊戲體驗中尋求深度,而不僅僅是快速解決問題。與此同時,休閒遊戲玩家可能會分配幾個小時在這裏和那裏玩遊戲,但這通常不是優先事項。相反,這通常會讓你很快分心。對於這些人來説,“撿起來玩”就是遊戲的名字。因此,每個羣體喜歡的遊戲通常都有很大的不同(當然也有一些交叉)。

At a quick glance, Netflix already has built-in appeal to this causal gaming audience. Earlier rumors about Netflix’s move into gaming speculated that it would focus on arcade-like game content. That’s the exact style of content that appeals to casual audiences. These games are easy to learn with straightforward and addictive means for progression. They’re also often less story-driven, further enhancing the simple pick-up-and-play dynamic.

乍一看,Netflix已經對這些隨意的遊戲受眾產生了內在的吸引力。早些時候有關Netflix進軍遊戲領域的傳言猜測,Netflix將專注於類似街機的遊戲內容。這正是吸引普通觀眾的內容風格。這些遊戲很容易學習,簡單明瞭,讓人上癮。它們通常也不那麼受故事驅動,進一步增強了簡單的拾起和玩耍的動力。

When looking at the casual audience, you should also consider the fact that more than 50% of gamers play on mobile devices rather than consoles or gaming PCs. This is important because, right off the bat, most of Netflix’s users — 207.64 million subscribers — likely have a smart phone with the Netflix app. That also means they already have a piece of hardware to game on which they don’t have to buy.

在觀察普通觀眾時,你還應該考慮到這樣一個事實,即超過50%的遊戲玩家在移動設備上玩遊戲,而不是在遊戲機或遊戲PC上玩。這一點很重要,因為Netflix的大多數用户-2.0764億訂户-很可能馬上就擁有一部裝有Netflix應用程序的智能手機。這也意味着他們已經有了一款無需購買的遊戲硬件。

Simply put, casual, arcade-style games leveraging the strong branding of Netflix Originals are about as no-brainer as they come. This alone could help power Netflix stock higher for a time. But what about appealing to “hardcore” gamers? After all, these gamers cling to names like the Call of Duty franchise, which has sold more than 400 million units over the years. They’re a huge audience, too.

簡單地説,利用Netflix Originals強大品牌的休閒街機風格遊戲就像它們來的時候一樣不需要動腦筋。僅此一點就可能推動Netflix股價在一段時間內走高。但是如何吸引“鐵桿”玩家呢?畢竟,這些遊戲玩家緊貼着像《使命召喚》系列這樣的名字,它已經賣出了超過4億 單位這麼多年來。他們也是一大批觀眾。

Well, believe it or not, there’s actually room for Netflix to successfully tap into this group as well. Let me explain.

不管你信不信,Netflix其實也有成功進入這一羣體的空間。聽我解釋。

How Netflix Can Capture a ‘Hardcore’ Gaming Audience

Netflix如何吸引“鐵桿”遊戲觀眾

The primary “X” factors that Netflix brings to the table with gaming are the breadth of its existing user pool as well as the popularity of its Originals. True, it could bring new hardware to the table when it enters the gaming realm. However, as many analysts have already pointed out, this is usually the downfall of companies trying to enter the space.

Netflix通過遊戲帶來的主要“X”因素是其現有用户羣的廣度以及其Originals的受歡迎程度。沒錯,當它進入遊戲領域時,它可能會帶來新的硬件。然而,正如許多分析師已經指出的那樣,這通常是試圖進入該領域的公司的垮台。

Instead, the type of content it develops (and how it advantages the existing Netflix ecosystem) will likely be a huge part in how NFLX could appeal to hardcore gamers.

相反,它開發的內容類型(以及它對現有Netflix生態系統的優勢)很可能是一種巨大部分原因在於NFLX如何吸引鐵桿遊戲玩家。

Specifically, I’m thinking about an ideal genre of games that it might tap into: massively multiplayer online games (MMOGs). Put simply, MMOGs bring thousands of players together in a world to socialize, participate in live events and, depending on the type of game, go to war with each other or AI-directed foes.

具體地説,我考慮的是它可能涉足的一種理想的遊戲類型:大型多人在線遊戲(MMOG)。簡而言之,MMOG將成千上萬的玩家聚集在一個世界裏,進行社交活動,參與現場活動,並根據遊戲類型的不同,相互開戰或與人工智能定向的敵人開戰。

If Netflix can use the brand of one of its more successful Originals and design a game around it with an MMO design, it could easily bring thousands of its existing users together — and lure plenty more into the fray. And importantly, a long-standing hallmark of the genre is a monthly subscription fee for players. Much of this goes into maintaining servers and constantly updating the game.

如果Netflix能夠利用其較成功的Originals之一的品牌,圍繞它設計一款帶有MMO設計的遊戲,它可以很容易地將數千名現有用户聚集在一起-並吸引更多的人加入競爭。重要的是,這一類型的一個長期標誌是玩家每月的訂閲費。這其中很大一部分都花在了維護服務器和不斷更新遊戲上。

As such, Netflix could easily offer its casual-focused arcade-style games as part of its existing subscriptions (or for a small increase). Meanwhile, it could offer a “Gamer Version” with a higher subscription fee to grant users access to these more intricate — and exclusive — video game experiences.

因此,Netflix可以很容易地將其以休閒為重點的街機風格遊戲作為現有訂閲的一部分(或小幅增加)。同時,它可以提供訂閲費更高的“玩家版”,讓用户獲得這些更復雜、更獨一無二的視頻遊戲體驗。

If you’re uncertain of how successful MMO-style games can be, just read up on World of Warcraft. Not only is it the biggest MMO, it’s also <em>one of the most successful games ever</em>. Also, note that part of the awe-inspiring success of World of Warcraft is its ability to appeal to both hardcore and casual gamers. This is another strong advantage of the MMO-style genre, depending on the development approach.

如果你不確定MMO風格的遊戲能有多成功,那就往下讀吧魔獸世界。它不僅是最大的MMO,它還有史以來最成功的遊戲之一。另外,請注意,令人敬畏的成功的一部分魔獸世界就是它有能力向兩者都有鐵桿玩家和休閒玩家。這是MMO風格類型的另一個強大優勢,這取決於開發方法。

The Bottom Line on Netflix Stock

Netflix股票的底線

When I look at Netflix stock and this recent video game news, I see tons of potential. Sadly, I also see plenty of room for failure. It happens all too often in the world of gaming — a big-time company comes in with lofty goals to rock the space, but ultimately fails because it didn’t put quality content over shiny hardware.

當我看着Netflix的股票和最近的視頻遊戲新聞時,我看到了巨大的潛力。遺憾的是,我也看到了很大的失敗空間。這在遊戲世界裏經常發生-一家一流的公司帶着遠大的目標進入這個領域,但最終失敗了,因為它沒有把優質內容完畢閃亮的五金件。

As I’ve laid out above, there’s a clear pathway for Netflix to appeal to casual gamers right off the bat. There’s also room for it to boost subscription revenue and appeal to hardcore gamers through MMO-type games. And that’s just the tip of the iceberg. More recently, the MMO space has veered off into free-to-play models, which also make tons of money. Plus, there are countless other game genres for Netflix to tap into.

正如我在上面所説的,Netflix有一條明確的途徑可以立即吸引休閒遊戲玩家。它也有空間通過MMO類型的遊戲來增加訂閲收入和吸引鐵桿玩家。而這只是冰山一角。最近,MMO空間轉向了免費遊戲模式,這也賺了很多錢。此外,Netflix還有無數其他遊戲類型可供開發。

At the end of the day, though, all of this is just speculation. I still recommend waiting until we get a better idea of Netflix’s content (and hardware) strategy for gaming before jumping the gun on NFLX stock. In the meantime, keep a close eye on any video game news related to Netflix stock. If the gaming news heads in a positive direction, it could be a new long-term catalyst to support this company’s growth.

不過,歸根結底,所有這些都只是猜測。我仍然建議等我們對Netflix的遊戲內容(和硬件)戰略有了更好的瞭解後,再搶購NFLX的股票。與此同時,密切關注任何與Netflix股票相關的視頻遊戲新聞。如果遊戲消息向着積極的方向發展,它可能成為支持這家公司增長的新的長期催化劑。

Robert Waldo is a web editor for InvestorPlace.com. On the date of publication, he did not hold any position (either directly or indirectly) in any of the securities mentioned in this article. The opinions expressed in this article are those of the writer, subject to the InvestorPlace.com Publishing Guidelines.

羅伯特·沃爾多(Robert Waldo)是InvestorPlace.com的網絡編輯。截至發稿之日,他並未(直接或間接)持有本文提及的任何證券的任何頭寸。本文表達的觀點是作者的觀點,以InvestorPlace.com為準出版指南.

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