XR Immersive Tech Partners with Educational VR Platform VictoryXR To Provide New Content Experiences
XR Immersive Tech Partners with Educational VR Platform VictoryXR To Provide New Content Experiences
VANCOUVER, British Columbia, March 23, 2022 (GLOBE NEWSWIRE) -- XR Immersive Tech Inc. ("Immersive Tech", or the "Company") (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce that its recently acquired subsidiary, Synthesis VR Inc. ("Synthesis VR"), a leading location-based virtual reality ("LBVR") content distribution and facility management platform, has joined forces with VictoryXR ("VictoryXR") in bringing their educational content to LBVR operators worldwide, accessible through the Synthesis VR content marketplace.
温哥華,不列顛哥倫比亞省,2022年3月23日(Global Newswire)--XR沉浸式技術公司(XR Inc.)沉浸式技術,或“公司)(CSE:VRAR)(法蘭克福證券交易所股票代碼:79W)(OTCQB:FNTTF)很高興地宣佈,其最近收購的子公司、領先的基於位置的虛擬現實(LBVR)內容分發和設施管理平臺合成VR公司(“合成VR”)已與VictoryXR(“VictoryXR”)聯手,將其教育內容帶給全球LBVR運營商,可通過合成VR內容市場訪問。
VictoryXR is one of the largest providers of virtual reality ("VR") educational content for levels starting in Kindergarten and up to Grade 12. The company's foresight and understanding of the potential that VR brings has resulted in a wider category of experiences to inspire, train, and amaze with content that opens up the opportunity to, for example, take a field trip and learn about the history of Rome, its forums, the Colosseum, the Pantheon, the Basilica of Maxentius, visit and walk the Great Wall of China or enjoy gamified immersive VR learning experiences in science, literature, math, computer engineering, art, drama and much more.
VictoryXR是最大的虛擬現實(VR)教育內容提供商之一,從幼兒園到12年級。該公司對VR帶來的潛力的預見和理解帶來了更廣泛的體驗,可以啟發、培訓和驚歎於內容,這些內容開啟了實地考察的機會,瞭解羅馬的歷史、羅馬論壇、羅馬競技場、萬神殿、馬克森蒂斯大教堂,參觀和漫步中國長城,或者享受科學、文學、數學、計算機工程、藝術、戲劇等遊戲般的身臨其境的VR學習體驗。
A Shabeer Sinnalebbe, Head of XR Networks at Immersive Tech stated, "As COVID restrictions world-wide start easing, we are seeing a dramatic bounce back of the LBVR industry after two years of mandates and restrictions being lifted. VR entertainment centers have always focused on games that are able to attract a wide audience and keep its locations busy during off peak hours. With the completion of Synthesis VR's year-long R&D phase aiming at the support of all standalone/mobile head-mounted displays ("HMDs"), Synthesis VR is beginning to add a wide range of new experiences which have been specifically developed for these standalone Android-based HMD's. With this VictoryXR partnership, we are proud to not only bring their PC based VR content, but all the added VictoryXR educational content developed for Android standalone headsets."
沉浸式技術公司XR網絡負責人A Shabel Sinnalebbe表示:“隨着全球範圍內對COVID的限制開始放鬆,我們看到LBVR行業在取消了兩年的授權和限制後出現了戲劇性的反彈。VR娛樂中心一直專注於能夠吸引廣泛觀眾的遊戲,並在非高峯時間保持地點繁忙。隨着合成VR長達一年的研發階段的完成,旨在支持所有獨立/移動頭盔顯示器(“HMD”),合成VR開始增加廣泛的新體驗,這些體驗是專門為這些基於Android的獨立HMD開發的。通過這次VictoryXR合作伙伴關係,我們感到自豪的不僅是他們基於PC的VR內容,而且所有增加的VictoryXR教育內容都是為Android獨立耳機開發的。“
The cost of VR HMDs has dropped dramatically over the past few years thanks to advancements in standalone Android-based headsets (such as Meta Quest, HTC Focus 3) which is giving rise to a rapid increase in VR Arcade centers opening worldwide including VR attractions being added to existing Family Entertainment Centers. The Company believes by bringing K to Grade 12 STEM (Science, Technology Engineering, and Mathematics) content, LBVR operators can take advantage of these immersive learning experiences to attract students, parents, tutors and school field trips, thus expanding their business, particularly in off-peak day-time hours.
在過去的幾年裏,由於基於Android的獨立耳機(如Meta Quest,HTC Focus 3)的進步,VR HMD的成本大幅下降,這促使全球開設的VR拱廊中心迅速增加,包括在現有的家庭娛樂中心基礎上增加VR景點。該公司相信,通過將K到12年級的STEM(科學、技術工程和數學)內容,LBVR運營商可以利用這些身臨其境的學習體驗來吸引學生、家長、導師和學校實地考察,從而擴大他們的業務,特別是在非高峯時段。
VictoryXR CEO Steve Grubbs stated "Synthesis VR and VictoryXR will bring education to life for students who want to learn while being immersed in gaming. Loving to learn starts with immersive education and that is what this partnership brings to all the locations that use Synthesis VR."
VictoryXR首席執行官史蒂夫·格拉布斯表示:“合成VR和VictoryXR將為沉浸在遊戲中學習的學生帶來生動的教育。熱愛學習始於身臨其境的教育,這也是這一合作伙伴關係為所有使用合成VR的地點帶來的。”
Tim Bieber, CEO of Immersive Tech stated, "This partnership further reinforces Immersive Tech's commitment to bridge reality with virtual reality in a way that benefits the LBVR operators and their users. Immersive Tech and its team are incredibly pleased to be a part of this process of making education, training, and immersive learning more readily available to the world. We are pleased with the operational and corporate milestones achieved to-date which we believe puts us in a strong position for future growth and innovation."
沉浸式技術公司首席執行官蒂姆·比伯表示:“這一合作關係進一步加強了沉浸式技術公司的承諾,即以一種有利於LBVR運營商及其用户的方式,將現實與虛擬現實聯繫起來。沉浸式技術公司及其團隊非常高興能成為這一進程的一部分,使教育、培訓和身臨其境的學習更容易為世界所接受。我們對迄今取得的運營和公司里程碑感到高興,我們相信,這將使我們在未來的增長和創新中處於有利地位。”
For more information on VictoryXR please follow the link here to visit their website.
有關VictoryXR的更多信息,請點擊此處訪問他們的網站。
On behalf of the Board of Directors
我謹代表董事會
Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
蒂姆·比伯,董事首席執行官
XR沉浸式技術公司(前Fantasy 360 Technologies Inc.d/b/a沉浸式技術公司)
For further information about Immersive Tech, please contact:
有關沉浸式技術的更多信息,請聯繫:
Contact - Tim Bieber
Email: investors@immersivetech.co
Telephone: +1-604-283-3029
聯繫人-蒂姆·比伯
電子郵件:Investors@Immersivetech.co
電話:+1-604-283-3029
ABOUT XR IMMERSIVE TECH INC.
關於XR沉浸式技術公司
Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 300 VR operators through Synthesis VR,, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.
沉浸式技術(前身為Fantasy 360 Technologies Inc.)正在建設行業首屈一指的基於位置的元宇宙平臺。自2016年以來,該公司一直是社交娛樂、虛擬現實(VR)和增強現實(AR)娛樂景點的行業領先者。憑藉其獨立的硬件平臺和獨立的軟件平臺/OS,以及通過綜合VR,由300多名VR運營商組成的不斷增長的網絡,該公司幫助其利益相關者構建了在真實感、深度和沉浸感方面無與倫比的用户體驗。該公司在其平臺上為一些世界上最大的公司積累經驗,其中包括:英特爾、拜耳、Capital One、加拿大豐業銀行、美國食品和藥物管理局、Alciant航空公司等。
ABOUT SYNTHESIS VR
關於合成VR
The Synthesis VR journey began in 2015 as a pursuit to create the perfect Location-Based Virtual Reality ("LBVR") experience for operators and consumers. The team was hard at work prototyping a flexible software solution capable of serving the LBVR segment in many different ways. Soon their efforts grew into establishing one of the very first VR arcades in the world (VR TERRITORY), based in Los Angeles which was opened in June 2016, where all Synthesis VR products were initially tested before release, in real conditions, and with real customers. From those modest beginnings, Synthesis VR has made a profound impact on VR and has grown into a global company with offices located in North America and Europe. Its portfolio is in use by 300 locations all over the world, achieving many important industry firsts along the way. Synthesis VR today delivers solutions for a vast number of business scenarios, including but not limited to room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, enterprise and many more. Synthesis VR is on an exciting journey to provide the next generation of premium Free-Roam, eSport, and Racing content. Our efforts are accompanied by extensive work done in the field of Room Scale experiences and the standalone Head-Mounted Display (HMD) platforms. We are focused and highly motivated to unleash the LBVR potential and to create additional value on a global scale for the Virtual Reality location-based business segment. For more information about Synthesis VR, please Visit:
合成VR之旅始於2015年,旨在為運營商和消費者創造完美的基於位置的虛擬現實(LBVR)體驗。該團隊正在努力開發一種靈活的軟件解決方案,能夠以多種不同的方式服務於LBVR細分市場。很快,他們的努力發展成為世界上最早的VR拱廊之一(VR領域),總部設在洛杉磯,於2016年6月開業,所有合成VR產品在發佈前都在真實條件下和真正的客户進行了初步測試。從這些樸素的開始,合成VR已經對VR產生了深遠的影響,並已成長為一家在北美和歐洲設有辦事處的全球性公司。它的產品組合被世界各地的300個地點使用,在此過程中實現了許多重要的行業第一。合成VR今天為大量商業場景提供解決方案,包括但不限於房間規模、自由漫遊、賽車模擬器、投幣、在線小工具和支付、教育、在線商業VR環境、企業等等。合成VR正在進行一次激動人心的旅程,提供下一代優質的自由漫遊、電子競技和賽車內容。我們的努力伴隨着在房間規模體驗和獨立頭盔顯示器(HMD)平臺領域所做的廣泛工作。我們專注於釋放LBVR潛力,並在全球範圍內為基於位置的虛擬現實業務部門創造額外價值。有關合成VR的更多信息,請訪問:
FORWARD-LOOKING INFORMATION
前瞻性信息
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as "believes", "expects", "anticipates", "estimates", "intends", "plans", "continues", "project", "potential", "possible", "contemplate", "seek", "goal", or similar expressions, or may employ such future or conditional verbs as "may", "might", "will", "could", "should" or "would", or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and Synthesis VR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and Synthesis VR and their related subsidiaries, the Company's expansion initiatives and pursuit of M&A activity, and other factors beyond the Company's control.
本新聞稿包含適用證券法定義的“前瞻性信息”和“前瞻性陳述”(統稱為“前瞻性信息”)。此類前瞻性陳述可在“相信”、“預期”、“預期”、“估計”、“打算”、“計劃”、“繼續”、“項目”、“潛在”、“可能”、“設想”、“尋求”、“目標”或類似的表述之前、之後或包括諸如“相信”、“預期”、“打算”、“計劃”、“繼續”、“項目”、“潛在”、“可能”、“尋求”、“目標”或類似的表述,或者可以使用諸如“可能”、“可能”、“將”、“可能”、“應該”或“將”這樣的未來詞或條件動詞,或者可以通過語法結構、措辭或上下文以其他方式表示為前瞻性陳述。本新聞稿中除有關歷史事實的陳述外,其他所有陳述均為前瞻性陳述。本新聞稿中的前瞻性信息包括但不限於有關公司和合成虛擬現實的未來計劃和目標、未來業績和未來增長、發展舉措、業務前景、沉浸式技術和合成虛擬現實及其相關子公司的協同效應和機遇、公司的擴張舉措和對併購活動的追求,以及公司無法控制的其他因素。
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of Synthesis VR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company's and Synthesis VR's operations and development initiatives, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.
前瞻性信息會受到已知和未知的風險、不確定性和其他因素的影響,這些風險、不確定性和其他因素可能會導致公司的實際結果、活動水平、業績或成就與這些前瞻性信息明示或暗示的內容大不相同。前瞻性信息基於管理層根據其對趨勢、現狀和預期發展的經驗和看法而做出的合理假設、估計、分析和意見,以及管理層認為在做出此類陳述之日的情況下相關和合理的其他因素,包括但不限於,公司能夠利用綜合虛擬現實的服務和業務,全球範圍內虛擬現實限制的放鬆和對LBVR行業的影響,虛擬現實遊樂場的增加和對虛擬現實娛樂和教育內容的需求,公司和綜合虛擬現實的運營和發展舉措,以及在公司的披露記錄中提出的其他假設。儘管公司試圖確定可能導致實際結果與前瞻性信息中包含的結果大不相同的重要因素,但可能還有其他因素導致結果與預期的不同。不能保證這些信息將被證明是準確的,因為實際結果和未來事件可能與這些信息中預期的大不相同。因此,讀者不應過分依賴前瞻性信息。本文中的所有前瞻性信息均受本警示聲明的約束,沉浸式科技沒有義務修改或更新任何此類前瞻性信息,或公開宣佈對本文中包含的任何前瞻性信息的任何修改結果,以反映未來的結果, 事件或事態發展,除非法律另有規定。
Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
CSE及其監管服務提供商(該術語在CSE的政策中定義)均不對本新聞稿的充分性或準確性承擔責任。