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Esports Entertainment Group | 10-Q: Q2 2024 Earnings Report

Esports Entertainment Group | 10-Q: Q2 2024 Earnings Report

电子竞技娱乐 | 10-Q:2024财年二季报
美股SEC公告 ·  03/27 17:30

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Esports Entertainment Group, Inc. (EEG) reported a significant decrease in net revenue for the quarter ended December 31, 2023, with a total of $2.6 million compared to $6.4 million for the same period in the previous year. This 59% decline is largely attributed to the sale of the Bethard Business and the wind down of Argyll entities. The EEG iGaming segment saw a decrease of $3.7 million in revenue, while the EEG Games segment experienced a $0.1 million drop. Cost of revenue also decreased by 70% to $0.7 million due to the aforementioned disposals and reduced iGaming operations. Sales and marketing expenses fell by 61% to $0.7 million, primarily due to lower affiliate costs. General and administrative expenses decreased by 37% to $4.8 million, with reductions in payroll, depreciation, amortization, and IT costs...Show More
Esports Entertainment Group, Inc. (EEG) reported a significant decrease in net revenue for the quarter ended December 31, 2023, with a total of $2.6 million compared to $6.4 million for the same period in the previous year. This 59% decline is largely attributed to the sale of the Bethard Business and the wind down of Argyll entities. The EEG iGaming segment saw a decrease of $3.7 million in revenue, while the EEG Games segment experienced a $0.1 million drop. Cost of revenue also decreased by 70% to $0.7 million due to the aforementioned disposals and reduced iGaming operations. Sales and marketing expenses fell by 61% to $0.7 million, primarily due to lower affiliate costs. General and administrative expenses decreased by 37% to $4.8 million, with reductions in payroll, depreciation, amortization, and IT costs. The company recognized asset impairment charges of $13.0 million, including goodwill and intangible assets from the EEG iGaming segment and goodwill from the EEG Games segment. Other income (expense) shifted from an income of $7.4 million in the previous year to an expense of $0.5 million, mainly due to the recognition of a derivative liability related to the Series C Convertible Preferred Stock. The net loss for the quarter was $17.0 million, compared to $14.1 million in the prior year. The company's liquidity concerns persist, with an accumulated deficit of $203.3 million and net current liabilities of $7.8 million. Cash used in operating activities was $4.1 million, and the company continues to seek additional financing to support operations.
Esports Entertainment Group, Inc. (EEG)报告称,截至2023年12月31日的季度净营业收入显著下降,总额为260万美元,去年同期为640万美元。这个59%的下跌主要归因于Bethard业务的出售和Argyll实体的减少。EEG的iGaming部门收入减少了370万美元,而EEG Games部门则下降了10万美元。由于上述处置和减少的iGaming业务,营业成本也下降了70% 至70万美元。销售和市场费用下降了61%,至70万美元,主要是由于降低联盟成本。一般和管理费用下降了37%,至480万美元,我们通过减少薪资、折旧、摊销和IT成本实现的。公司认定EEG...展开全部
Esports Entertainment Group, Inc. (EEG)报告称,截至2023年12月31日的季度净营业收入显著下降,总额为260万美元,去年同期为640万美元。这个59%的下跌主要归因于Bethard业务的出售和Argyll实体的减少。EEG的iGaming部门收入减少了370万美元,而EEG Games部门则下降了10万美元。由于上述处置和减少的iGaming业务,营业成本也下降了70% 至70万美元。销售和市场费用下降了61%,至70万美元,主要是由于降低联盟成本。一般和管理费用下降了37%,至480万美元,我们通过减少薪资、折旧、摊销和IT成本实现的。公司认定EEG的iGaming部分和EEG Games部分的商誉和无形资产的减值损失为1300万美元。其他收入(费用)从上一年的740万美元转为额外的费用50万美元,主要是由于与C系列可转换优先股相关的衍生负债的认定。本季度净亏损为1700万美元,去年同期为1410万美元。公司的流动性困境仍然存在,累积赤字为20330万美元,净流动负债为780万美元。运营活动中使用的现金为410万美元,公司继续寻求额外的融资以支持运营。
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