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Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q:2024财年二季报
美股SEC公告 ·  2024/08/02 18:24

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Roblox Corporation reported strong financial results for Q2 2024, with revenue increasing 31% year-over-year to $893.5 million. The platform's average daily active users (DAUs) grew to 79.5 million, while bookings rose 22% to $955.2 million. The company maintained robust user engagement with approximately 983,000 average daily unique paying users during the quarter.The company's operating loss narrowed to $237.9 million from $314.0 million in Q2 2023, while infrastructure and trust & safety expenses decreased 2% to $221.1 million. Research and development expenses increased 15% to $361.7 million as the company continued to invest in platform development and innovation. The quarter also saw a change in the estimated average lifetime of a paying user from 28 to 27 months.Looking ahead, Roblox continues to focus on international expansion and platform enhancement, though noting potential challenges from regulatory requirements and evolving guidance around child safety. The company maintains a strong liquidity position with cash and investments totaling $3.6 billion as of June 30, 2024. CFO Michael Guthrie announced his planned departure, with a search for his successor underway.
Roblox Corporation reported strong financial results for Q2 2024, with revenue increasing 31% year-over-year to $893.5 million. The platform's average daily active users (DAUs) grew to 79.5 million, while bookings rose 22% to $955.2 million. The company maintained robust user engagement with approximately 983,000 average daily unique paying users during the quarter.The company's operating loss narrowed to $237.9 million from $314.0 million in Q2 2023, while infrastructure and trust & safety expenses decreased 2% to $221.1 million. Research and development expenses increased 15% to $361.7 million as the company continued to invest in platform development and innovation. The quarter also saw a change in the estimated average lifetime of a paying user from 28 to 27 months.Looking ahead, Roblox continues to focus on international expansion and platform enhancement, though noting potential challenges from regulatory requirements and evolving guidance around child safety. The company maintains a strong liquidity position with cash and investments totaling $3.6 billion as of June 30, 2024. CFO Michael Guthrie announced his planned departure, with a search for his successor underway.
Roblox 公司报告了2024年第二季度强劲的财务业绩,营业收入同比增长31%,达到了$89350万。该平台的日活跃用户数增长至7950万,预订量上升22%至$95520万。该公司在本季度保持了强劲的用户参与度,平均日独立付费用户约为983,000人。公司的经营亏损从2023年第二季度的$31400万缩窄至$23790万,而制造行业和Trust & safety费用减少2%,为$22110万。研究与开发费用增加15%,达到$36170万,因为公司继续投资于平台开发和创新。本季度还看到付费用户的预估平均生命周期从28个月变更为27个月。展望未来,Roblox 继续关注国际扩张和平台增强,但注意到来自监管要求和儿童安全指导变化的潜在挑战。截止2024年6月30日,公司保持强劲的流动性,现金和投资总额达到36亿。CFO Michael Guthrie 宣布计划离职,目前正在寻找他的继任者。
Roblox 公司报告了2024年第二季度强劲的财务业绩,营业收入同比增长31%,达到了$89350万。该平台的日活跃用户数增长至7950万,预订量上升22%至$95520万。该公司在本季度保持了强劲的用户参与度,平均日独立付费用户约为983,000人。公司的经营亏损从2023年第二季度的$31400万缩窄至$23790万,而制造行业和Trust & safety费用减少2%,为$22110万。研究与开发费用增加15%,达到$36170万,因为公司继续投资于平台开发和创新。本季度还看到付费用户的预估平均生命周期从28个月变更为27个月。展望未来,Roblox 继续关注国际扩张和平台增强,但注意到来自监管要求和儿童安全指导变化的潜在挑战。截止2024年6月30日,公司保持强劲的流动性,现金和投资总额达到36亿。CFO Michael Guthrie 宣布计划离职,目前正在寻找他的继任者。
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