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Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q:2024財年二季報
美股SEC公告 ·  2024/08/02 10:24

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Roblox Corporation reported strong financial results for Q2 2024, with revenue increasing 31% year-over-year to $893.5 million. The platform's average daily active users (DAUs) grew to 79.5 million, while bookings rose 22% to $955.2 million. The company maintained robust user engagement with approximately 983,000 average daily unique paying users during the quarter.The company's operating loss narrowed to $237.9 million from $314.0 million in Q2 2023, while infrastructure and trust & safety expenses decreased 2% to $221.1 million. Research and development expenses increased 15% to $361.7 million as the company continued to invest in platform development and innovation. The quarter also saw a change in the estimated average lifetime of a paying user from 28 to 27 months.Looking ahead, Roblox continues to focus on international expansion and platform enhancement, though noting potential challenges from regulatory requirements and evolving guidance around child safety. The company maintains a strong liquidity position with cash and investments totaling $3.6 billion as of June 30, 2024. CFO Michael Guthrie announced his planned departure, with a search for his successor underway.
Roblox Corporation reported strong financial results for Q2 2024, with revenue increasing 31% year-over-year to $893.5 million. The platform's average daily active users (DAUs) grew to 79.5 million, while bookings rose 22% to $955.2 million. The company maintained robust user engagement with approximately 983,000 average daily unique paying users during the quarter.The company's operating loss narrowed to $237.9 million from $314.0 million in Q2 2023, while infrastructure and trust & safety expenses decreased 2% to $221.1 million. Research and development expenses increased 15% to $361.7 million as the company continued to invest in platform development and innovation. The quarter also saw a change in the estimated average lifetime of a paying user from 28 to 27 months.Looking ahead, Roblox continues to focus on international expansion and platform enhancement, though noting potential challenges from regulatory requirements and evolving guidance around child safety. The company maintains a strong liquidity position with cash and investments totaling $3.6 billion as of June 30, 2024. CFO Michael Guthrie announced his planned departure, with a search for his successor underway.
Roblox 公司報告了2024年第二季度強勁的財務業績,營業收入同比增長31%,達到了$89350萬。該平台的日活躍用戶數增長至7950萬,預訂量上升22%至$95520萬。該公司在本季度保持了強勁的用戶參與度,平均日獨立付費用戶約爲983,000人。公司的經營虧損從2023年第二季度的$31400萬縮窄至$23790萬,而製造行業和Trust & safety費用減少2%,爲$22110萬。研究與開發費用增加15%,達到$36170萬,因爲公司繼續投資於平台開發和創新。本季度還看到付費用戶的預估平均生命週期從28個月變更爲27個月。展望未來,Roblox 繼續關注國際擴張和平台增強,但注意到來自監管要求和兒童安全指導變化的潛在挑戰。截止2024年6月30日,公司保持強勁的流動性,現金和投資總額達到36億。CFO Michael Guthrie 宣佈計劃離職,目前正在尋找他的繼任者。
Roblox 公司報告了2024年第二季度強勁的財務業績,營業收入同比增長31%,達到了$89350萬。該平台的日活躍用戶數增長至7950萬,預訂量上升22%至$95520萬。該公司在本季度保持了強勁的用戶參與度,平均日獨立付費用戶約爲983,000人。公司的經營虧損從2023年第二季度的$31400萬縮窄至$23790萬,而製造行業和Trust & safety費用減少2%,爲$22110萬。研究與開發費用增加15%,達到$36170萬,因爲公司繼續投資於平台開發和創新。本季度還看到付費用戶的預估平均生命週期從28個月變更爲27個月。展望未來,Roblox 繼續關注國際擴張和平台增強,但注意到來自監管要求和兒童安全指導變化的潛在挑戰。截止2024年6月30日,公司保持強勁的流動性,現金和投資總額達到36億。CFO Michael Guthrie 宣佈計劃離職,目前正在尋找他的繼任者。
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