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Roblox | 10-Q: Quarterly report

Roblox | 10-Q: Quarterly report

Roblox | 10-Q:季度報表
美股sec公告 ·  08/02 06:24
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Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to...Show More
Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to invest in its platform, focusing on high fidelity avatars, AI tools, and other social features. Looking ahead, Roblox plans to implement platform policy changes in response to regulatory requirements and guidance on child and internet safety, which may impact user engagement and financial metrics, particularly among younger users. The company remains committed to investing in its developer community and infrastructure to support growth and maintain a safe online community.
Roblox(roblox)公司報告稱,截至2024年6月30日的季度收入同比增長31%,達到89350萬美元,主要是由於較高的前期遞延收入攤銷和預訂量的增加。公司的淨虧損從2023年第二季度的28480萬美元降至2024年第二季度的20720萬美元,基本和攤薄每股淨虧損從0.46美元降至0.32美元。每日獨一無二的付費用戶的平均數量從約79萬人增加到約98.3萬人。收入成本和開發者交易所費用也增加了,反映了更高的支付處理費用以及開發者和創作者獲得的金額。Roblox與騰訊控股的合資企業Roblox中國控股公司發行了3,000萬美元的債務,到2026年到期,有延長二年的選擇權。該公司繼續投資於...展開全部
Roblox(roblox)公司報告稱,截至2024年6月30日的季度收入同比增長31%,達到89350萬美元,主要是由於較高的前期遞延收入攤銷和預訂量的增加。公司的淨虧損從2023年第二季度的28480萬美元降至2024年第二季度的20720萬美元,基本和攤薄每股淨虧損從0.46美元降至0.32美元。每日獨一無二的付費用戶的平均數量從約79萬人增加到約98.3萬人。收入成本和開發者交易所費用也增加了,反映了更高的支付處理費用以及開發者和創作者獲得的金額。Roblox與騰訊控股的合資企業Roblox中國控股公司發行了3,000萬美元的債務,到2026年到期,有延長二年的選擇權。該公司繼續投資於其平台,專注於高保真度頭像、人工智能工具和其他社交功能。展望未來,Roblox計劃根據法規要求和兒童互聯網安全指引實施平台政策變更,這可能影響用戶參與和財務指標,特別是在年輕用戶中。公司致力於投資於其開發者社區和製造行業的基礎設施,以支持增長並維護安全的在線社區。
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