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Gaming Market Size to Grow by USD 102.13 Billion From 2022 to 2027, Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF and More Among the Key Companies in the Market - Technavio

Gaming Market Size to Grow by USD 102.13 Billion From 2022 to 2027, Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF and More Among the Key Companies in the Market - Technavio

游戏市场规模将增长1021.3亿美元从2022年到2027年,动视暴雪公司、苹果公司、万代南梦宫控股公司、Bowlmor AMF等是市场上的主要公司——Technavio
PR Newswire ·  2023/10/30 00:15

NEW YORK, Oct. 30, 2023 /PRNewswire/ -- The gaming market size is forecast to increase by USD 102.13 billion from 2022 to 2027. The market is expected to be progressing at a CAGR of 9.12%, according to a recent market study by Technavio. The growth of the market will be driven by the growing adoption of AR and VR games, the rising popularity of e-sports, and the increasing number of strategic partnerships and acquisitions. Technavio has extensively analyzed 15 major vendors, including Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd.

纽约,2023 年 10 月 30 日 /PRNewswire/ — 游戏市场 预计规模将增加 1,021.3 亿美元 从 2022 年到 2027 年。预计市场将以一定速度发展 复合年增长率为 9.12%,根据Technavio最近的一项市场研究。 市场的增长将由增强现实和虚拟现实游戏的日益普及所推动,电子竞技的日益普及,以及越来越多的战略合作伙伴关系和收购。Technavio广泛分析了15家主要供应商,包括动视暴雪公司、苹果公司、万代南梦宫控股公司、Bowlmor AMF、芝加哥游戏公司、DeNA Co.Ltd.、Electronic Arts Inc.、Epic Games Inc.、GungHo 在线娱乐公司、微软公司、网易公司、Netmarble Corp.、Niantic Inc.、任天堂公司有限公司、Rovio Entertainment Corp.、索尼集团公司、史克威尔艾尼克斯控股有限公司有限公司、沃尔特·迪斯尼公司、育碧娱乐和Zeptolab UK Ltd.

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Technavio has announced its latest market research report titled Global Gaming Market 2023-2027

Technavio宣布了其最新的市场研究报告,标题为《2023-2027年全球游戏市场》

Key Benefits for Industry Players & Stakeholders –

为行业参与者和利益相关者带来的主要好处—

  • The report offers information on the criticality of vendor inputs, including R&D, CAPEX, and technology.

  • It also provides detailed analyses of the market's competitive landscape and vendors' product offerings.

  • The report also provides a qualitative and quantitative analysis of vendors to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

  • 该报告提供了有关供应商投入重要性的信息,包括 研发、资本支出和技术。

  • 它还提供了对以下内容的详细分析 市场的竞争格局和供应商的产品供应。

  • 该报告还对供应商进行了定性和定量分析,以帮助客户了解更广泛的商业环境以及主要市场参与者的优势和劣势。对数据进行定性分析,将供应商归类为纯粹的供应商、以类别为中心、以行业为中心的供应商和多元化供应商;对数据进行定量分析,将供应商归类为主导、领先、强、暂定和弱势供应商。

Gaming Market 2023-2027: Market Dynamics

2023-2027 年游戏市场:市场动态

Key Drivers

关键驱动因素

  • The growing adoption of AR and VR games significantly drives the gaming market growth.

  • AR/VR gaming is the integration of visual and audio game content into a real-time user environment and the adoption of AR/VR devices likely increases during the forecast period.

  • This is because AR games become more popular. Thus, game developers prefer AR and VR devices over traditional gaming devices.

  • Moreover, companies such as Sony and Microsoft use the latest in three-dimensional (3D) technology to develop gaming platforms.

  • Therefore, increasing adoption of AR and VR games will drive the growth of the market during the forecast period.

  • 增强现实和虚拟现实游戏的采用率不断提高,极大地推动了游戏市场的增长。

  • AR/VR 游戏是将视觉和音频游戏内容整合到实时用户环境中,在预测期内,AR/VR 设备的采用率可能会增加。

  • 这是因为增强现实游戏变得越来越受欢迎。因此,与传统的游戏设备相比,游戏开发者更喜欢增强现实和虚拟现实设备。

  • 此外,索尼和微软等公司使用最新的三维(3D)技术来开发游戏平台。

  • 因此,在预测期内,越来越多地采用增强现实和虚拟现实游戏将推动市场的增长。

Significant Trends

重大趋势

  • The growth in free-to-play models is an emerging trend that may fuel the gaming market growth.

  • The free-to-play model, also known as the freemium model, offers gaming service providers the opportunity to promote their games, which allows users to play games against virtual goods and virtual currencies.

  • Virtual currency is used to purchase virtual goods through in-game microtransactions and these virtual goods include various avatars.

  • Also, in some cases, the users use real money to purchase virtual goods such as coins, wands, houses, guns, and swords for their video games.

  • Hence, such trends influence the growth of the market during the forecast period.

  • 免费游戏模式的增长是一种新兴趋势,可能会推动游戏市场的增长。

  • 免费游戏模式,也称为免费增值模式,为游戏服务提供商提供了推广游戏的机会,允许用户使用虚拟商品和虚拟货币玩游戏。

  • 虚拟货币用于通过游戏内微交易购买虚拟商品,这些虚拟商品包括各种头像。

  • 此外,在某些情况下,用户使用真钱为视频游戏购买虚拟商品,例如硬币、魔杖、房屋、枪支和剑。

  • 因此,在预测期内,这种趋势会影响市场的增长。

Major Challenges

主要挑战

  • The increasing risk of cybercrime through online gaming is a challenge for the gaming market growth.

  • As more people play games online, the opportunities for cybercriminals to exploit vulnerabilities to steal personal information and engage in other malicious activities also increase.

  • Such instances of cyber theft in the market are expected to impede the growth of the market.

  • A very common way cybercriminals target gamers is through phishing scams, where they send bogus emails or messages purporting to be from legitimate gaming companies, requesting login credentials or other personal information.

  • And once cybercriminals gain access to a gamer's account, they can steal virtual currency and valuable game items from gamers, or even sell the account to others on Black's Market.

  • Hence, such challenges impede the market growth of gaming during the forecast period.

  • 通过在线游戏进行网络犯罪的风险不断增加,这对游戏市场的增长构成了挑战。

  • 随着越来越多的人在线玩游戏,网络犯罪分子利用漏洞窃取个人信息并参与其他恶意活动的机会也随之增加。

  • 预计市场上的此类网络盗窃事件将阻碍市场的增长。

  • 网络犯罪分子瞄准游戏玩家的一种非常常见的方式是通过网络钓鱼诈骗,他们发送虚假的电子邮件或声称来自合法游戏公司的消息,要求提供登录凭证或其他个人信息。

  • 而且,一旦网络犯罪分子获得游戏玩家帐户的访问权限,他们就可以从游戏玩家那里窃取虚拟货币和有价值的游戏物品,甚至可以将该账户出售给黑市上的其他人。

  • 因此,在预测期内,此类挑战阻碍了游戏市场的增长。

Gaming Market 2023-2027: Segmentation Analysis

2023-2027 年游戏市场:细分分析

This gaming market report extensively covers market segmentation by type (casual gaming and professional gaming), platform (online and offline), device (mobile gaming, console gaming, and pc gaming), and geography (APAC, North America, Europe, Middle East and Africa, and South America).

这份游戏市场报告广泛涵盖了按类型(休闲游戏和专业游戏)、平台(在线和离线)、设备(手机游戏、主机游戏和电脑游戏)和地域(亚太地区、北美、欧洲、中东和非洲以及南美)划分的市场细分。

  • The market share growth by the casual gaming segment will be significant for overall market growth during the forecast period. The term casual gaming refers to games that don't require a great deal of time to be played, won, and earned, and casual gamers don't spend a lot of time playing video games. These service providers generate revenue by licensing gaming software to end users and the casual games segment grows with the spread of mobile games. Casual gamers don't spend money on gaming peripherals and they prefer mobile devices over PCs and consoles because of easy access to the games. Hence, such factors drive the segment growth during the forecast period.

  • 市场份额增长了 休闲游戏细分市场 在预测期内,将对整体市场增长具有重要意义。休闲游戏一词是指不需要很长时间就能玩、赢钱和赚钱的游戏,休闲游戏玩家不会花很多时间玩电子游戏。这些服务提供商通过向最终用户许可游戏软件来创造收入,休闲游戏细分市场随着手机游戏的普及而增长。休闲游戏玩家不会在游戏外围设备上花钱,他们更喜欢移动设备而不是电脑和游戏机,因为他们可以轻松访问游戏。因此,这些因素在预测期内推动了该细分市场的增长。

  • CAGR of the market during the forecast period

  • Detailed information on factors that will drive the growth of the gaming market between 2023 and 2027

  • Precise estimation of the size of the gaming market and its contribution to the market with a focus on the parent market

  • Accurate predictions about upcoming trends and changes in consumer behavior

  • Growth of the gaming market across APAC, North America, Europe, Middle East and Africa, and South America

  • A thorough analysis of the market's competitive landscape and detailed information about vendors

  • Comprehensive analysis of factors that will challenge the growth of gaming market vendors

  • 预测期内市场的复合年增长率

  • 有关2023年至2027年间推动游戏市场增长的因素的详细信息

  • 精确估计游戏市场的规模及其对市场的贡献,重点是母市场

  • 对消费者行为的未来趋势和变化的准确预测

  • 亚太地区、北美、欧洲、中东和非洲以及南美游戏市场的增长

  • 全面分析市场竞争格局和供应商的详细信息

  • 全面分析将挑战游戏市场供应商增长的因素

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这个 云游戏市场 据估计,在2022年至2027年之间,规模将以10.54%的复合年增长率增长。预计市场规模将增加16.1932亿美元。这份云游戏市场报告广泛涵盖了按应用程序(视频流和文件流)、设备(游戏机、计算设备、智能电视和移动设备)和地理(北美、亚太地区、欧洲、南美以及中东和非洲)划分的市场细分。高速互联网可用性的提高极大地推动了市场增长。

Gaming Market Scope

Report Coverage

Details

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 9.12%

Market growth 2023-2027

USD 102.13 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

8.51

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 53%

Key countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

游戏市场范围

报告覆盖范围

细节

基准年

2022

历史时期

2017-2021

预测时段

2023-2027

增长势头和复合年增长率

以 9.12% 的复合年增长率加速

2023-2027 年市场增长

1,021.3 亿美元

市场结构

分散的

2022-2023 年同比增长 (%)

8.51

区域分析

亚太地区、北美、欧洲、中东和非洲,以及南美

为市场做出贡献

亚太地区为 53%

关键国家

美国、中国、日本、韩国和德国

竞争格局

领先供应商、供应商的市场定位、竞争策略和行业风险

主要公司简介

动视暴雪公司、苹果公司、万代南梦宫控股公司、Bowlmor AMF、芝加哥游戏公司、DeNA Co.Ltd.、Electronic Arts Inc.、Epic Games Inc.、GunGHo Online Entertainment Inc.、微软公司、网易公司、Nintarble Corp.、Niantic Inc.有限公司、Rovio Entertainment Corp.、索尼集团公司、Square Enix 控股有限公司Ltd.、沃尔特·迪斯尼公司、育碧娱乐公司和 Zeptolab UK Ltd.

市场动态

母市场分析、市场增长诱因和障碍、快速增长和缓慢增长的细分市场分析、COVID-19 影响和复苏分析以及未来的消费者动态、预测期内的市场状况分析

定制权限

如果我们的报告未包含您要查找的数据,您可以联系我们的分析师并定制细分市场。

Table of Contents:

目录:

1 Executive Summary

1 执行摘要

  • 1.1 Market overview

    • Exhibit 01: Executive Summary – Chart on Market Overview

    • Exhibit 02: Executive Summary – Data Table on Market Overview

    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics

    • Exhibit 04: Executive Summary – Chart on Market by Geography

    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type

    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Platform

    • Exhibit 07: Executive Summary – Chart on Market Segmentation by Device

    • Exhibit 08: Executive Summary – Chart on Incremental Growth

    • Exhibit 09: Executive Summary – Data Table on Incremental Growth

    • Exhibit 10: Executive Summary – Chart on Vendor Market Positioning

  • 1.1 市场概述

    • 附录 01:执行摘要 — 市场概览图表

    • 附录 02:执行摘要 — 市场概览数据表

    • 附录 03:执行摘要——全球市场特征图表

    • 附录 04:执行摘要——按地理位置划分的市场图表

    • 附录05:执行摘要——按类型划分的市场细分图表

    • 附录06:执行摘要——按平台划分的市场细分图表

    • 附录07:执行摘要——按设备划分的市场细分图表

    • 附录 08:执行摘要——增量增长图表

    • 附录 09:执行摘要——增量增长数据表

    • 附录 10:执行摘要——供应商市场定位图表

2 Market Landscape

2 市场格局

  • 2.1 Market ecosystem

    • Exhibit 11: Parent market

    • Exhibit 12: Market Characteristics

  • 2.1 市场生态系统

    • 附录 11:母市场

    • 附录 12:市场特征

3 Market Sizing

3 市场规模

  • 3.1 Market definition

    • Exhibit 13: Offerings of vendors included in the market definition

  • 3.1 市场定义

    • 附录13:市场定义中包含的供应商的报价

  • 3.2 Market segment analysis

    • Exhibit 14: Market segments

  • 3.2 细分市场分析

    • 附录 14:细分市场

  • 3.3 Market size 2022

  • 3.3 2022 年市场规模

  • 3.4 Market outlook: Forecast for 2022-2027

    • Exhibit 15: Chart on Global - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)

    • Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

  • 3.4 市场展望:对2022-2027年的预测

    • 附录 15:2022-2027 年全球市场规模和预测图表(十亿美元)

    • 附录 16:全球数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 17:全球市场图表:2022-2027 年同比增长 (%)

    • 附录 18:全球市场数据表:2022-2027 年同比增长 (%)

4 Historic Market Size

4 历史市场规模

  • 4.1 Global gaming market 2017 - 2021

    • Exhibit 19: Historic Market Size – Data Table on global gaming market 2017 - 2021 (USD billion)

  • 4.1 2017-2021 年全球游戏市场

    • 附录 19:历史市场规模 — 2017-2021 年全球游戏市场数据表(十亿美元)

  • 4.2 Type Segment Analysis 2017 - 2021

    • Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 (USD billion)

  • 4.2 2017-2021 年类型细分市场分析

    • 附录 20:历史市场规模 — 2017 年至 2021 年类型细分市场(十亿美元)

  • 4.3 Platform Segment Analysis 2017 - 2021

    • Exhibit 21: Historic Market Size – Platform Segment 2017 - 2021 (USD billion)

  • 4.3 2017-2021 年平台细分市场分析

    • 附录 21:历史市场规模 — 2017 年至 2021 年平台细分市场(十亿美元)

  • 4.4 Device Segment Analysis 2017 - 2021

    • Exhibit 22: Historic Market Size – Device Segment 2017 - 2021 (USD billion)

  • 4.4 2017-2021 年设备细分市场分析

    • 附录 22:历史市场规模 — 2017 年至 2021 年设备细分市场(十亿美元)

  • 4.5 Geography Segment Analysis 2017 - 2021

    • Exhibit 23: Historic Market Size – Geography Segment 2017 - 2021 (USD billion)

  • 4.5 2017-2021 年地理分段分析

    • 附录 23:历史市场规模 — 2017 年至 2021 年地理细分市场(十亿美元)

  • 4.6 Country Segment Analysis 2017 - 2021

    • Exhibit 24: Historic Market Size – Country Segment 2017 - 2021 (USD billion)

  • 4.6 2017-2021 年国别细分市场分析

    • 附录 24:历史市场规模 — 2017 年至 2021 年国家细分市场(十亿美元)

5 Five Forces Analysis

5 五种力量分析

  • 5.1 Five forces summary

    • Exhibit 25: Five forces analysis - Comparison between 2022 and 2027

  • 5.1 五种力量摘要

    • 附录 25:五种力量分析——2022 年和 2027 年的比较

  • 5.2 Bargaining power of buyers

    • Exhibit 26: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027

  • 5.2 买家的议价能力

    • 附录 26:买家议价能力图表——2022 年和 2027 年关键因素的影响

  • 5.3 Bargaining power of suppliers

    • Exhibit 27: Bargaining power of suppliers – Impact of key factors in 2022 and 2027

  • 5.3 供应商的议价能力

    • 附录 27:供应商的议价能力 — 2022 年和 2027 年关键因素的影响

  • 5.4 Threat of new entrants

    • Exhibit 28: Threat of new entrants – Impact of key factors in 2022 and 2027

  • 5.4 新进入者的威胁

    • 附录 28:新进入者的威胁——2022 年和 2027 年关键因素的影响

  • 5.5 Threat of substitutes

    • Exhibit 29: Threat of substitutes – Impact of key factors in 2022 and 2027

  • 5.5 替代品的威胁

    • 第29号附录:替代品的威胁——2022年和2027年关键因素的影响

  • 5.6 Threat of rivalry

    • Exhibit 30: Threat of rivalry – Impact of key factors in 2022 and 2027

  • 5.6 竞争的威胁

    • 第 30 号附录:竞争威胁——2022 年和 2027 年关键因素的影响

  • 5.7 Market condition

    • Exhibit 31: Chart on Market condition - Five forces 2022 and 2027

  • 5.7 市场状况

    • 附录 31:市场状况图表——2022 年和 2027 年的五种力量

6 Market Segmentation by Type

6 按类型细分市场

  • 6.1 Market segments

    • Exhibit 32: Chart on Type - Market share 2022-2027 (%)

    • Exhibit 33: Data Table on Type - Market share 2022-2027 (%)

  • 6.1 细分市场

    • 附录 32:类型图表——2022-2027 年的市场份额 (%)

    • 附录 33:类型数据表——2022-2027 年的市场份额 (%)

  • 6.2 Comparison by Type

    • Exhibit 34: Chart on Comparison by Type

    • Exhibit 35: Data Table on Comparison by Type

  • 6.2 按类型比较

    • 附录 34:按类型划分的比较表

    • 附录 35:按类型比较的数据表

  • 6.3 Casual gaming - Market size and forecast 2022-2027

    • Exhibit 36: Chart on Casual gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 37: Data Table on Casual gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 38: Chart on Casual gaming - Year-over-year growth 2022-2027 (%)

    • Exhibit 39: Data Table on Casual gaming - Year-over-year growth 2022-2027 (%)

  • 6.3 休闲游戏——2022-2027年的市场规模和预测

    • 附录 36:休闲游戏图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 37:休闲游戏数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 38:休闲游戏图表——2022-2027 年同比增长 (%)

    • 附录 39:休闲游戏数据表——2022-2027 年同比增长 (%)

  • 6.4 Professional gaming - Market size and forecast 2022-2027

    • Exhibit 40: Chart on Professional gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 41: Data Table on Professional gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 42: Chart on Professional gaming - Year-over-year growth 2022-2027 (%)

    • Exhibit 43: Data Table on Professional gaming - Year-over-year growth 2022-2027 (%)

  • 6.4 专业游戏——2022-2027年的市场规模和预测

    • 附录 40:专业游戏图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 41:职业游戏数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 42:职业游戏图表——2022-2027 年同比增长 (%)

    • 附录 43:职业游戏数据表——2022-2027 年同比增长 (%)

  • 6.5 Market opportunity by Type

    • Exhibit 44: Market opportunity by Type (USD billion)

    • Exhibit 45: Data Table on Market opportunity by Type (USD billion)

  • 6.5 按类型划分的市场机会

    • 附录 44:按类型划分的市场机会(十亿美元)

    • 附录 45:按类型划分的市场机会数据表(十亿美元)

7 Market Segmentation by Platform

7 按平台划分的市场细分

  • 7.1 Market segments

    • Exhibit 46: Chart on Platform - Market share 2022-2027 (%)

    • Exhibit 47: Data Table on Platform - Market share 2022-2027 (%)

  • 7.1 细分市场

    • 附录 46:平台图表——2022-2027 年市场份额 (%)

    • 附录 47:平台数据表——2022-2027 年的市场份额 (%)

  • 7.2 Comparison by Platform

    • Exhibit 48: Chart on Comparison by Platform

    • Exhibit 49: Data Table on Comparison by Platform

  • 7.2 按平台进行比较

    • 附录 48:平台比较图表

    • 附录 49:平台比较数据表

  • 7.3 Online - Market size and forecast 2022-2027

    • Exhibit 50: Chart on Online - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 51: Data Table on Online - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 52: Chart on Online - Year-over-year growth 2022-2027 (%)

    • Exhibit 53: Data Table on Online - Year-over-year growth 2022-2027 (%)

  • 7.3 在线——2022-2027年的市场规模和预测

    • 附录 50:在线图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 51:在线数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 52:在线图表——2022-2027 年同比增长 (%)

    • 附录 53:在线数据表——2022-2027 年同比增长 (%)

  • 7.4 Offline - Market size and forecast 2022-2027

    • Exhibit 54: Chart on Offline - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 55: Data Table on Offline - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 56: Chart on Offline - Year-over-year growth 2022-2027 (%)

    • Exhibit 57: Data Table on Offline - Year-over-year growth 2022-2027 (%)

  • 7.4 线下——2022-2027年的市场规模和预测

    • 附录 54:线下图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 55:线下数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 56:线下图表——2022-2027 年同比增长 (%)

    • 附录 57:线下数据表——2022-2027 年同比增长 (%)

  • 7.5 Market opportunity by Platform

    • Exhibit 58: Market opportunity by Platform (USD billion)

    • Exhibit 59: Data Table on Market opportunity by Platform (USD billion)

  • 7.5 按平台划分的市场机会

    • 附录 58:按平台划分的市场机会(十亿美元)

    • 附录 59:按平台划分的市场机会数据表(十亿美元)

8 Market Segmentation by Device

8 按设备划分的市场细分

  • 8.1 Market segments

    • Exhibit 60: Chart on Device - Market share 2022-2027 (%)

    • Exhibit 61: Data Table on Device - Market share 2022-2027 (%)

  • 8.1 细分市场

    • 附录 60:设备图表——2022-2027 年的市场份额 (%)

    • 附录 61:设备数据表——2022-2027 年的市场份额 (%)

  • 8.2 Comparison by Device

    • Exhibit 62: Chart on Comparison by Device

    • Exhibit 63: Data Table on Comparison by Device

  • 8.2 按设备进行比较

    • 附录 62:按设备划分的比较图表

    • 附录 63:按设备划分的比较数据表

  • 8.3 Mobile gaming - Market size and forecast 2022-2027

    • Exhibit 64: Chart on Mobile gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 65: Data Table on Mobile gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 66: Chart on Mobile gaming - Year-over-year growth 2022-2027 (%)

    • Exhibit 67: Data Table on Mobile gaming - Year-over-year growth 2022-2027 (%)

  • 8.3 手机游戏——2022-2027年的市场规模和预测

    • 附录 64:移动游戏图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 65:移动游戏数据表——2022-2027 年的市场规模和预测(十亿美元)

    • 附录 66:移动游戏图表——2022-2027 年同比增长 (%)

    • 附录 67:移动游戏数据表——2022-2027 年同比增长 (%)

  • 8.4 Console gaming - Market size and forecast 2022-2027

    • Exhibit 68: Chart on Console gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 69: Data Table on Console gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 70: Chart on Console gaming - Year-over-year growth 2022-2027 (%)

    • Exhibit 71: Data Table on Console gaming - Year-over-year growth 2022-2027 (%)

  • 8.4 主机游戏——2022-2027年的市场规模和预测

    • 附录 68:主机游戏图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 69:主机游戏数据表——2022-2027 年的市场规模和预测(十亿美元)

    • 附录 70:主机游戏图表——2022-2027 年同比增长 (%)

    • 附录 71:主机游戏数据表——2022-2027 年同比增长 (%)

  • 8.5 PC gaming - Market size and forecast 2022-2027

    • Exhibit 72: Chart on PC gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 73: Data Table on PC gaming - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 74: Chart on PC gaming - Year-over-year growth 2022-2027 (%)

    • Exhibit 75: Data Table on PC gaming - Year-over-year growth 2022-2027 (%)

  • 8.5 电脑游戏——2022-2027年的市场规模和预测

    • 附录 72:电脑游戏图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 73:电脑游戏数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 74:电脑游戏图表——2022-2027 年同比增长 (%)

    • 附录 75:个人电脑游戏数据表——2022-2027 年同比增长 (%)

  • 8.6 Market opportunity by Device

    • Exhibit 76: Market opportunity by Device (USD billion)

    • Exhibit 77: Data Table on Market opportunity by Device (USD billion)

  • 8.6 按设备划分的市场机会

    • 附录 76:按设备划分的市场机会(十亿美元)

    • 附录 77:按设备划分的市场机会数据表(十亿美元)

9 Customer Landscape

9 客户格局

  • 9.1 Customer landscape overview

    • Exhibit 78: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

  • 9.1 客户格局概述

    • 附录 78:价格敏感度、生命周期、客户购买篮子、采用率和购买标准分析

10 Geographic Landscape

10 地理景观

  • 10.1 Geographic segmentation

    • Exhibit 79: Chart on Market share by geography 2022-2027 (%)

    • Exhibit 80: Data Table on Market share by geography 2022-2027 (%)

  • 10.1 地理分割

    • 附录 79:2022-2027 年按地域划分的市场份额图表 (%)

    • 附录 80:2022-2027 年按地域划分的市场份额数据表 (%)

  • 10.2 Geographic comparison

    • Exhibit 81: Chart on Geographic comparison

    • Exhibit 82: Data Table on Geographic comparison

  • 10.2 地理比较

    • 第 81 号附录:地理比较图表

    • 附录 82:地理比较数据表

  • 10.3 APAC - Market size and forecast 2022-2027

    • Exhibit 83: Chart on APAC - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 84: Data Table on APAC - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 85: Chart on APAC - Year-over-year growth 2022-2027 (%)

    • Exhibit 86: Data Table on APAC - Year-over-year growth 2022-2027 (%)

  • 10.3 亚太地区——2022-2027年的市场规模和预测

    • 附录 83:亚太地区图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 84:亚太地区数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 85:亚太地区图表——2022-2027 年同比增长(%)

    • 附录 86:亚太地区数据表——2022-2027 年同比增长 (%)

  • 10.4 North America - Market size and forecast 2022-2027

    • Exhibit 87: Chart on North America - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 88: Data Table on North America - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 89: Chart on North America - Year-over-year growth 2022-2027 (%)

    • Exhibit 90: Data Table on North America - Year-over-year growth 2022-2027 (%)

  • 10.4 北美——2022-2027年的市场规模和预测

    • 附录 87:北美图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 88:北美数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 89:北美图表——2022-2027 年同比增长 (%)

    • 附录 90:北美数据表——2022-2027 年同比增长(%)

  • 10.5 Europe - Market size and forecast 2022-2027

    • Exhibit 91: Chart on Europe - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 92: Data Table on Europe - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 93: Chart on Europe - Year-over-year growth 2022-2027 (%)

    • Exhibit 94: Data Table on Europe - Year-over-year growth 2022-2027 (%)

  • 10.5 欧洲——2022-2027年的市场规模和预测

    • 附录 91:欧洲图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 92:欧洲数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 93:欧洲图表——2022-2027 年同比增长 (%)

    • 附录 94:欧洲数据表——2022-2027 年同比增长(%)

  • 10.6 Middle East and Africa - Market size and forecast 2022-2027

    • Exhibit 95: Chart on Middle East and Africa - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 96: Data Table on Middle East and Africa - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 97: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)

    • Exhibit 98: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)

  • 10.6 中东和非洲——2022-2027年的市场规模和预测

    • 附录 95:中东和非洲图表-2022-2027 年市场规模和预测(十亿美元)

    • 附录 96:中东和非洲数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 97:中东和非洲图表——2022-2027 年同比增长 (%)

    • 附录 98:中东和非洲数据表——2022-2027 年同比增长(%)

  • 10.7 South America - Market size and forecast 2022-2027

    • Exhibit 99: Chart on South America - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 100: Data Table on South America - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 101: Chart on South America - Year-over-year growth 2022-2027 (%)

    • Exhibit 102: Data Table on South America - Year-over-year growth 2022-2027 (%)

  • 10.7 南美——2022-2027年的市场规模和预测

    • 附录 99:南美图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 100:南美数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 101:南美图表——2022-2027 年同比增长 (%)

    • 附录 102:南美洲数据表——2022-2027 年同比增长(%)

  • 10.8 China - Market size and forecast 2022-2027

    • Exhibit 103: Chart on China - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 104: Data Table on China - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 105: Chart on China - Year-over-year growth 2022-2027 (%)

    • Exhibit 106: Data Table on China - Year-over-year growth 2022-2027 (%)

  • 10.8 中国——2022-2027年的市场规模和预测

    • 附录 103:中国图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 104:中国数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 105:中国图表——2022-2027年同比增长(%)

    • 附录 106:中国数据表-2022-2027 年同比增长(%)

  • 10.9 US - Market size and forecast 2022-2027

    • Exhibit 107: Chart on US - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 108: Data Table on US - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 109: Chart on US - Year-over-year growth 2022-2027 (%)

    • Exhibit 110: Data Table on US - Year-over-year growth 2022-2027 (%)

  • 10.9 美国——2022-2027年的市场规模和预测

    • 附录 107:美国图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 108:美国数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 109:美国——2022-2027 年同比增长图表 (%)

    • 附录 110:美国数据表——2022-2027 年同比增长 (%)

  • 10.10 Japan - Market size and forecast 2022-2027

    • Exhibit 111: Chart on Japan - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 112: Data Table on Japan - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 113: Chart on Japan - Year-over-year growth 2022-2027 (%)

    • Exhibit 114: Data Table on Japan - Year-over-year growth 2022-2027 (%)

  • 10.10 日本——2022-2027年的市场规模和预测

    • 附录 111:日本图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 112:日本数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 113:日本图表——2022-2027 年同比增长 (%)

    • 附录 114:日本数据表——2022-2027 年同比增长(%)

  • 10.11 South Korea - Market size and forecast 2022-2027

    • Exhibit 115: Chart on South Korea - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 116: Data Table on South Korea - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 117: Chart on South Korea - Year-over-year growth 2022-2027 (%)

    • Exhibit 118: Data Table on South Korea - Year-over-year growth 2022-2027 (%)

  • 10.11 韩国——2022-2027年的市场规模和预测

    • 附录 115:韩国图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 116:韩国数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 117:韩国图表——2022-2027 年同比增长 (%)

    • 附录 118:韩国数据表——2022-2027 年同比增长(%)

  • 10.12 Germany - Market size and forecast 2022-2027

    • Exhibit 119: Chart on Germany - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 120: Data Table on Germany - Market size and forecast 2022-2027 (USD billion)

    • Exhibit 121: Chart on Germany - Year-over-year growth 2022-2027 (%)

    • Exhibit 122: Data Table on Germany - Year-over-year growth 2022-2027 (%)

  • 10.12 德国——2022-2027年的市场规模和预测

    • 附录 119:德国图表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 120:德国数据表——2022-2027 年市场规模和预测(十亿美元)

    • 附录 121:德国图表——2022-2027 年同比增长 (%)

    • 附录 122:德国数据表——2022-2027 年同比增长(%)

  • 10.13 Market opportunity by geography

    • Exhibit 123: Market opportunity by geography (USD billion)

    • Exhibit 124: Data Tables on Market opportunity by geography (USD billion)

  • 10.13 按地域划分的市场机会

    • 附录 123:按地域划分的市场机会(十亿美元)

    • 附录 124:按地域划分的市场机会数据表(十亿美元)

11 Drivers, Challenges, and Trends

11 驱动因素、挑战和趋势

  • 11.1 Market drivers

  • 11.1 市场驱动因素

  • 11.2 Market challenges

  • 11.2 市场挑战

  • 11.3 Impact of drivers and challenges

    • Exhibit 125: Impact of drivers and challenges in 2022 and 2027

  • 11.3 驱动因素和挑战的影响

    • 附录 125:2022 年和 2027 年驱动因素和挑战的影响

  • 11.4 Market trends

  • 11.4 市场趋势

12 Vendor Landscape

12 供应商格局

  • 12.1 Overview

  • 12.1 概述

  • 12.2 Vendor landscape

    • Exhibit 126: Overview on Criticality of inputs and Factors of differentiation

  • 12.2 供应商格局

    • 附录 126:投入的关键性和差异因素概述

  • 12.3 Landscape disruption

    • Exhibit 127: Overview on factors of disruption

  • 12.3 景观中断

    • 附录 127:干扰因素概述

  • 12.4 Industry risks

    • Exhibit 128: Impact of key risks on business

  • 12.4 行业风险

    • 附录 128:关键风险对业务的影响

13 Vendor Analysis

13 供应商分析

  • 13.1 Vendors covered

    • Exhibit 129: Vendors covered

  • 13.1 涵盖的供应商

    • 附录 129:涵盖的供应商

  • 13.2 Market positioning of vendors

    • Exhibit 130: Matrix on vendor position and classification

  • 13.2 供应商的市场定位

    • 附录 130:供应商地位和分类矩阵

  • 13.3 Activision Blizzard Inc.

    • Exhibit 131: Activision Blizzard Inc. - Overview

    • Exhibit 132: Activision Blizzard Inc. - Business segments

    • Exhibit 133: Activision Blizzard Inc. - Key news

    • Exhibit 134: Activision Blizzard Inc. - Key offerings

    • Exhibit 135: Activision Blizzard Inc. - Segment focus

  • 13.3 动视暴雪公司

    • 附录 131:动视暴雪公司——概述

    • 附录 132:动视暴雪公司——业务领域

    • 附录 133:动视暴雪公司-关键新闻

    • 附录 134:动视暴雪公司——主要产品

    • 附录 135:动视暴雪公司——细分市场焦点

  • 13.4 Apple Inc.

    • Exhibit 136: Apple Inc. - Overview

    • Exhibit 137: Apple Inc. - Business segments

    • Exhibit 138: Apple Inc. - Key news

    • Exhibit 139: Apple Inc. - Key offerings

    • Exhibit 140: Apple Inc. - Segment focus

  • 13.4 苹果公司

    • 附录 136:苹果公司——概述

    • 附录 137:苹果公司——业务领域

    • 附录 138:苹果公司——关键新闻

    • 附录 139:苹果公司——主要产品

    • 附录 140:苹果公司——细分市场聚焦

  • 13.5 Bandai Namco Holdings Inc.

    • Exhibit 141: Bandai Namco Holdings Inc. - Overview

    • Exhibit 142: Bandai Namco Holdings Inc. - Business segments

    • Exhibit 143: Bandai Namco Holdings Inc. - Key offerings

    • Exhibit 144: Bandai Namco Holdings Inc. - Segment focus

  • 13.5 万代南梦宫控股有限公司

    • 附录 141:万代南梦宫控股公司——概述

    • 附录 142:万代南梦宫控股公司——业务领域

    • 附录 143:万代南梦宫控股公司——主要产品

    • 附录 144:万代南梦宫控股公司——细分市场重点

  • 13.6 DeNA Co. Ltd.

    • Exhibit 145: DeNA Co. Ltd. - Overview

    • Exhibit 146: DeNA Co. Ltd. - Product / Service

    • Exhibit 147: DeNA Co. Ltd. - Key offerings

  • 13.6 DeNa Co.有限公司

    • 附录 145:DeNA Co.Ltd.-概述

    • 附录 146:DeNA Co.Ltd.-产品/服务

    • 附录 147:DeNA Co.Ltd.-主要产品

  • 13.7 Electronic Arts Inc.

    • Exhibit 148: Electronic Arts Inc. - Overview

    • Exhibit 149: Electronic Arts Inc. - Product / Service

    • Exhibit 150: Electronic Arts Inc. - Key offerings

  • 13.7 电子艺术公司

    • 展品 148:电子艺术公司——概述

    • 附录 149:电子艺术公司——产品/服务

    • 附录 150:电子艺术公司——主要产品

  • 13.8 Epic Games Inc.

    • Exhibit 151: Epic Games Inc. - Overview

    • Exhibit 152: Epic Games Inc. - Product / Service

    • Exhibit 153: Epic Games Inc. - Key offerings

  • 13.8 Epic Games Inc.

    • 附录 151:Epic Games Inc.——概述

    • 附录 152:Epic Games Inc.-产品/服务

    • 附录 153:Epic Games Inc.——主要产品

  • 13.9 GungHo Online Entertainment Inc.

    • Exhibit 154: GungHo Online Entertainment Inc. - Overview

    • Exhibit 155: GungHo Online Entertainment Inc. - Product / Service

    • Exhibit 156: GungHo Online Entertainment Inc. - Key offerings

  • 13.9 GunGho 在线娱乐公司

    • 附录 154:GunGHo 在线娱乐公司——概述

    • 附录 155:GunGHo 在线娱乐公司——产品/服务

    • 附录 156:GunGHo 在线娱乐公司——主要产品

  • 13.10 Microsoft Corp.

    • Exhibit 157: Microsoft Corp. - Overview

    • Exhibit 158: Microsoft Corp. - Business segments

    • Exhibit 159: Microsoft Corp. - Key news

    • Exhibit 160: Microsoft Corp. - Key offerings

    • Exhibit 161: Microsoft Corp. - Segment focus

  • 13.10 微软公司

    • 附录 157:微软公司——概述

    • 附录 158:微软公司——业务领域

    • 附录 159:微软公司——关键新闻

    • 附录 160:微软公司——关键产品

    • 附录 161:微软公司——细分市场重点

  • 13.11 NetEase Inc.

    • Exhibit 162: NetEase Inc. - Overview

    • Exhibit 163: NetEase Inc. - Business segments

    • Exhibit 164: NetEase Inc. - Key offerings

    • Exhibit 165: NetEase Inc. - Segment focus

  • 13.11 网易公司

    • 附录 162:网易公司——概述

    • 附录 163:网易公司——业务领域

    • 附录 164:网易公司——主要产品

    • 附录 165:网易公司——细分市场聚焦

  • 13.12 Netmarble Corp.

    • Exhibit 166: Netmarble Corp. - Overview

    • Exhibit 167: Netmarble Corp. - Product / Service

    • Exhibit 168: Netmarble Corp. - Key offerings

  • 13.12 Netmarle Corp

    • 附录 166:Netmarble Corp.——概

    • 附录 167:Netmarble Corp.——产品/服务

    • 附录 168:Netmarble Corp.——主要产品

  • 13.13 Sony Group Corp.

    • Exhibit 169: Sony Group Corp. - Overview

    • Exhibit 170: Sony Group Corp. - Business segments

    • Exhibit 171: Sony Group Corp. - Key news

    • Exhibit 172: Sony Group Corp. - Key offerings

    • Exhibit 173: Sony Group Corp. - Segment focus

  • 13.13 索尼集团公司

    • 附录 169:索尼集团公司——概述

    • 附录 170:索尼集团公司-业务板块

    • 附录 171:索尼集团公司——关键新闻

    • 附录 172:索尼集团公司——主要产品

    • 附录 173:索尼集团公司——聚焦细分市场

  • 13.14 Square Enix Holdings Co. Ltd.

    • Exhibit 174: Square Enix Holdings Co. Ltd. - Overview

    • Exhibit 175: Square Enix Holdings Co. Ltd. - Business segments

    • Exhibit 176: Square Enix Holdings Co. Ltd. - Key offerings

    • Exhibit 177: Square Enix Holdings Co. Ltd. - Segment focus

  • 13.14 Square Enix 控股有限公司有限公司

    • 附录 174:史克威尔艾尼克斯控股有限公司Ltd.-概述

    • 附录 175:史克威尔艾尼克斯控股有限公司Ltd.-业务板块

    • 附录 176:史克威尔艾尼克斯控股有限公司Ltd.-主要产品

    • 附录 177:史克威尔艾尼克斯控股有限公司Ltd.-细分市场焦点

  • 13.15 The Walt Disney Co.

    • Exhibit 178: The Walt Disney Co. - Overview

    • Exhibit 179: The Walt Disney Co. - Business segments

    • Exhibit 180: The Walt Disney Co. - Key offerings

    • Exhibit 181: The Walt Disney Co. - Segment focus

  • 13.15 沃尔特·迪斯尼公司

    • 第 178 号展品:沃尔特·迪斯尼公司——概述

    • 第 179 号附录:沃尔特·迪斯尼公司——业务领域

    • 附录 180:沃尔特·迪斯尼公司——主要产品

    • 附录 181:沃尔特·迪斯尼公司——细分市场焦点

  • 13.16 Ubisoft Entertainment

    • Exhibit 182: Ubisoft Entertainment - Overview

    • Exhibit 183: Ubisoft Entertainment - Business segments

    • Exhibit 184: Ubisoft Entertainment - Key news

    • Exhibit 185: Ubisoft Entertainment - Key offerings

    • Exhibit 186: Ubisoft Entertainment - Segment focus

  • 13.16 育碧娱乐

    • 附录 182:育碧娱乐——概述

    • 附录 183:育碧娱乐——业务领域

    • 附录 184:育碧娱乐——关键新闻

    • 附录 185:育碧娱乐——主要产品

    • 附录 186:育碧娱乐——细分市场聚焦

  • 13.17 Zeptolab UK Ltd.

    • Exhibit 187: Zeptolab UK Ltd. - Overview

    • Exhibit 188: Zeptolab UK Ltd. - Product / Service

    • Exhibit 189: Zeptolab UK Ltd. - Key offerings

  • 13.17 Zeptolab UK Ltd.

    • 附录 187:Zeptolab UK Ltd.——概述

    • 附录 188:Zeptolab UK Ltd.——产品/服务

    • 附录 189:Zeptolab UK Ltd.——主要产品

14 Appendix

14 附录

  • 14.1 Scope of the report

  • 14.1 本报告的范围

  • 14.2 Inclusions and exclusions checklist

    • Exhibit 190: Inclusions checklist

    • Exhibit 191: Exclusions checklist

  • 14.2 包含项和排除项清单

    • 附录 190:内含物清单

    • 附录 191:例外情况清单

  • 14.3 Currency conversion rates for USUSD

    • Exhibit 192: Currency conversion rates for USUSD

  • 14.3 美元的货币兑换率

    • 附录 192:USD的货币兑换率

  • 14.4 Research methodology

    • Exhibit 193: Research methodology

    • Exhibit 194: Validation techniques employed for market sizing

    • Exhibit 195: Information sources

  • 14.4 研究方法

    • 附录 193:研究方法

    • 附录 194:用于市场规模的验证技术

    • 附录 195:信息来源

  • 14.5 List of abbreviations

    • Exhibit 196: List of abbreviations

  • 14.5 缩略语清单

    • 附录 196:缩写清单

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