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Meta Moves Ahead With Quest 4 VR Headset Despite Layoffs, Sets Release Date: Report

Meta Moves Ahead With Quest 4 VR Headset Despite Layoffs, Sets Release Date: Report

Meta儘管裁員仍然推出Quest 4 VR頭戴式顯示器,報道稱已經設定了發佈日期。
Benzinga ·  13:17

Despite recent layoffs in its Reality Labs division, Meta Platforms Inc (NASDAQ:META) is moving forward with ambitious plans for its virtual reality (VR) and augmented reality (AR) hardware.

儘管Meta Platforms Inc(納斯達克:META)的Reality Labs部門最近進行了裁員,但該公司仍在推動其虛擬現實(VR)和增強現實硬件的雄心勃勃計劃。

According to The Information, the company aims to release the Quest 4 in 2026, followed by a higher-end headset in 2027.

據The Information報道,該公司計劃在2026年發佈Quest 4,並在2027年推出更高端的VR頭戴設備。

Quest 4 And High-End Headset Timelines

Quest 4和高端頭顯時間表

For the first time, specific timelines for these upcoming devices have surfaced. The Quest 4 is expected to come in two versions, internally referred to as "Pismo Low" and "Pismo High." This bifurcation suggests Meta's strategy to cater to both budget-conscious consumers and those seeking a premium VR experience.

這些即將推出的設備的特定時間表首次浮出水面。Quest 4預計將推出兩個版本,內部稱爲“Pismo Low”和“Pismo High”。這種分化表明Meta的策略是迎合既注重預算的消費者,也迎合那些尋求高端VR體驗的消費者。

The 2027 release, codenamed "La Jolla," aims to position itself as a direct competitor to the Apple Vision Pro.

2027年發佈的代號爲“La Jolla”的設備旨在直接與Apple Vision Pro競爭。

AR Glasses And Design Challenges

AR眼鏡和設計挑戰

Meta's ambitions aren't limited to VR headsets. The company is also planning to launch a pair of AR glasses featuring a genuine display.

Meta的雄心壯志不僅限於VR頭戴設備。該公司還計劃推出一款採用真正顯示屏的AR眼鏡。

However, The Information's report indicates that these glasses might face significant design hurdles. Unlike the lightweight Ray-Ban Meta smart glasses, the new AR glasses are expected to weigh around 70 grams and have a "bulky design" due to the integrated display.

然而,《The Information》的報告指出,這些眼鏡可能面臨重大的設計障礙。與輕量級Ray-Ban Meta智能眼鏡不同,由於集成了顯示屏,新款AR眼鏡預計將重約70克,並且具有“笨重的設計”。

This design challenge is a familiar one in the AR industry. Achieving a balance between wearability, battery life, and display performance remains a tough nut to crack. The report suggests that due to their bulkiness, these glasses may not carry the Ray-Ban branding, as Ray-Ban's parent company, EssilorLuxottica, reportedly disapproves of the design.

這種設計挑戰在AR行業中並不罕見。在可穿戴性,電池壽命和顯示性能之間取得平衡仍然是難以突破的難題。報告指出,由於其笨重的外觀,這些眼鏡可能不會帶有Ray-Ban品牌,因爲Ray-Ban的母公司EssilorLuxottica據說不贊成這種設計。

Many companies have faced similar challenges in miniaturizing displays to create comfortable, stylish, and functional AR glasses. This difficulty has often been a significant barrier to widespread consumer adoption.

許多公司遇到過類似的挑戰,即將顯示器微型化以創建舒適,時尚和功能性的AR眼鏡。這種困難通常是廣泛消費者採用的重大障礙。

  • Xbox Stays Clear Of VR: Is the Market Too Small To Gamble On?
  • Xbox不涉足VR:市場太小,不值得冒險嗎?

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