On November 22, the international service for the world's first anime competitive shooter game “Carapicchu” (English name: Strinova) under Chuangmendi (01119) was officially launched.
The Zhitong Finance App learned that on November 22, the world's first anime competitive shooter game “Carapichu” (English name: Strinova) under Chuangmeng Tiandi (01119) was officially launched. 2 hours after opening, it quickly climbed to number one on Steam's new product list and number one popular free game.
Since its launch in China in February, the game has received intense attention from the gaming community. Today, the pace of global expansion of “Strinova” (Strinova) continues to accelerate, successfully covering key markets such as North America, Japan and South Korea, Europe, Southeast Asia and South America, injecting new impetus into the international business of Dream Land. The successful global launch of “Strinova” (Strinova) marks the further expansion and deepening of Dream World's global game market.
![Big](https://usnewsfile.moomoo.com/public/MM-PersistNewsContentImage/7781/20241122/0-b043b1dc6186a9ca487ed5d7f8f68f24-0-63f9925eda265c2b08cd995ecfcf0c27.jpg/big)
According to information, the overseas version of “Strinova” (Strinova) has now opened 5 unique gameplay styles, 14 carefully designed maps, and 17 characters with distinctive personalities. Whether you are new to the game or an experienced veteran player, you can easily find the character that best suits your style and the gameplay mode that best suits you.
The pre-registration giveaway event held on the overseas official website also attracted the enthusiastic participation of more than 6 million players, fully demonstrating the high expectations of players around the world for this game. On the first day of its launch, “Strinova” (Strinova) continued to rise in popularity. Not only did it reach the top of the Steam list of new products, but it also attracted more than 100 internet celebrities, including leading regional influencers, voice actors, and e-sports teams/players, to post strong videos. Overseas players on the X (original Twitter) platform are also raving about this game. Some players say “Strinova” (Strinova) is one of the most watched competitive games they have ever played. The unique “body shooting” makes the game experience exciting and silky; others think this game will become a legend, and they will become loyal veterans of this masterpiece.
On the eve of the launch, Chuangmeng Tiandi moved the first live broadcast warm-up live broadcast to the big outdoor screen in Shibuya, Tokyo, Japan. Popular VTubers Kuzuha, Shibuya Haru, super e-sports kings SHAKA, Killin9Hit, Oniya, Kenki, and Fanta appeared, attracting the active participation of a large number of Japanese citizens. The program topped the popularity trend list on the overseas social networking platform X (Japan & World) for 30 minutes, and also strongly occupied the first place in the Twitch streaming platform's popularity list during the time period.
On the day of launch, the first overseas promotional video for “Strinova” (Strinova) was scrolled on 13 large screens outside the Shibuya Crossing, which attracted many people to stop and watch and take pictures.
![Big](https://usnewsfile.moomoo.com/public/MM-PersistNewsContentImage/7781/20241122/0-b043b1dc6186a9ca487ed5d7f8f68f24-1-260336d88624a829c5f0eb2e1a336e0d.jpg/big)
According to reports, the members of the “Carapicchu” R&D team are all loyal fans of shooting games and anime works. This game is the crystallization of the deep integration of animation art and shooting competition. About five years ago, the team came up with the idea of making an anime-themed game. They believed that the spirit conveyed by animation was highly compatible with the spirit of competitive gaming. Animation made people understand the value of hard work and cooperation. This is the same spirit of teamwork and never giving up advocated by e-sports.
After a year of careful refinement, “Strinova” (Strinova) ushered in an important moment of global release. It also represented another Chinese original boutique game on the international stage, showing the innovative strength and cultural charm of the Chinese game industry. The enthusiasm and positive reviews from overseas players fully prove its appeal. We expect this game to continue to be successful in the global market, integrate into the daily lives of players around the world, and bring them more fun and surprises.