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Selected announcements from Gelonghui (Hong Kong stocks) | WUXI BIO (02269.HK) intends to sell assets related to the Irish vaccine facility for 0.5 billion US dollars.
【Today's Focus】WUXI BIO (02269.HK) plans to sell assets related to the Ireland vaccine facility for 0.5 billion USD. WUXI BIO (02269.HK) announced that on January 6, 2025, the company and WUXI HAI DE Ireland (the seller, a wholly-owned subsidiary of the company) entered into an agreement with MSD International (the buyer), according to which, subject to the terms and conditions of the agreement, the seller has conditionally agreed to sell and the buyer has conditionally agreed to purchase assets related to the Ireland vaccine facility, with a total consideration of approximately 500 million USD. The Ireland vaccine facility produces commercial products for the buyer.
IDreamSky Technology Announces Share Repurchase Plan Amid Confident Growth
IDREAMSKY (01119) plans to repurchase shares not exceeding 0.2 billion Hong Kong dollars.
IDREAMSKY (01119) announced that the Board of Directors has noted the recent fluctuations in the company's share price and trading volume. The company hereby informs...
On January 6, IDREAMSKY (01119.HK) spent 3.4099 million Hong Kong dollars to repurchase 1.9828 million shares.
Gelonghui announced on January 6 that IDREAMSKY (01119.HK) spent HKD 3.4099 million to repurchase 1.9828 million shares, with a repurchase price of HKD 1.7-1.78 per share.
IDreamSky Technology Holdings Limited's (HKG:1119) Last Week's 20% Decline Must Have Disappointed Individual Investors Who Have a Significant Stake
In December, both domestic and imported game licenses were released! A total of 1416 licenses have been issued this year, the highest in the past five years.
① A total of 122 domestic games and 13 imported new games were approved today, marking the third consecutive month of simultaneous issuance of domestic and imported game licenses. Major games from Tencent and NetEase received approvals, along with several other publicly listed game companies also achieving gains. ② As of the time of writing, 1,416 new games have obtained licenses this year, the highest total in nearly five years.