The game licenses were issued in February! 110 domestic games and 3 imported games were approved.
① This evening, the February game license approvals were released, with 113 new games approved. New products from listed companies like NetEase, G-bits Network Technology, and Kingnet Network are included; ② A total of 249 new games have received licenses this year. Including this month, licenses for domestic and imported games have been issued simultaneously for five consecutive months.
Affected by the spin-off and the impact of joining hands with Hui! EAST BUY disclosed losses, while self-operated and e-commerce Business grew steadily.
①The latest Earnings Reports show that EAST BUY achieved revenue of 2.187 billion yuan, a year-on-year decline of 21.75%; the Net income attributable to the company's owners reported a loss of 96.799 million yuan. However, after excluding the expenses related to the separation of 'Travel with Glory', its e-commerce and self-operated Business remained profitable. ②After Dong Yuhui's departure, EAST BUY has achieved a steady transition, but it is still difficult to find new breakthroughs in the self-operated and live broadcast Operation model.
The three major A-share indexes showed mixed results, with the micro-index leading the decline, Hong Kong stocks fell, and the Hang Seng Tech Index dropped by more than 2%.
Hong Kong stocks fell, with the Hang Seng Index down 1.93% and the Hang Seng TECH Index down 2.04%. EAST BUY fell nearly 5%, and BYD Electronics dropped over 4%. Oil & Gas stocks opened with a significant rise, with Xinjiang Zhundong Petroleum Technology hitting the limit up, while Sino Geophysical, Tong Petrotech Corp., XinJiang Beiken Energy Engineering, and Zhongman Petroleum And Natural Gas Group Corp.,Ltd. all opened high.
Is the surge of digital force at the BSE a sign that the gaming industry will finally break the ice for listings?
The biggest customer is Tencent.
Taobao and EAST BUY have joined in, starting a "gift-giving" battle in e-commerce.
① Analysts have pointed out that the demand for gifting is indeed a real market driving force, which can effectively translate into sales momentum, promoting the explosion of e-commerce node activities. ② Three Squirrels Inc. disclosed that during the gray testing phase of WeChat shops and while users were exploring usage patterns, the number of Orders exceeded 0.01 million, with gifting Orders and sales amount accounting for 3-5%.
In December, both domestic and imported game licenses were released! A total of 1416 licenses have been issued this year, the highest in the past five years.
① A total of 122 domestic games and 13 imported new games were approved today, marking the third consecutive month of simultaneous issuance of domestic and imported game licenses. Major games from Tencent and NetEase received approvals, along with several other publicly listed game companies also achieving gains. ② As of the time of writing, 1,416 new games have obtained licenses this year, the highest total in nearly five years.