After the concept divergence of DeepSeek intensifies, the market may enter a volatile rotation rhythm.
Track the entire lifecycle of the main Sector.
How intensive is the research on Deepseek's Concept stocks by public offerings? After the holiday, research is busy, and Autos, Medical, and Consumer are also popular research directions.
① After the holiday, Institutions actively conducted research, and a DeepSeek Concept stock was researched by more than thirty Institutions; ② The Industry Chain of Autos, Medical, CSI Consumer 360 index and other fields also received research from multiple Institutions; ③ The active research by Institutions is not only to capture hot investment opportunities but also to respond to the annual report market.
The total box office of "Nezha: The Devil's Child" has exceeded 6 billion! This has ignited demand for related products, and collaborations are in high demand.
① The derivatives and co-branded products related to "Nezha 2", ranging from everyday consumer items like "Millets" merchandise and Dairy Products to Consumer Electronics and even hardcore products like Autos, have become the "highlights beyond the scene" for the Spring Festival in the Year of the Snake. ② Many manufacturers in Yiwu have been working overnight to produce "Nezha 2 phone cases", "Magic Towel headbands", and "albums", which have all sold over 10,000 units on PDD Holdings.
Trending Industry Today: YIDU TECH Leads Gains In ByteDance Ecosystem Stocks
Is the surge of digital force at the BSE a sign that the gaming industry will finally break the ice for listings?
The biggest customer is Tencent.
In December, both domestic and imported game licenses were released! A total of 1416 licenses have been issued this year, the highest in the past five years.
① A total of 122 domestic games and 13 imported new games were approved today, marking the third consecutive month of simultaneous issuance of domestic and imported game licenses. Major games from Tencent and NetEase received approvals, along with several other publicly listed game companies also achieving gains. ② As of the time of writing, 1,416 new games have obtained licenses this year, the highest total in nearly five years.