Fieryfury
投票しました
$エヌビディア (NVDA.US)$11月21日のベル後に、エヌビディアはQ3 FY24決算を発表します。
会社の四半期業績に市場がどのように反応するでしょうか?回答を投票して参加しましょう!
報酬
10,000ポイントの平等なシェア: 正しく推測するMooerたちにアップルの $エヌビディア (NVDA.US)$'オープニング価格の 11月22日午前9時30分ET (例えば、50人のmooerが正解すると、それぞれ200ポイントを獲得できます!)
(投票が始まった時点で、プログラムが自動的に開始価格を指定します)
会社の四半期業績に市場がどのように反応するでしょうか?回答を投票して参加しましょう!
報酬
10,000ポイントの平等なシェア: 正しく推測するMooerたちにアップルの $エヌビディア (NVDA.US)$'オープニング価格の 11月22日午前9時30分ET (例えば、50人のmooerが正解すると、それぞれ200ポイントを獲得できます!)
(投票が始まった時点で、プログラムが自動的に開始価格を指定します)
翻訳済み
94
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Fieryfury
投票しました
$アリババ・グループ (BABA.US)$企業は11月16日のベル前にQ2 FY2024の収益を発表します。
会社の四半期業績に市場がどのように反応するでしょうか?回答を投票して参加しましょう!
報酬
●1,000ポイントの均等配分:正解を当てたmooerたちアップルの $アリババ・グループ (BABA.US)$'オープニング価格の 16:00 PM ET 11月16日範囲を予想したmooerたちにそれぞれ20ポイントが与えられます。(例えば、50人のmooerが正しい予想をした場合、それぞれ20ポイントずつもらえます。)
(Vo...
会社の四半期業績に市場がどのように反応するでしょうか?回答を投票して参加しましょう!
報酬
●1,000ポイントの均等配分:正解を当てたmooerたちアップルの $アリババ・グループ (BABA.US)$'オープニング価格の 16:00 PM ET 11月16日範囲を予想したmooerたちにそれぞれ20ポイントが与えられます。(例えば、50人のmooerが正しい予想をした場合、それぞれ20ポイントずつもらえます。)
(Vo...
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Fieryfury
コメントしました
全セクターの3つの主要な指数は共に下落し、NASDAQは1%以上下落した。
$インベスコQQQ 信託シリーズ1 (QQQ.US)$米国株式市場は高く始まり、低く落ち続け、最近の下落を継続した。全ての3つの主要な株価指数が下落し、NASDAQは1%以上下落した。終値で、昨年11月に記録的な高値をつけて以来、10.5%下落し、技術的な修正範囲に入った。クローズ時点で、nyダウ指数は0.96%下落して、35028.65になりました; S & P 500 indexは...
$インベスコQQQ 信託シリーズ1 (QQQ.US)$米国株式市場は高く始まり、低く落ち続け、最近の下落を継続した。全ての3つの主要な株価指数が下落し、NASDAQは1%以上下落した。終値で、昨年11月に記録的な高値をつけて以来、10.5%下落し、技術的な修正範囲に入った。クローズ時点で、nyダウ指数は0.96%下落して、35028.65になりました; S & P 500 indexは...
翻訳済み
5
1
Fieryfury
がいいねしました
ポートフォリオに常に90-10のコンセプトを適用する;
投資とは、覚えておいてください。ない取引
投資=5年以上の財富増大
取引=勢いに乗るギャンブル
90%は長期投資
例:
-全市場基金のようなもの $バンガード・S&P 500 ETF (VOO.US)$ $iシェアーズ・コア S&P 500 ETF (IVV.US)$ $SPDR ポートフォリオS&P 500 ETF (SPLG.US)$
この強気市場で常に勢いの一部を所有するため
- 配当成長株式
あなた自身の...
投資とは、覚えておいてください。ない取引
投資=5年以上の財富増大
取引=勢いに乗るギャンブル
90%は長期投資
例:
-全市場基金のようなもの $バンガード・S&P 500 ETF (VOO.US)$ $iシェアーズ・コア S&P 500 ETF (IVV.US)$ $SPDR ポートフォリオS&P 500 ETF (SPLG.US)$
この強気市場で常に勢いの一部を所有するため
- 配当成長株式
あなた自身の...
翻訳済み
52
Fieryfury
がいいねしました
"アイスランドをインスパイアする」というアイスランド観光のマーケティングキャンペーンが公開した映像は、10月にFacebookが名称をMetaに変更することを発表したマーク・ザッカーバーグの動画を批判しています。動画の中で、ザッカーバーグは「メタバース」と呼ばれる仮想世界を熱唱するとともに、「モバイルインターネットの後継者になる」と強調しています。」
アイスランドについて話すことが目的であれば、新しい観光ビデオは大成功です。
メタバースの最も特徴的な品質は、「他の人と一緒にいるような存在感」と言ったZuckerberg。
ビデオは、アイスランドの「完全に没入型」の体験、実際の岩、実際の人間、そして「裸眼で見ることができる空」などを賞賛しています。
ビデオへの反応は圧倒的に肯定的で、アイスランドの公式による「オリンピックレベルのトローリング」を称賛する人々や、訪問したいという願望を表明する人々が多数います。
mooerたち、このビデオを見てアイスランドを訪れたいと思いましたか?
アイスランドについて話すことが目的であれば、新しい観光ビデオは大成功です。
メタバースの最も特徴的な品質は、「他の人と一緒にいるような存在感」と言ったZuckerberg。
ビデオは、アイスランドの「完全に没入型」の体験、実際の岩、実際の人間、そして「裸眼で見ることができる空」などを賞賛しています。
ビデオへの反応は圧倒的に肯定的で、アイスランドの公式による「オリンピックレベルのトローリング」を称賛する人々や、訪問したいという願望を表明する人々が多数います。
mooerたち、このビデオを見てアイスランドを訪れたいと思いましたか?
翻訳済み
173
45
Fieryfury
がいいねしました
Q&A is a session under a company's earnings conference that institutional and retail investors ask some most-concerned questions to the management. On this page, you may discover info that might affect the stock price in the following weeks. $テンセント (TCEHY.US)$ $テンセント (00700.HK)$
Attitudes: management is proactively embracing the new regulatory environment, which should contribute to a more sustainable development path for the industry.
Products: Wild Rift successfully reactivated an enlarged League of Legends user base by extending the authentic PC experience to mobile devices. In October 2021, it ranked second by DAU among all mobile games in China.
The number of active Mini Programs increased by over 40% year on year.
How would you assess your positioning in the Metaverse, the next iteration of the Internet?
So on Metaverse, I think this is actually sort of a very exciting but a little bit big concept. And as a result, we felt it's going to be an opportunity that really add the growth to the existing industries. For example, it will be an addition to the gaming industry. It will also be an addition to the social networking industry. And in some cases, when you have real-life applications like business applications, it actually also can be a growth engine for that industry too. So all in all, we felt that we have a lot of tech and capability building blocks that will allow us to approach the Metaverse opportunity through the multiple pathways we talked about.
How should we look at regulatory stance in terms of Metaverse given the heavy focus on addiction issue on the games side of the world?
In terms of any service, you just have to be compliant in the different territories that you operate, right? So for the global market, there will be a set of regulations. For the China market, there will be another set of regulations. But we felt it's not fundamentally averse to the development of Metaverse. Metaverse in itself will be tech-driven. As James talked about, there's a lot of technologies that's related to the development of games as well as for the Metaverse. And as a result, the Chinese government will be in support of the development of such technologies as long as the user experience is actually provided under the regulatory framework.
You discussed some of the challenged verticals such as education, games and insurance and whatnot. I was wondering if you can share a little bit more on how much do these verticals contribute to the advertising business?
In terms of making up for weakness, we commented that we expect weakness to persist for several quarters. So I want to emphasize the adjective several, which is not something that we believe will return to prior trends immediately. In terms of how much those categories contribute, then directionally speaking, games would be in the low to mid-teens. Education has dropped to the low single digits now, and insurance is a subset of finance but, again, will be a low single-digit percentage. In terms of categories that are relatively healthier, then financial services, ex insurance, and personal care products and clothing, food and beverage.
On the online game front, in particular, for overseas expansion, can you discuss what are some of the challenges you may anticipate amid our overseas expansion efforts for online game?
Just to touch on two that are front of mind at the moment. One is the war for talent. We believe that the game industry is really a talent-driven industry. And so we spend a lot of time at our own studios and also working with our investee and daughter studios working on the most appropriate compensation plans. And each situation is a little bit different. And we think we're there, and we can remain in that good position going forward because it is something we spend a great deal of time and energy on. Another issue for the game industry, because I believe that's front of mind for the industry as a whole in mobile games, the app stores take a bigger profit pool than the game developers do.
On WeChat, Mini Programs, and the eCommerce GMV growth there and the ads growth there. If we could get an update on how that's contributing to the advertising growth?
So on Mini Programs, in terms of GMV and ads growth, I think that overall message we want to tell you is it remains healthy and strong. And as long as the trend is intact, we don't talk about the specific numbers this time around. And you can see the number of Mini Programs have actually increased 40%, which means that it's actually a very vibrant ecosystem, covering an increasing number of different industries and types of applications. And this is exactly one of the key drivers behind the strong growth of GMV and ads growth. So that's sort of what we do want to share with you this time around.
Regarding your new versions of the CRM, SaaS, CDN. It seems like you will be launching a new version by the end of this year to provide a deeper integration between the Tencent Meeting and also the WeCom. So how should we think about this upcoming online advertising opportunity?
It is a good observation that we're actually starting to integrate more among our different enterprise facing SaaS. And there will be more integration between WeCom and Tencent Meeting and Tencent Docs and CDN and potentially other SaaS as well. And WeCom also provide a link into the WeChat ecosystem, right? So I would say there's fundamental benefits for these different SaaS apps to be talking to each other, and that actually sort of provide a more unified experience for anyone, any enterprise customer who wants to use one or two or many of our SaaS applications. And then in terms of being able to connect these SaaS to the consumers within Weixin in a controlled and secured way is actually very helpful, both for the enterprise as well as for the consumers so that they can actually get served by the different businesses in a well-protected manner.
This article is a script from the Q&A session of TCEHY's earnings call on Nov 10. In order to facilitate reading, we have made appropriate cuts. If you want to know more details, you can click here to re-watch the earnings call.
Attitudes: management is proactively embracing the new regulatory environment, which should contribute to a more sustainable development path for the industry.
Products: Wild Rift successfully reactivated an enlarged League of Legends user base by extending the authentic PC experience to mobile devices. In October 2021, it ranked second by DAU among all mobile games in China.
The number of active Mini Programs increased by over 40% year on year.
How would you assess your positioning in the Metaverse, the next iteration of the Internet?
So on Metaverse, I think this is actually sort of a very exciting but a little bit big concept. And as a result, we felt it's going to be an opportunity that really add the growth to the existing industries. For example, it will be an addition to the gaming industry. It will also be an addition to the social networking industry. And in some cases, when you have real-life applications like business applications, it actually also can be a growth engine for that industry too. So all in all, we felt that we have a lot of tech and capability building blocks that will allow us to approach the Metaverse opportunity through the multiple pathways we talked about.
How should we look at regulatory stance in terms of Metaverse given the heavy focus on addiction issue on the games side of the world?
In terms of any service, you just have to be compliant in the different territories that you operate, right? So for the global market, there will be a set of regulations. For the China market, there will be another set of regulations. But we felt it's not fundamentally averse to the development of Metaverse. Metaverse in itself will be tech-driven. As James talked about, there's a lot of technologies that's related to the development of games as well as for the Metaverse. And as a result, the Chinese government will be in support of the development of such technologies as long as the user experience is actually provided under the regulatory framework.
You discussed some of the challenged verticals such as education, games and insurance and whatnot. I was wondering if you can share a little bit more on how much do these verticals contribute to the advertising business?
In terms of making up for weakness, we commented that we expect weakness to persist for several quarters. So I want to emphasize the adjective several, which is not something that we believe will return to prior trends immediately. In terms of how much those categories contribute, then directionally speaking, games would be in the low to mid-teens. Education has dropped to the low single digits now, and insurance is a subset of finance but, again, will be a low single-digit percentage. In terms of categories that are relatively healthier, then financial services, ex insurance, and personal care products and clothing, food and beverage.
On the online game front, in particular, for overseas expansion, can you discuss what are some of the challenges you may anticipate amid our overseas expansion efforts for online game?
Just to touch on two that are front of mind at the moment. One is the war for talent. We believe that the game industry is really a talent-driven industry. And so we spend a lot of time at our own studios and also working with our investee and daughter studios working on the most appropriate compensation plans. And each situation is a little bit different. And we think we're there, and we can remain in that good position going forward because it is something we spend a great deal of time and energy on. Another issue for the game industry, because I believe that's front of mind for the industry as a whole in mobile games, the app stores take a bigger profit pool than the game developers do.
On WeChat, Mini Programs, and the eCommerce GMV growth there and the ads growth there. If we could get an update on how that's contributing to the advertising growth?
So on Mini Programs, in terms of GMV and ads growth, I think that overall message we want to tell you is it remains healthy and strong. And as long as the trend is intact, we don't talk about the specific numbers this time around. And you can see the number of Mini Programs have actually increased 40%, which means that it's actually a very vibrant ecosystem, covering an increasing number of different industries and types of applications. And this is exactly one of the key drivers behind the strong growth of GMV and ads growth. So that's sort of what we do want to share with you this time around.
Regarding your new versions of the CRM, SaaS, CDN. It seems like you will be launching a new version by the end of this year to provide a deeper integration between the Tencent Meeting and also the WeCom. So how should we think about this upcoming online advertising opportunity?
It is a good observation that we're actually starting to integrate more among our different enterprise facing SaaS. And there will be more integration between WeCom and Tencent Meeting and Tencent Docs and CDN and potentially other SaaS as well. And WeCom also provide a link into the WeChat ecosystem, right? So I would say there's fundamental benefits for these different SaaS apps to be talking to each other, and that actually sort of provide a more unified experience for anyone, any enterprise customer who wants to use one or two or many of our SaaS applications. And then in terms of being able to connect these SaaS to the consumers within Weixin in a controlled and secured way is actually very helpful, both for the enterprise as well as for the consumers so that they can actually get served by the different businesses in a well-protected manner.
This article is a script from the Q&A session of TCEHY's earnings call on Nov 10. In order to facilitate reading, we have made appropriate cuts. If you want to know more details, you can click here to re-watch the earnings call.
76
1
Fieryfury
がいいねしました
$Silverlake Axis (5CP.SG)$私はまだ損失を抱えています...保有し続けます...創業板。DYODD。
翻訳済み
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